,,GAMES = ,P ,) ,S5SORY ,IMPAIR;TS ,LAUR5 ,J4 ,LIEB]MAN ,JIM ,F4 ,C[>T ,/RATEGIES = ,9CLUD+ ,9DIVIDUALS ( ,ALL ,AGES ,9 #B ,VOLUMES ,VOLUME #B ,BRL PAGES P#A-P#F & #AFG-CBD ,PR9T PAGES #AEC-A#CJH ,,APH^R ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 ,9C4 P#A ,LIEB]MAN1 ,LAUR5 ,J41 #AIFE- ,GAMES = P ) S5SORY IMPAIR;TS3 /RATEGIES = 9CLUD+ 9DIVIDUALS ( ALL AGES_/,LAUR5 ,J4 ,LIEB]MAN1 ,JIM ,F4 ,C[>T4 ,COPY"R ^C #BJAA 0! ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 ,9C4 ,L\ISVILLE1 ,,KY #DJBJF-JJHE ,COPY"R ^C #AIIF 0,LAUR5 ,J4 ,LIEB]MAN & ,JIM ,F4 ,C[>T ,ORIG9AL PR9T 0,HUMAN ,K9ETICS ,ALL "RS RES]V$4 ,EXCEPT = USE 9 A REVIEW1 ! REPRODUC;N OR UTILIZ,N ( ? "W 9 ANY =M OR 0ANY ELECTRONIC1 ME*ANICAL1 OR O!R M1NS1 N[ "KN OR "HAF 9V5T$1 9CLUD+ X]OGRAPHY1 PHOTOCOPY+ & RECORD+1 & 9 ANY 9=M,N /ORAGE & RETRIEVAL SY/EM1 IS =BI45 )\T ! WRITT5 P]MIS.N (! PUBLI%]4 ,= 9=M,N REG>D+ P]MIS.NS1 WRITE TO3 ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 ,9C4 ,RES\RCE ,S]VICES #AHCI ,FRANK=T ,AV5UE ,L\ISVILLE1 ,,KY #DJBJF-JJHE ,6ORD] ? BOOK "? ,,APH ,CU/OM] ,S]VICE1 CALL #A-HJJ-BBC-AHCI & ASK = ,CATALOG ,NUMB] #E-JHFJI-JJ ,PR9T$ 9 ! ,UNIT$ ,/ATES ( ,AM]ICA P#C ,,SPECIAL ,,SYMBOLS ,,US$ ,,9 ,,? ,,VOLUME ,-PUT] ,BRL ,CODE _+ 2G9N+ -PUT] CODE SYMBOL : COLON / SLA% . 7#DF7 P]IOD _& 3T9U,N SYMBOL _: 5D+ -PUT] CODE SYMBOL _ 7#DEF7 %IFT SYMBOL @ 7#D7 AT _> CAPS LOCK SYMBOL _< CAPS REL1SE SYMBOL __ 7#DEF1 #DEF7 "USCORE - 7#CF7 HYPH5 ,O!R ,SYMBOLS ^R REGI/]$ TRADEM>K _/ SLA% 2T ^WS ^C COPY"R SYMBOL ,' 7#F1 #C7 T]M9,N SYMBOL @9 9* _? CROSSHAT* @& AMP]S& ,,SPECIAL ,,SYMBOLS 73T47 ,' 7#F1 #C7 TRANSCRIB]'S NOTE SYMBOL P#E ,TA# ( ,3T5TS ,PAGE ,"P ,,II3 ,! ,GAMES """"""""""""" #AEC ,GAMES & ,ACTIVITIES 73T47 """" #AEC ,APP5DICES3 ;,A ,CLASSIFIC,NS ( ,BL;S & ,D1F;S """""""""""""""""""""" #BGE ;,B ,TIPS = ,T1*+ ,/UD5TS ,:O >E ,VISU,Y ,IMPAIR$ """"""""" #BGI ;,C ,RES\RCES = ,RECRE,N & ,SPORT """""""""""""""""""""" #BHE ;,D ,EQUIP;T ,RES\RCE ,LI/ """" #BIA ;,E ,>TICLES """""""""""""""""" #BIE ;,F ,BOOKS_/,,DVD,'S """""""""" #CJA ;,G ,WEB SITES """""""""""""""" #CJC ;,H ,CAMPS """""""""""""""""""" #CJE ,REF];ES """""""""""""""""""""""" #CJG ,,GAMES #AEC ,,= ,,P ,,) ,,S5SORY ,,IMPAIR;TS ,"P #B ,! ,GAMES ,GAMES & ,ACTIVITIES 73T47 ,,GAME ,CATEGORY3 ,RECRE,N ,GOLD5 ,SN1K] ,CLUB ,GOAL ,6IMPROVE C>DIORESPIRATORY & MUSCUL> 5DUR.E & SPORT SKILLS 7TRACK7 ,OBJECTIVE ,"PICIPANTS >E GIV5 TWO CLASS P]IODS 7OR RECESS "T7 A WEEK 9 ORD] 6WALK &_/OR RUN AT _! [N PACE ON ! TRACK &_/OR CROSS-C.TRY C\RSE4 ,"PICIPANTS RECORD ! 4T.E WALK$_/RUN ON A L>GE *>T2 ! OBJECTIVE IS 6R1* #BE MILES 9 ORD] 6E>N A 8,GOLD5 ,SN1K]0 TROPHY4 #AFG ,EQUIP;T A#AEC ,*>T = RECORD+ MILES WALK$_/RUN1 A P$OMET] 7OP;NAL7 ,SETUP ,TRACK OR ANY >EA ": 4T.E C 2 A3URATELY M>K$ ,DESCRIP;N ,? IS AN ACTIV;Y T IS SELF-MOTIVAT+4 ,"PICIPANTS WALK_/RUN US+ GUIDEWIRES OR SIIETY4 7,! CROSS- ----------------------------------#AED C.TRY C\RSE C 2 DESIGN$ 0! "PICIPANTS47 ,"PICIPANTS' PROGRESS IS RECORD$ ON A L>GE *>T4 ,AT ! 5D (! T]M1 E "PICIPANT :O HAS A3UMULAT$ #BE MILES OR M IS AW>D$ A 8,GOLD5 ,SN1K]0 TROPHY AT A SPECIAL ASSEMBLY4 ,! TROPHIES C 2 ACTUAL T5NIS %OES GLU$ 6WOOD5 BASES & SPRAY$ ) GOLD PA9T4 ,LR+ ON ! PLAQUES 9DICATES ! "PICIPANT'S "N & NUMB] ( MILES A#AED WALK$_/RUN4 ,ADAPT,NS ,"NS ON TROPHIES >E 9 BRL OR L>GE PR9T4 ,/UD5TS RECORD _! PROGRESS ON A -PUT]4 ,USE A TALK+ P$OMET]4 ,= /UD5TS ) LIMIT$ MOBIL;Y1 REQUIRE FEW] MILES WALK$ OR :EEL$ 9 ORD] 6A*IEVE AN AW>D4 ,9NOVATOR ,C&ACE ,REHMEI] ,NEBRASKA ,C5T] =! ,$UC,N ( ,*N :O >E ,BL OR ,VISU,Y ,IMPAIR$ ----------------------------------#AEE ,,GAME ,CATEGORY3 ,RECRE,N ,HOLI"D ,ROLL] ,BLAD+ ,GOAL ,6IMPROVE BAL.E1 AGIL;Y1 C>DIORESPIRATORY 5DUR.E1 & SPORT SKILLS 7ROLL] BLAD+7 #AFI ,OBJECTIVE A#AEE ,"PICIPANTS ROLL]BLADE 9DEP5D5TLY & PURPOSE;LLY >.D ! GYM4 ,EQUIP;T ,F\R C"OS1 ROLL]BLADES1 ,NYLOOP WALL_/BO>D1 CUT\T FELT %APES 7OBJECTS OR %APES V>Y DEP5D+ ON ! HOLI"D !ME71 & ,VELCRO^R ,SETUP ,EXAMPLE3 ,VAL5T9E'S ,"D ,PLACE C"OS >.D ! GYM 9 A CIRCLE 73NECT !M ) ROPE IF NEC74 ,AT "O 5D (! GYM1 PLACE ! ,NYLOOP T>GET ON ! WALL4 ,NEXT 6! T>GET1 PLACE ALL ! CUT\T HE>TS ON A TA# 7PUT A SMALL PIECE ( ,VELCRO ON ! BACK ( EA* HE>T74 ,"PICIPANTS >E MOTIVAT$ 0A !MATIC APPROA* 6! LESSON4 ,DESCRIP;N ,"PICIPANTS ROLL]BLADE >.D ONCE & PICK UP A ----------------------------------#AEF HE>T4 ,! NEXT "T >.D !Y PLACE ! HE>T ON ! ,VELCRO T>GET4 ,REP1T Z A#AEF _M "TS Z POSSI# 9 ! "T ALL[$4 ,*ALL5GE ! "PICIPANTS 6ADD "O M LAP EA* SES.N4 ,PHOTO ,DESCRIP;N3 ,A GIRL SKATES 9 ! GYM )! SUPPORT (A WALK]4 ,ADAPT,NS ,*ANGE ! OBJECT OR %APE AC 6! NEW !ME3 ORNA;TS ON A ,*RI/MAS TREE1 ,EA/] E7S 9 A BASKET1 C&LES ON A M5ORAH1 />S ON A FLAG1 PUMPK9S ON ! GR.D1 APPLES 9 A TREE1 & S ON4 ,CUT \ PAP] %APES & PLACE TAPE ON "O SIDE4 ,"PICIPANTS /ICK !M ON ! GYM WALL4 ,H RACES >.D ! GYM OR UP & BACK = RELAYS4 ,GIVE EA* "PICIPANT A DI6]5T NUMB]S ( LAPS & OBJECTS OR %APES AC 6HIS OR H] ABIL;Y4 ,SET UP A SMALL] CIRCUL> R9K = "PICIPANTS ) LIMIT$ MOBIL;Y & USE ROLL] SKATES4 ,? SAME 3CEPT C 2 US$ = #AGA LOCOMOTOR SKILLS1 WALK+1 B#AEF RUNN+1 & SWIMM+ LAPS4 ,9NOVATOR ,MONICA ,KLEEMAN ,P]K9S ,S*OOL =! ,BL ----------------------------------#AEG ,,GAME ,CATEGORY3 ,HI< ,S*OOL ,HOME ,RUN ,D]BY ,GOAL ,6IMPROVE SPORT SKILLS 7BASEBALL7 ,OBJECTIVE ,/UD5TS PLAY A MODIFI$ GAME ( BASEBALL4 ,! GAME IS 9DIVIDU,Y ADAPT$ 6MEET ! NE$S ( EA* PLAY]4 ,EQUIP;T ,A S(TBALL-SIZ$ ,WI6LE^R BALL--COLOR %D 3TRA/ )! BATT+ TEE & GYM WALLS & FLOORS1 AN ADJU/A# BATT+ TEE OR PYLONS T C 2 /ACK$ 6ADJU/ HEIK SCOR+ >1S ) COLOR$ TAPE4 ,DESCRIP;N ,T1MS 3SI/ ( F\R 6FIVE PLAY]S4 ,) T1MS ( ? SIZE1 ! POSI;NS >E LIMIT$ 6A PIT*] & ?REE OR F\R FIELD]S4 ,EA* PLAY] BATS E 9N+2 AF ALL H BATT$1 ! T1MS SWIT* POSI;NS4 ,DEP5D+ ON ! BATT+ ABIL;Y (! /UD5TS1 !Y C RCV A PIT*$ BALL OR HIT ! BALL (F A BATT+ TEE4 ,! ----------------------------------#AEH FOLL[+ GAME RULES APPLY3 ,S+LES1 D\#S1 TRIPLES1 & HOME RUNS >E DET]M9$ 0! BALL L&+ 9 DESIGNAT$ >1S CLE>LY M>K$ ) COLOR$ TAPE4 ,= EXAMPLE1 S+LES >E BALLS HIT 9 ! 9FIELD1 D\#S >E BALLS HIT 9 ! \TFIELD1 TRIPLES >E BALLS HIT 2L ! #AE-FOOT L9E ON ! WALL1 & HOME RUNS >E BALLS HIT ON OR ABV ! #AE-FOOT L9E4 ,! DESIGNAT$ >1S C 2 MODIFI$ = GYM SIZE1 CEIL+ HEIE SCOR$ EI 0ADVANC+ A RUNN] 6HOME PLATE OR 0HITT+ A HOME RUN4 ,IMAG9>Y BASE RUNN]S C 2 US$ IF NE$$ 9/1D ( ALL[+ ! /UD5TS 6RUN ! BASES4 ,ADAPT,NS ,PLAY 8,DRAWBALL10 9 : /UD5TS DRAW A C>D \ (A BOX T TELLS IF _! HIT IS A S+LE1 D\#1 TRIPLE1 OR HOME RUN4 ,/UD5TS ADV.E BASES ACLY4 ,! T1MS *ANGE F (F5SE 6DEF5SE AF ALL PLAY]S H _H A TURN DRAW+ A C>D4 ,USE A B"R]1 SL[]1 OR AUDITORY BALL = SU3ESS4 ----------------------------------#AEI ,USE DI6]5T SIZES ( BATS DEP5D+ ^U ! NE$4 ,/AFF1 VOLUNTE]S1 OR PE]S C ASSI/ /UD5TS :O NE$ HELP 6BAT1 FIELD1 OR RUN BASES4 ,/UD5TS ) VISUAL IMPAIR;TS MAY NE$ A SINEY & ,K>5 ,ALL5 ,OKLAHOMA ,S*OOL =! ,BL ------------------------------#AFJ-AFA ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,HOT ,ROD ,POTATO ,RELAY ,GOAL ,6IMPROVE AGIL;Y1 BAL.E1 C>DIORESPIRATORY 5DUR.E1 & MUSCUL> 5DUR.E ,OBJECTIVE ,/UD5TS USE BASIC MOTOR SKILLS 6RUN 9DEP5D5TLY1 PASS (F A 8POTATO0 6AN OPPOS+ T1M MEMB]1 & GA9 PO9TS = _! T1M4 #AGE ,EQUIP;T A#AFA ,GUIDEWIRE ,BALL OR BATON 7POTATO7 ,"TR ,SETUP ,SET UP A GUIDEWIRE SY/EM 7SEE ,APP5DIX ;,D7 = TRAVEL4 ,DIVIDE ! /UD5TS 96TWO T1MS2 POSI;N EA* T1M AT OPPOSITE 5DS (! GUIDEWIRE4 ,DESCRIP;N ,SET ! "TR =A R&OM AM.T ( "T4 ,"O /UD5T AT A "T TRAVELS D[N ! GUIDEWIRE 6! OPPOS+ T1M & H&S (F ! 8POTATO40 ,? IS ----------------------------------#AFB REP1T$ UNTIL ! "TR GOES (F4 ,T1MS COLLECT PO9TS :5 ! OPPOS+ T1M IS CAUE;S ,OBJECTIVE ,9DIVIDUALS SIT OR LIE ON A SCOOT] & EI PU% !MVS OR >E PU%$ 0A PE] D[N A LANE #AJ-CJ FEET 96B[L+ P9S SET UP AT ! 5D (! LANE4 ,EQUIP;T ,SCOOT]S1 B[L+ P9S1 S.D S\RCE #AGG ,SETUP A#AFC ,SET UP ! SPACE S T ! B[L+ P9S >E SET UP 9 A SPACE #AJ-CJ FEET AWAY1 ) NO?+ 9 ! WAY 2T ! />T+ PO9T &! P9S4 ,! S.D S\RCE C 2 SET UP 2H ! P9S4 ,SEE DIAGRAM4 ,DIAGRAM ,DESCRIP;N3 ,! ILLU/R,N %[S A /UD5T /&+ ON ! F> LEFT &A PORTA# S.D S\RCE ON ! F> "R4 ,B[L+ P9S >E PLAC$ R&OMLY 2T ! TWO B F> 5 A"P S A * ON A SCOOT] C MOVE >.D & 9 2T ! P9S4 ,DESCRIP;N ,/UD5TS SIT ON ! SCOOT]4 ,!Y *OOSE :E!R 6PU% !MVS OR 6BE PU%$ 6KNOCK D[N ! B[L+ P9S4 ,! /UD5TS KEEP TRACK (! NUMB] ( P9S KNOCK$ D[N OR PLAY = FUN4 ,IF A /UD5T IS BL1 HE OR %E C H A PE]1 P>A$UCATOR1 OR T1*] ----------------------------------#AFD GIVE V]BAL FE$BACK Z 6": 6G =! P9S4 ,A PE] C HELP PUT ! P9S BACK UP 2T FRAMES4 ,ADAPT,NS A#AFD ,USE A TACTILE BO>D 6%[ ": ! P9S >E SET UP & : P9S >E LEFT4 ,PHYSICAL GUID.E F 9/RUCTOR ) V]BAL 9/RUC;NS ,TACTILE MODEL+ 09/RUCTOR ,USE 9T]PRET]S = 9DIVIDUALS ) D1FBL;S4 ,USE P>A$UCATORS :O "W #A 6#A ) /UD5T7S74 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT ,BROCKPORT-,,SUNY ----------------------------------#AFE ,,GAME ,CATEGORY3 ,ELE;T>Y ,S*OOL 8,I ,SEE0 ,GOAL ,6IMPROVE FUNDA;TAL MOTOR PATT]NS & SKILLS1 AGIL;Y1 & BAL.E ,OBJECTIVE ,/UD5TS LI/5 6DIREC;NS & P]=M DESIGNAT$ MOVE;TS & BAL.E #AGI TASKS4 A#AFE ,EQUIP;T ,N"O UN.S /AT$ OBJECTIVE REQUIRES ,DESCRIP;N ,! ACTIV;Y IS />T$ 0! T1*] SAY+1 8,I SEE40 ,/UD5TS REPLY1 8,:AT D Y SEE80 ,IF ! EMPHASIS (! LESSON IS ON BASIC MOVE;T SKILLS1 ! T1*] MAY RESPOND1 8,I SEE BOYS & GIRLS .JUMP+ UP & D[N10 OR 8,I SEE BOYS & GIRLS .CRAWL+ >.D ON ! FLOOR40 ,= BODY AW>E;S1 ! RESPONSE CD BE1 8,I SEE BOYS & GIRLS T\*+ .ANKLE .6.ANKLE60 ,! /UD5TS 9 TURN P]=M ! DESIGNAT$ ACTIVITIES4 ,! POSSIBILITIES >E LIMIT.S6 ----------------------------------#AFF ,ADAPT,NS ,ALL[ ! /UD5TS 6BE CALL]S4 ,/UD5TS :O >E D1F OR D1FBL C SIGN ! TASKS 6AN ADULT OR PE] :O 9 TURN GIVES V]BAL DIREC;N4 ,2 SURE 69CLUDE "S CR1TIVE DIRECTIVES 6MAKE X FUN1 S* Z 8,I SEE /UD5TS CREEP+ L BE>S10 OR 8,I SEE A#AFF /UD5TS SQUIRM+ L SNAKES40 ,USE C"OS OR *AIRS & 9CORPORATE 3CEPTS S* Z FRONT1 BACK1 LEFT1 & "R4 ,H /UD5TS PAIR UP2 "O "PN] IS ! CALL]1 &! O!R IS ! P]=M]1 !N SWIT*4 ,PROVIDE ASSI/.E Z NE$$ 6/UD5TS :O >E PHYSIC,Y *ALL5G$ 6P]=M A SKILL OR SUB/ITUTE SKILL4 ,9/1D ( CRAWL+ ON ! FLOOR1 A /UD5T 9 A :EEL*AIR C MOVE ! *AIR 9 A ZIGZAG PATT]N4 ,GIVE A RESPONSE T ALL[S EA* /UD5T 6P]=M ! TASK )9 8 OR H] CAPABILITIES --= EXAMPLE1 8,I SEE "S /UD5TS JUMP+ & O!RS CREEP+40 ,OR 8,I SEE "S /UD5TS DO+ A =W>D ROLL & O!RS DO+ A LOG ROLL40 ,SUBMITT$ BY ,C&ACE ,REHMEI] ,NEBRASKA ,C5T] =! ,$UC,N ( ,*N :O >E ,BL OR ,VISU,Y ,IMPAIR$ #AHA ,,GAME ,CATEGORY3 #AFG ,ELE;T>Y ,S*OOL ,JUMP ,TAG ,GOAL ,6IMPROVE FUNDA;TAL MOTOR PATT]NS & SKILLS1 AGIL;Y1 BAL.E1 & MUSCUL> /R5G? ,OBJECTIVE ,/UD5TS USE BASIC MOVE;T SKILLS EI 6AVOID 2+ TA7$ BY 8X0 OR1 IF /UD5T IS 8X10 6TRY 6TAG O!R /UD5TS4 ,EQUIP;T ,GYM WALLS & MATS US$ = ACTIV;Y B.D>IES & M9I BEEP] ,SETUP ,"O PLAY] IS SELECT$ Z 8X02 ! REMA9+ PLAY]S >E SCATT]$ )9 ! PLAY+ >EA4 ,! ONLY WAY A PLAY] C MOVE >.D ! PLAY+ >EA IS 0JUMP+ 7=W>D1 BACKW>D1 OR SIDEWAYS74 ,DESCRIP;N A#AFG ,EA* GAME 3SI/S (A FEW M9UTES2 DUR+ ? "T1 8X0 ATTEMPTS 6TAG ! O!R PLAY]S2 A PLAY] C 2 T\*$ M ?AN ONCE DUR+ ! GAME4 ,AF A PLAY] IS TA7$1 ! PLAY]S SPR1D \ OV] ! ----------------------------------#AFH PLAY+ >EA 2F PLAY IS AG />T$4 ,! OBJECT (! GAME IS = PLAY]S 6BE TA7$ Z FEW "TS Z POSSI# BY 8X40 ,! PLAY] :O HAS BE5 TA7$ ! L1/ NUMB] ( "TS DUR+ ! GAME 2COMES 8X0 =! NEXT GAME4 ,6ADD 9T]E/ 6! GAME1 "S PLAY]S L 69CLUDE A 8SAFE0 POSI;N4 ,? IS A POSI;N PLAY]S C ASSUME TWICE DUR+ ! GAME & N 2 TA7$ BY 8X40 ,PLAY]S C GET V CR1TIVE 9 DET]M9+ SAFE POSI;NS4 ,ADAPT,NS ,SKILLS & MOVE;TS US$ 9 A TAG GAME >E LIMIT$ ONLY 0T1*]S' & PLAY]S' CR1TIV;Y & IMAG9,N4 ,PLAY]S P]=M O!R PREVI\SLY LE>N$ SKILLS S* Z HOPP+1 SKIPP+1 GALLOP+1 ETC42 V>I\S ANIMAL WALKS C 2 EMPHASIZ$1 S* Z ! #AHC CRAB WALK OR ELEPHANT WALK2 A#AFH PLAY]S C PULL OR PU% !MVS :5 PR"O1 SUP9E1 KNEEL+1 OR SITT+ ON A SCOOT] BO>D4 ,= /UD5TS :O >E BL ) HE>+1 8X0 WE>S A M9I BEEP] T EMITS AN 9T]MITT5T S.D2 9 TURN1 ! O!R PLAY]S REGUL>LY CALL 8X'S0 "N4 ,9 ? WAY1 ! PLAY]S :O >E BL "K ! G5]AL LOC,N ( EA* O!R4 ----------------------------------#AFI ,= /UD5TS ) "S VI.N & HE>+1 H 8X0 WE> A BLFOLD4 ,IF 8X0 IS D1F ) "S SIM OR H&4 ,=A /UD5T :O IS D1FBL1 H AN ADULT OR SIM4 ,/UD5TS ) MULTIPLE 4ABILITIES 7UNA# 6MOVE 9 DESIGNAT$ WAY7 P]=M A MOVE;T SKILL )9 _! ABIL;Y 7ON A BOL/]1 LY+ ON A MAT1 OR 9 A PR"O /&>D74 ,EXAMPLES ( 8SAFE0 POSI;NS SU7E/$ 0/UD5TS 9CLUDE HU7+ ANO!R /UD5T1 SQUATT+ ) H&S T\*+ ! FEET1 A#AFI ETC4 ,! POSI;N C 2 MA9TA9$ =A C.T ( FIVE 7/UD5TS C.T AL\D74 ,AN ALT]NATIVE WAY 6FREE A TA7$ PLAY] IS 6H ! TA7$ PLAY] D A DESIGNAT$ NUMB] ( EX]CISES OR /UNTS 2F RESUM+ PLAY4 ,PLAY ? GAME ) MUSIC4 ,9NOVATOR ,JIM ,C[>T 7RETIR$7 ,CALI=NIA ,S*OOL =! ,BL ------------------------------#AGJ-AGA ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,KICKBALL ,GOAL ,6IMPROVE FUNDA;TAL MOTOR SKILLS & PATT]NS1 C>DIORESPIRATORY 5DUR.E1 & SPORT SKILLS ,OBJECTIVE ,/UD5TS PLAY A MODIFI$ V].N ( KICKBALL4 #AHE ,SETUP A#AGA ,/UD5TS >E DIVID$ 96TWO T1MS4 ,DESCRIP;N ,! /UD5T :O IS 8UP0 KICKS ! BALL Z F> Z HE OR %E C & RUNS ! BASES Z FA/ Z POSSI#4 ,! FIELD] :O RETRIEVES ! BALL IMMLY />TS 6B\NCE ! BALL A PREDET]M9$ NUMB] ( "TS--#AE1 #BJ1 #BE1 DEP5D+ ON ! ABIL;Y (! BASE RUNN]4 ,:5 ! BALL IS B\NC$ ! REQUIR$ NUMB] ( "TS1 ! BASE RUNN] HAS 6/OP4 ,IF ! BASE RUNN] R1*ES F/ BASE1 HE OR %E RCVS "O PO9T1 SECOND BASE TWO PO9TS1 ?IRD BASE ?REE PO9TS1 ETC4 ,"! >E NO \TS2 EA* PLAY] ON ! T1M HAS ! OPPORTUN;Y 6BE 8UP0 ONCE OR TWICE1 DEP5D+ ^U ! "T ALLOTT$ =! GAME1 2F T1MS *ANGE POSI;NS4 ,:5 ALL PLAY]S H _H ! OPPORTUN;Y 6BE UP ! ----------------------------------#AGB PREDET]M9$ AM.T ( "TS1 ! T1MS SWIT* POSI;NS4 ,PHOTO ,DESCRIP;N3 ,A "Y BOY IS 9 A P[] :EEL*AIR )A BOX TI$ 6! :EEL*AIR'S FOOTPLATE4 ,HE IS KICK+ A BALL )! BOX4 A#AGB ,ADAPT,NS ,H .ALL ! \TFIELD]S B\NCE ! BALL A DESIGNAT$ NUMB] ( "TS--SAY1 #E OR #AJ--2F ! BASE RUNN] M/ /OP4 ,USE GUIDE RUNN]S = /UD5TS :O >E BL1 D1FBL1 OR H PHYSICAL 4ABILITIES4 ,USE PE] PU%]S = /UD5TS 9 :EEL*AIRS :O >E UNA# 6PU% _! [N *AIRS4 ,H /UD5TS KEEP _! [N SCORES4 ,A /UD5T :O IS UNA# 6/& & DRIB# ! BALL C SIT OR KNEEL 6DRIB#4 ,! /UD5T CD AL D A PREDET]M9$ NUMB] ( AIR DRIB#S1 PASSES >.D ! BODY1 OR PASSES 2T ! LEGS4 ,/UD5TS :O >E D1FBL OR H PHYSICAL 4ABILITIES C 2 PROVID$ ASSI/.E Z NE$$ :5 KICK+1 RUNN+ BASES1 FIELD+1 & S ON4 ,/UD5TS ) PHYSICAL 9VOLVE;T MAY 8KICK0 ! BALL US+ ANY ME?OD )9 _! ABIL;Y--= EXAMPLE1 USE ! H&S1 >MS1 OR H1D4 #AHG ,9NOVATOR B#AGB ,JOHN ,S*ROCK ,MISS\RI ,S*OOL =! ,BL ----------------------------------#AGC ,,GAME ,CATEGORY3 ,AQUATICS ,LAP ,C.T+ ,GOAL ,6IMPROVE C>DIORESPIRATORY 5DUR.E1 MUSCUL> 5DUR.E & /R5G?1 & 9DEP5D;E 9 SWIMM+ LAPS ,OBJECTIVE ,/UD5TS SWIM LAPS & C.T 9DEP5D5TLY4 ,NOTE3 ,_M /UD5TS :O >E GD SWIMM]S D N SWIM 9DEP5D5TLY 2C !Y >E PROMPT-DEP5D5T--T IS1 !Y DEP5D ON A /AFF P]SON 6TELL !M 63T9UE EA* "T !Y R1* ! 5D (! POOL4 ,"S /UD5TS W WAIT AT "O 5D (! POOL "?\T ! CLASS P]IOD IF "S"O DOES N TELL !M 6KEEP GO+ OR SWIM M LAPS4 ,? 2HAVIOR IS USU,Y ASSOCIAT$ ) AUTISM OR 9TELLECTUAL 4ABILITIES4 ,? ACTIV;Y W HELP DECR1SE OR ELIM9ATE PROMPTS4 ,EQUIP;T A#AGC ,L>GE PLA/IC 3TA9]S & DIV+ R+S OR /ICKS ,SETUP ,PLACE R+S OR /ICKS AT "O 5D (! POOL1 &! PLA/IC 3TA9]S AT ! O!R4 ,IF /UD5TS C NORM,Y SWIM #AJ LAPS1 GIVE !M #AA OR #AB R+S4 ----------------------------------#AGD ,PHOTO ,DESCRIP;N3 ,AN 9/RUCTOR & BOY >E 9 ! POOL AT ! WALL4 ,!Y >E LOOK+ AT A FLIP-OV] NUMB] C>D4 ,DESCRIP;N ,/UD5TS />T SWIMM+ F ! 5D (! POOL T HAS ! PLA/IC 3TA9]S4 ,!Y SWIM A L5G?1 PICK UP A R+ OR /ICK1 & SWIM BACK 6! 3TA9]4 ,! R+S OR /ICKS >E PLAC$ 9 ! 3TA9]4 ,/UD5TS 3T9UE SWIMM+ UNTIL ALL R+S OR /ICKS H BE5 PLAC$ 9 ! 3TA9]4 ,ADAPT,NS ,USE OBJECTS T >E RE9=C+ 6YR /UD5TS4 ,/UD5TS C SWIM LAPS = "T4 #AHI ,/UD5TS ) LIMIT$ ABIL;Y C SWIM A#AGD WID?S (! POOL4 ,/UD5TS :O >E BL OR D1FBL C UTILIZE ! LANE M>K]S & SIDES (! POOL Z DIREC;NAL PROMPTS4 ,IF /UD5TS H DI6ICULTY SWIMM+ :ILE HOLD+ ! R+1 CR1TE AN EASY WAY 6C>RY ! OBJECT1 *ANGE ! OBJECT1 USE FLIP C>DS ) NUMB]S 6C.T LAPS1 OR PLACE ! PLA/IC 3TA9]S & DIV+ R+S AT ! SAME 5D (! POOL4 ,9NOVATOR ,MONICA ,KLEEMAN ,P]K9S ,S*OOL =! ,BL ----------------------------------#AGE ,,GAME ,CATEGORY3 ,AQUATICS ,L1D] 9 ! ,CIRCLE ,GOAL ,6IMPROVE PRE-SWIMM+ SKILLS ,OBJECTIVE ,/UD5TS TAKE TURNS L1D+ ! CLASS 9 P]=M+ V>I\S PRE-SWIMM+ SKILLS4 ,EQUIP;T A#AGE ,"O BALL ,SETUP ,/UD5TS GET 96A CIRCLE =M,N4 ,DESCRIP;N ,/UD5TS PASS ! BALL >.D ! CIRCLE1 S++3 8,R.D & R.D ! CIRCLE WE G1 ": X /OPS NOBODY "KS1 #A-B-C-D-E60 ,:5 !Y R1* 8#E10 ! /UD5T )! BALL TELLS ! RE/ (! CLASS : PRE-SWIMM+ SKILL 6P]=M Z WELL Z ! NUMB] ( REPETI;NS OR A "T LIMIT--= EXAMPLE1 FLOAT ON YR BACK = #AE SECONDS1 JUMP UP & D[N #AJ "TS1 SUBM]GE = #E SECONDS1 ETC4 ----------------------------------#AGF ,ADAPT,NS ,/UD5TS ) LIMIT$ ABIL;Y MAY NE$ A FLOT,N DEVICE OR PHYSICAL ASSI/.E4 ,/UD5TS C P]=M ! SKILLS ) "PN]S4 ,*ALL5GE ! BETT] SWIMM]S ) M REPETI;NS OR M DI6ICULT SKILLS4 ,/UD5TS :O >E D1F OR D1FBL MAY NE$ A VOLUNTE]1 A T1*]1 OR AN #AIA 9T]PRET] 6AID 9 -MUNIC,N4 A#AGF ,/UD5TS ) LIMIT$ MOBIL;Y MAY PU% ! BALL 6PASS X >.D ! CIRCLE4 ,9NOVATOR ,MONICA ,KLEEMAN ,P]K9S ,S*OOL =! ,BL ----------------------------------#AGG ,,GAME ,CATEGORY3 ,HI< ,S*OOL ,MOD]N ,D.E ,GOAL ,6IMPROVE AGIL;Y1 FLEXIBIL;Y1 BAL.E1 C>DIOVASCUL> & MUSCUL> 5DUR.E1 & FUNDA;TAL MOTOR PATT]NS & SKILLS ,OBJECTIVE ,/UD5TS P]=M A D.E 3SI/+ ( FAMILI> MOVES & MUSIC4 ,EQUIP;T ,A L>GE OP5 SPACE & MUSIC4 ,MOD]N FUNKY MUSIC T5DS 6MOTIVATE ! /UD5TS MO/4 ,SETUP A#AGG ,/UD5TS />T 9 A L9E OR CIRCLE =M,N ) >MS ON EA* O!R'S %\LD]S OR HOLD+ H&S4 ,! T1*] F/ EXPLA9S ! MOVES1 !N A4S MUSIC4 ,DESCRIP;N ,/UD5TS /& 9 A L9E & WAIT =! T1*]'S -M&4 ,! T1*] MAKES MOVES RELAT$ 6A "O-^W -M&4 ,= EXAMPLE1 8,CIRCLES0 M1NS 6MAKE >M CIRCLES2 8,B5D0 9DICATES SIDE B5DS2 8,KNEES0 M1NS 6M>* 9 PLACE2 8,UP-BACK0 9DICATES WALK+ ----------------------------------#AGH =W>D = EIY F A L9E1 6A CIRCLE1 6A ;,U %APE1 OR 9 "PN]S4 ,/RIVE = REPETITI\S MOVE;TS )9 EA* /UD5T'S CAPABIL;Y4 ,:5 ! CLASS HAS LE>N$ FIVE OR SIX MOVES 9 A R[1 PUT ^? MOVES 6MUSIC1 & REP1T ! SEQU;E4 ,! RESULTS W 2 S5S,NAL6 #AIC ,EXTRA T1*]S1 VOLUNTE]S1 & PE] A#AGH TUTORS W HELP MAKE ! D.E SU3ESS;L4 ,ADAPT,NS ,/UD5TS ) LIMIT$ MOBIL;Y OR /UD5TS :O >E H>D-(-HE>+ C 2 PLAC$ NEXT 6A VOLUNTE]1 T1*]1 OR PE] TUTOR =! APPROPRIATE CUE4 ,! /UD5TS :O >E D1FBL MAY NE$ A TACTILE CUE4 ,AF A #F-TO-#H-WEEK UNIT1 /UD5TS MAY ELECT 6P]=M A D.E %[6 ,ALL[ ! /UD5TS 6=M ! D.E MOVES US+ _! IMAG9,NS4 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT ,BROCKPORT-,,SUNY ----------------------------------#AGI ,,GAME ,CATEGORY3 ,AQUATICS ,MUSICAL ,HOOPS ,GOAL ,6LE>N 6/>T & /OP 6MUSIC1 P]SONAL SPACE LOC,N1 BR1? 3TROL1 & 6IMPROVE C>DIORESPIRATORY & MUSCUL> 5DUR.E ,OBJECTIVE A#AGI ,SWIMM]S MOVE CLOCKWISE >.D A %ALL[ >EA 9 A PREDET]M9$ MOVE;T1 DUCK "U A HOOP :5 ! MUSIC /OPS1 & P]=M AN AQUATIC SKILL 9 ! HOOP4 ,EQUIP;T ,HOOPS & MUSIC ,SETUP ,9 ! POOL1 EQUAL NUMB] ( HOOPS & "PICIPANTS >E SPR1D "? %ALL[ WAT] 7OR DEEP WAT] IF /UD5TS >E GD SWIMM]S74 ,DESCRIP;N ,6/>T ! GAME1 A HELP] ON ! DECK PUTS ON MUSIC1 & ALL /UD5TS RUN1 SKIP1 HOP1 OR SWIM 72G9N] /ROKE1 BR1//ROKE1 ETC471 9 "O DIREC;N4 ,:5 ! MUSIC /OPS1 ALL "PICIPANTS FEEL =A HOOP1 DUCK "U & 96X1 & P]=M A DESIGNAT$ SKILL1 S* Z ----------------------------------#AHJ BOB ?REE "TS OR PR"O FLOAT+ = #E SECONDS 7:AT"E *ALL5GES EA* PLAY]74 ,:5 ! MUSIC 2G9S AG1 !Y RESUME #AIE CIRCL+ UNTIL ! MUSIC /OPS AG4 A#AHJ ,PHOTO ,DESCRIP;N3 ,! POOL IS FULL ( /UD5T & SWIM 9/RUCTOR T1MS4 ,MO/ T1MS H A ,HULA ,HOOP^R4 ,ADAPT,NS ,= M *ALL5GES1 V>Y ! LOCOMOTOR MOVE;T OR SWIMM+ /ROKE4 ,= NONSWIMM]S1 /RESS BO2+1 BL[+ BUB#S1 & S =? 9 ! HOOP4 ,9DIVIDUALS :O >E M PHYSIC,Y 4A#D C MOVE 9 A TUBE2 :5 ! MUSIC /OPS1 !Y LOCATE A HOOP1 PLACE X OV] _! H1D1 & EXECUTE A DESIGNAT$ SKILL--= EXAMPLE1 MOVE )! ASSI/.E (A VOLUNTE] OR P]=M A MOVE;T )9 _! ABIL;Y4 ,TAKE AWAY "O HOOP1 ALL[+ TWO /UD5TS 6%>E A HOOP :5 ! MUSIC /OPS4 ,ADAPT$ F ,AM]ICAN ,R$ ,CROSS1 #AIGG1 ..,ADAPT$ AQUATICS3 ,SWIMM+ = P]SONS ) PHYSICAL OR M5TAL .IMPAIR;TS4 ,G>D5 ,C;Y1 ,,NY3 ,D\#"D4 ,9NOVATOR B#AHJ ,3TRIBUT$ 0,MONICA ,LEPORE ,WE/ ,*E/] ,UNIV]S;Y ----------------------------------#AHA ,,GAME ,CATEGORY3 ,ELE;T>Y ,S*OOL ,OB/ACLE ,C\RSE ,ID1S ,GOAL ,6IMPROVE FUNDA;TAL MOTOR PATT]NS & SKILLS1 AGIL;Y1 /R5G?1 & BAL.E ,OBJECTIVE ,/UD5TS H MULTIPLE OPPORTUNITIES 6PRACTICE ! SKILLS NE$$ 6CORRECTLY -PLETE ! OB/ACLE C\RSE4 ,EQUIP;T ,S"EAL PIECES ( EQUIP;T 6*ALL5GE 9DIVIDUAL /UD5TS >E NOT$ 2L4 ,OP;NS >E SU6ICI5T 6ALL[ ! 9/RUCTOR 6SELECT ITEMS 6FIT ANY AVAILA# SPACE4 ,SETUP ,SET UP EQUIP;T 9 A CIRCLE OR #AIG ;U =M,N S /UD5TS C EASILY A#AHA TRAVEL F "O OB/ACLE 6! NEXT & RETURN 6/>T4 ,DESCRIP;N ,SAMPLE /,NS & SKILL_/ACTIVITIES3 ----------------------------------#AHB #A4 ,USE TWO C"OS )A S(T COTTON ROPE TI$ 6FOAM BALLS T >E PULL$ 96! C"OS2 ? S]VES Z AN OB/ACLE 6JUMP OV]1 /EP OV]1 & S =?4 #B4 ,USE *AIRS OR C"OS = AN AGIL;Y RUN4 #C4 ,CRAWL "? A TRAPEZOID CUBE BOL/]4 #D4 ,USE A SMALL CRA% PAD = BAL.E & TUMBL+ SKILLS4 #E4 ,CR1TE ?REE TUNNELS 9 A R[ = MOV+ "? OR OV]4 #F4 ,USE A /URDY C>DBO>D BOX Z A TUNNEL4 #G4 ,USE A L[1 /URDY TA# COV]$ 0A L;G1 ?ICK MAT 6CR1TE A 8M.TA90 = CLIMB+4 #H4 ,USE A WOOD5 ;,A-FRAME CLIMB] = BAL.E OR CLIMB+ TASKS4 #I4 ,USE A L[ BAL.E B1M = A#AHB /,N>Y OR DYNAMIC BAL.E /UNTS4 ,SU7ES;NS #A4 ,USE EA* /,N Z AN ACTIV;Y C5T] S ONLY TWO OR ?REE /UD5TS >E US+ X AT A "T4 ,? REDUCES WAIT "T4 ----------------------------------#AHC #B4 ,>RANGE EQUIP;T 6EMPHASIZE 3CEPTS S* Z UP1 D[N1 "U1 OV]1 "?1 ETC4 #C4 ,65SURE SAFETY1 ALW DESIGNATE A "T :5 ! NEXT P]SON C />T4 ,= EXAMPLE3 8,:5 ! P]SON AH1D ( Y HAS CLIMB$ D[N ! CLIMB]1 OR /EPP$ (F ! BAL.E B1M1 !N Y MAY 2G940 ,ADAPT,NS #A4 ,PLACE A SIE PHYSIC,Y 9VOLV$ OR D1FBL4 #C4 ,KEEP "T (! P]=M.E "? ! :OLE C\RSE4 #AII #D4 ,PLAY MUSIC :ILE /UD5TS >E A#AHC "W+ "? ! C\RSE4 ,9NOVATOR ,SUE ,FLEM+ ,SITKA1 ,ALASKA ------------------------------#AHD-AHE ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,P>A*UTE ,PULL ,GOAL ,69CR1SE MUSCUL> /R5G? & C>DIOVASCUL> 5DUR.E ,OBJECTIVE ,A GR\P ( APPROXIMATELY FIVE /UD5TS PULLS "O /UD5T SITT+ ON A P>A*UTE4 ,EQUIP;T ,P>A*UTE 7FULL SIZE7 ,SETUP ,GYM OR L;G CORRIDOR ,DESCRIP;N A#AHE ,"O /UD5T SITS ON ! P>A*UTE4 ,! O!R PUPILS /& FAC+ ! S1T$ /UD5T & ROLL ! P>A*UTE 96_! H&S4 ,ONCE R1DY1 /UD5TS PULL ! P>A*UTE WALK+ BACKW>DS 7) GUID.E F ADULTS7 ! L5G? (! GYM OR CORRIDOR4 ,^U R1*+ ! 5D1 ANO!R /UD5T SITS ON ! P>A*UTE :ILE ! RE/ (! /UD5TS PULL HM OR H] 9 ! O!R DIREC;N4 ----------------------------------#AHF ,ADAPT,NS ,"S /UD5TS MAY NE$ PHYSICAL PROMPTS 9 ORD] 6PULL APPROPRIATELY4 ,A /AFF MEMB] MAY NE$ 6ASSI/ /UD5TS :O MAY LOSE _! BAL.E :ILE PULL+4 ,= "S /UD5TS1 ! USE ( S+LE ^WS MAY 2 M "U/&A#--= EXAMPLE1 8,YR TURN10 8,SIT10 8,PULL10 8,/& UP10 OR 8,WALK BACK40 ,= O!R PUPILS1 X MAY 2 NEC 6USE SIGN LANGUAGE4 ,/UD5TS ) PHYSICAL 4ABILITIES OR :O >E D1FBL MAY NE$ ASSI/.E 6ASSUME A SAFE A3EPTA# POSI;N ON ! P>A*UTE Z WELL Z :5 PULL+ ! *UTE4 ,MO/ ELE;T>Y TEXTS 9CLUDE #BJA P>A*UTE ACTIVITIES EMPHASIZ+ A#AHF /R5G? DEVELOP;T T C 2 US$ )! ABV ACTIV;Y4 ,9NOVATOR ,D\G ,SMI? ,PHILIP ,J4 ,ROCK ,C5T] & ,S*OOL ----------------------------------#AHG ,,GAME ,CATEGORY3 ,MI4LE_/,HI< ,S*OOL ,"PN] ,PULL ,RELAYS ,GOAL ,6IMPROVE C>DIORESPIRATORY 5DUR.E1 MUSCUL> /R5G? & 5DUR.E1 & T1M BUILD+ SKILLS ,OBJECTIVE ,/UD5TS USE FRONT CRAWL >M /ROKE 6DRAG _! T1MMATES 6! O!R 5D (! POOL DUR+ A RELAY RACE4 ,EQUIP;T ,POOL ) ANTI WAVE L9ES ,PULL BUOYS 7OP;NAL7 ,SETUP A#AHG ,A ?REE-MEMB] T1M IS 9 EA* LANE4 ,DESCRIP;N ,T1MS SWIM A RELAY RACE 0HOLD+ ONTO EA* O!R'S ANKLES4 ,! T1M L9EUP *ANGES ) EA* L5G? ( ----------------------------------#AHH ! POOL2 ! F/ SWIMM] :O PULLS ! O!R TWO 7NO KICK+ ALL[$7 MOVES 6! 5D (! L9E4 ,? 3T9UES = #ABE MET]S 7#BE MET]S EA* ROT,N71 &! T1M T F9I%ES F/ W9S4 ,PHOTO ,DESCRIP;N3 ,?REE SWIMM]S >E 9 "O LANE 9 ! POOL4 ,! F/ SWIMM] MOVES 8 >MS Z IF SWIMM+ FRONT CRAWL4 ,! SECOND SWIMM] HOLDS ! F/ SWIMM]'S FEET &! ?IRD SWIMM] HOLDS ! SECOND SWIMM]'S FEET4 ,! ?IRD SWIMM] KICKS H] LEGS4 ,ADAPT,NS ,USE A TAPP] 6NOTIFY ! L1D SWIMM] :5 ! 5D (! POOL IS NE>4 ,SWIM =A DESIGNAT$ AM.T ( "T4 #BJC ,3T9UE SWIT*+ (F ! L1D A#AHH SWIMM] 7CYCL+ "? EA* SWIMM] S"EAL "TS7 UNTIL ! "T IS UP4 ,! T1M )! GRTE/ NUMB] ( L5G?S -PLET$ W9S4 ,EA* SWIMM] USES A PULL BUOY4 ,9NOVATOR ,TRI/AN ,PI]CE ,AM]ICAN ,PR9T+ ,H\SE =! ,BL ----------------------------------#AHI ,,GAME ,CATEGORY3 ,ELE;T>Y ,S*OOL ,POISON ,BALL ,GOAL ,6DEVELOP & REF9E FUNDA;TAL MOTOR PATT]NS & SKILLS1 PRACTICE BAL.E & AGIL;Y TASKS1 & IMPROVE C>DIORESPIRATORY 5DUR.E ,OBJECTIVE ,/UD5TS MOVE AWAY 9 DI6]5T WAYS F ! S.D (A B\NC+ BALL4 ,EQUIP;T A#AHI ,PLAYGR.D BALL OR CAGE BALL ,SETUP ,/UD5TS SCATT] >.D ! GYM4 ,DESCRIP;N ,! 9/RUCTOR OR /UD5T B\NCES ! PLAYGR.D OR CAGE BALL >.D ! GYM & TRIES 6T\* /UD5TS ) 8 OR H] H&4 ,! /UD5TS MOVE AWAY F ! S.D (! BALL & TRY N 6BE T\*$ 0! P]SON )! BALL4 ,/UD5TS T\*$ 0? P]SON H S"EAL OP;NS3 ,!Y MAY A3UMULATE PO9TS1 D A SPECIFIC NUMB] ( EX]CISES ----------------------------------#AIJ 2F AG "PICIPAT+1 8FREEZE0 UNTIL FRE$ 0AN UNTA7$ PLAY] 7YELL+ 8HELP0 6ATTRACT AN UNTA7$ PLAY]71 ETC4 ,ADAPT,NS ,IF ! /UD5T )! BALL _C SEE ! O!R PUPILS1 H ! /UD5TS CLAP H&S1 CALL \ 8 OR H] "N1 %AKE BELLS1 ETC4 ,H /UD5TS EMPLOY V>I\S MOVE;TS #BJE )9 _! ABIL;Y3 SCOOT ON A#AIJ SCOOT] BO>D1 JUMP1 WALK1 RUN1 PU% :EEL*AIR1 ETC4 ,H A /UD5T7S7 2 ! 8TA7]40 ,! 9/RUCTOR OR /UD5T C WE> A BEEP] 9/1D ( B\NC+ ! BALL1 & MOVE >.D ! ROOM TRY+ 6TAG ! PLAY]S4 ,/UD5TS :O >E TOT,Y BL OR :O H LIMIT$ MOBIL;Y C 2 PAIR$ )A PE] "PN]4 ,PROVIDE ASSI/.E 6/UD5TS :O >E D1FBL &) MULTIPLE 4ABILITIES S !Y C SAFELY MOVE >.D ! GYM1 P]=M DESIGNAT$ TASKS 7OR SUB/ITUT$ TASKS7 AF 2+ TA7$1 "U/& RULES (! GAME1 & S =?4 ,9NOVATOR ,L9DA ,G+]Y 7RETIR$7 ,MI*IGAN ,S*OOL =! ,BL ----------------------------------#AIA ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE_/,HI< ,S*OOL ,POK] ,*IP ,PICK ,UP ,GOAL ,6IMPROVE /R5G? ,OBJECTIVE A#AIA ,/UD5TS UTILIZE UPP] BODY /R5G? 6RAISE & L[] P>A*UTE !N LOCATE OBJECTS ON ! FLOOR US+ APPROPRIATE SE>*+ TE*NIQUES4 ,EQUIP;T ,P>A*UTE1 POK] *IPS1 PAP] CUPS ,SETUP ,/UD5TS /& 9 A CIRCLE1 HOLD+ ! $GE (! P>A*UTE ) BO? H&S4 ,DESCRIP;N ,/UD5TS RAISE & L[] ! P>A*UTE ON -M& --= EXAMPLE1 8,UP #A-B-C1 D[N #A-B-C40 ,POK] *IPS >E !N PLAC$ 9 ! P>A*UTE & /UD5TS RAISE & L[] ! P>A*UTE UNTIL ALL POK] *IPS H FALL5 \ (! P>A*UTE4 ,/UD5TS >E !N GIV5 A PAP] CUP 6COLLECT ! FALL5 POK] *IPS4 ----------------------------------#AIB ,ADAPT,NS ,/UD5TS "W Z "PN]S 6LOCATE ! *IPS4 ,DIVIDE ! CLASS 96T1MS4 #BJG ,USE O!R OBJECTS S* Z B1NBAGS1 A#AIB CO9S1 P1NUTS1 %ELLS1 ETC4 ,/AFF OR VOLUNTE]S ASSI/ /UD5TS :O H PHYSICAL 4ABILITIES OR :O >E D1FBL 6MANIPULATE ! *UTE1 COLLECT *IPS1 -MUNICATE DIREC;NS1 ETC4 ,BLFOLD "S (! SIT]S4 ,9NOVATOR ,L9DA ,G+]Y 7RETIR$7 ,MI*IGAN ,S*OOL =! ,BL ----------------------------------#AIC ,,GAME ,CATEGORY3 ,AQUATICS ,POOL ,ACTIVITIES ,GOAL ,6IMPROVE WAT] ADJU/;T SKILLS1 AGIL;Y1 BAL.E1 C>DIORESPIRATORY & MUSCUL> 5DUR.E1 & FUNDA;TAL MOTOR PATT]NS & SKILLS ,OBJECTIVE ,/UD5TS WALK1 JUMP1 SKIP1 RUN1 HOP1 OR GALLOP ! WID? (! POOL 9 *E/-DEEP WAT]4 A#AIC ,SETUP ,SWIMM+ POOL %ALL[ 5 =! /UD5TS 6/& -=TABLY 9 *E/-DEEP WAT] ,DESCRIP;N ,/UD5TS 5T] ! POOL 9 *E/-DEEP WAT]4 ,! T1*] TELLS ! /UD5T ! LOCOMOTOR SKILL 6USE :ILE CROSS+ ! POOL4 ,! /UD5T P]=MS ! SKILL4 ,IF ! /UD5T HAS DI6ICULTY )! SKILL1 ! T1*] MAY MANU,Y MANIPULATE ! /UD5T OR MODEL ! SKILL 6RE9=CE ! MO;N4 ,ONCE ! /UD5T HAS P]=M$ ! *OS5 SKILL1 HE OR %E MAY H AN EASI] "T TRANSF]R+ X 6L&4 ,IF ! SKILL IS P]=M$ 9 ! POOL1 YET IS DI6ICULT ON L&1 ! /UD5T NE$S 63T9UE "W+ ON ! SKILL 9 ! POOL UNTIL HE OR %E ----------------------------------#AID C SU3ESS;LLY P]=M ! SKILL ON L&4 ,/UD5TS MAY "W 9 "PN]S = HELP ) BAL.E & COOP],N4 #BJI ,ADAPT,NS A#AID ,:5 /UD5TS H MA/]$ A SKILL1 H RELAY RACES ( EI "O WID? OR TWO (! *OS5 SKILL4 ,IF A /UD5T IS HAV+ A H>D "T ) "O SKILL1 BR1K D[N ! SKILL1 T1* EA* SUB-SKILL SEP>ATELY1 & !N 9TEGRATE ! SEP>ATE SUB-SKILLS 96! DESIR$ SKILL4 ,SEE H[ _M "TS /UD5TS C CROSS ! POOL US+ A DI6]5T SKILL EA* "T4 ,C !Y ADD A NEW SKILL 6_! REP]TOIRE8 ,PLAY FOLL[ ! L1D] 9 ! %ALL[ 5D1 ) DI6]5T SKILLS & DI6]5T L1D]S4 ,SU7E/$ -M&S 9CLUDE3 8,C Y D X BACKW>DS80 8,HOP Z HI< Z Y C60 & 8,SW+ YR >MS =W>D60 ,/UD5TS ) L[ VI.N OR BL;S MAY NE$ AN AUDITORY CUE 6! SIDE (! POOL1 ESPECI,Y IF !Y >E AFRAID4 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT ,BROCKPORT-,,SUNY ,,GAME ,CATEGORY3 #AIE ,AQUATICS ,POOL ,P>A*UTE ,GOAL ,6IMPROVE GR\P COOP],N1 WAT] ADJU/;T1 SWIMM+ SKILLS1 FLEXIBIL;Y1 C>DIORESPIRATORY 5DUR.E1 & MUSCUL> /R5G? ,OBJECTIVE ,/UD5TS COOP]ATIVELY PLAY P>A*UTE ACTIVITIES4 ,EQUIP;T #F-FOOT P>A*UTE ,SETUP ,NO SETUP IS REQUIR$4 ,DESCRIP;N ,/UD5TS HOLD ONTO ! P>A*UTE 9 A CIRCLE 9 ! %ALL[ 5D (! POOL4 ,!Y !N WALK 9 CIRCLES 6! LEFT OR "R4 ,ON ! C.T ( ?REE1 !Y PULL ! P>A*UTE #BAA "U ! WAT] & /RET* X TI ! SURFACE4 ,AT ? PO9T1 ! T1*] CALLS A /UD5T'S "N1 & T /UD5T SWIMS OV] ! P>A*UTE 6! O!R SIDE4 ,PHOTO ,DESCRIP;N3 ,/UD5TS & ADULTS >E 9 A POOL /&+ 9 A GIANT CIRCLE & HOLD+ A /RET*$ \ P>A*UTE "U WAT]4 ,A FEW /UD5TS >E SWIMM+ OV] ! TOP (! P>A*UTE4 ----------------------------------#AIF ,ADAPT,NS ,/UD5TS :O _C /& 9 ! %ALL[ 5D %D WE> A FLOT,N DEVICE =! GAME4 ,/UD5TS :O NE$ HELP /&+ MAY 2 PROVID$ ASSI/.E 0A VOLUNTE]1 OR MAY /& AG/ A WALL = SUPPORT4 ,USE SP;GE BALLS 6B\NCE ON ! P>A*UTE4 ,/UD5TS :O >E BL OR D1FBL %D 2 GIV5 DESCRIP;NS ( :AT IS HAPP5+ )! P>A*UTE 69CR1SE LEVELS ( EXCITE;T4 ,/UD5TS ) LIMIT$ MOBIL;Y MAY HOLD ONTO ! P>A*UTE & FLOAT >.D ! CIRCLE4 ,)\T LIFT+ ! P>A*UTE1 H /UD5TS & /AFF PULL ! P>A*UTE TIA*UTE :ILE X IS 2+ MOV$ >.D 9 A CIRCLE4 A#AIF ,9NOVATOR ,MONICA ,KLEEMAN ,P]K9S ,S*OOL =! ,BL ----------------------------------#AIG ,,GAME ,CATEGORY3 ,ELE;T>Y ,S*OOL ,RELAYS ,GOAL ,6IMPROVE FUNDA;TAL MOTOR PATT]NS & SKILLS1 AGIL;Y1 BAL.E1 C>DIORESPIRATORY 5DUR.E1 & /R5G? ,OBJECTIVE ,/UD5TS P]=M DESIGNAT$ SKILLS4 ,EQUIP;T ,C"OS3 COLOR-COD$ = EASE ( ID5TIFIC,N 0/UD5TS :O >E VISU,Y IMPAIR$ ,FLOOR TAPE ,D[EL OR BROOM H&LE CUT 96#F@9 PIECES ,JUMP ROPES ,HOOPS #BAC ,SCOOT]S3 PREF]ABLY #BD 6#CJ A#AIG 9*ES L;G ,BATONS 7PLA/IC WRAP TUBES7 ,T5NIS BALLS ,B1NBAGS ----------------------------------#AIH ,SETUP #A4 ,USE ! WID? (! GYM 7FREQU5CY ( TURNS IS PREF]A# 64T.E COV]$74 #B4 ,USE FLOOR TAPE 6M>K ! />T+ L9E & PLACE C"OS ACR ! GYM Z TURN+ PO9TS4 #C4 ,COLOR-COD$ C"OS S]VE Z DIREC;NAL CUES = /UD5TS ) "S VI.N2 BEEP]S C 2 US$ = /UD5TS :O >E BL1 & CORD C 2 TAP$ 6! FLOOR = /UD5TS :O >E D1FBL4 #D4 ,UTILIZE TWO /UD5TS P] T1M4 ,EA* PAIR 7T1M7 /&S ON ! />T+ L9E OPPOSITE _! C"O4 #E4 ,TASKS >E REP1T$ =A DESIGNAT$ NUMB] ( "TS OR =A SET "T LIMIT4 ,DESCRIP;N ,EXAMPLES ( LOCOMOTOR SKILLS ,RUN >.D ! C"O & BACK1 !N TAG ! "PN]4 7,IF NEC1 SUB/ITUTE A A#AIH LOCOMOTOR SKILL )9 ! /UD5T'S ABIL;Y47 ,RUN >.D ! C"O C>RY+ A BATON1 & PASS ! BATON 6! "PN]4 ----------------------------------#AII ,RUN 6! C"O1 DROP A #F-9* D[EL 96! HOLE AT ! TOP (! C"O1 RETRIEVE X F "U ! C"O1 & RETURN X 6"PN]4 ,JUMP ROPE 6! C"O & RETURN4 7,IF /UD5T IS UNA# 6JUMP ROPE1 HE OR %E MAY /EP OV] ! ROPE Z X IS TURN$ :ILE MOV+ =W>D47 ,WALK >.D ! C"O & BACK )A B1NBAG ON ! H1D4 ,RUN =W>D C>RY+ A T5NIS BALL & PLACE X ON TOP (! C"O2 RUN BACK & T\* ! />T+ L9E2 RUN AG 6RETRIEVE ! BALL 2F GIV+ X 6! "PN]1 :O IS WAIT+ AT ! />T+ PO9T4 ,EXAMPLES ( SCOOT] ACTIVITIES ,PU% OR PULL "OF )! H&S :ILE PR"O1 OR SIT ON ! SCOOT] & PULL & PU% #BAE "OF )! LEGS4 A#AII ,"PN]S3 ,"O /UD5T SITS ON ! SCOOT] BO>D :ILE ! O!R /UD5T PU%ES ON ! RID]'S %\LD]S2 ! RID] NE$S 6/E] ) 8 OR H] FEET &_/OR USE ! FEET Z A BUMP]4 ,"PN]S SIT BACK 6BACK2 US+ _! FEET1 "O PU%ES :ILE ! O!R PULLS4 ,PHOTO ,DESCRIP;N3 ,A "Y BOY IS SITT+ ON & RID+ A SCOOT]4 ,HE HOLDS A SMALL :ITE BALL 9 "O H& & GUIDES HMF ) 8 O!R H& T\*+ ! GYM FLOOR4 ,HE APPROA*ES A C"O4 ----------------------------------#BJJ ,ADAPT,NS ,A TALL] C"O MAY 2 EASI] 6F9D = /UD5TS ) "S SIE BL 9CLUDE A BEEP] AT ! C"O &! "PN]'S VOICE AT ! />T+ L9E4 ,/UD5TS :O >E BL MAY HE> DIREC;NAL CUES BETT] :5 !Y "PICIPATE AT "O 5D (! GYM4 ,USE A GUIDEWIRE 6GUIDE /UD5TS :O >E BL4 ,ASSI/.E C 2 PROVID$ 6/UD5TS ) A#BJJ MULTIPLE 4ABILITIES OR :O >E D1FBL 6USE SCOOT] BO>DS1 P]=M LOCOMOTOR SKILLS1 & S =?4 ,! 9/RUCTOR C 2 CR1TIVE 9 ! MOVE;T SKILLS T HE OR %E ASKS /UD5TS 6P]=M4 ,9NOVATOR ,SUE ,FLEM+ ,SITKA1 ,ALASKA ----------------------------------#BJA ,,GAME ,CATEGORY3 ,RECRE,N ,SCATT] ,/,NS ,GOAL ,6IMPROVE AGIL;Y1 BAL.E1 FLEXIBIL;Y1 /R5G?1 MUSCUL> & C>DIORESPIRATORY 5DUR.E1 & FUNDA;TAL MOTOR PATT]NS & SKILLS ,OBJECTIVE ,/UD5TS R1D OR LI/5 6DIREC;NS & P]=M V>I\S MOVE;TS & EX]CISES4 #BAG ,EQUIP;T A#BJA ,LAM9AT$ C>DS ) DIREC;NS 9 L>GE PR9T1 BRL1 &_/OR PICTURES2 BELLS OR O!R S.D CUES ,SETUP ,PLACE ! ACTIV;Y C>DS AT /,NS >.D ! GYM4 ,DESCRIP;N ,! L1D] 2G9S ! ACTIV;Y 0R1D+ ! DESIGNAT$ MOTOR SKILL & SPECIFIC EX]CISES NOT$ ON /,N _?#A'S C>D4 ,? IS FOLL[$ 0ACTIVAT+ A S.D CUE AT /,N _?#A4 ,ON HE>+ ! S.D1 ALL "PICIPANTS MOVE 6! F/ /,N 0P]=M+ ! DESIGNAT$ MOTOR SKILL 7E4G41 WALK1 CRAWL1 ROLL1 SP91 ETC474 ,ONCE "PICIPANTS LOCATE /,N _?#A'S C>D & L1D]1 ----------------------------------#BJB !Y EXECUTE ! SPECIFIC EX]CISE4 ,AF ! EX]CISE IS -PLET$1 ANO!R "PICIPANT R1DS ! MOVE;T & EX]CISE = /,N _?#B4 ,A S.D DEVICE IS ACTIVAT$ = /,N _?#B1 & ALL /UD5TS MOVE 6T /,N US+ ! SPECIFIC MOTOR SKILL & P]=M ! NOT$ A#BJB EX]CISE4 ,? 3T9UES UNTIL ALL ! C>DS H BE5 R1D AT L1/ ONCE4 ,EX]CISE ID1S 9CLUDE #AJ SIDE LEG RAISES1 #AJ PU%-UPS1 #AJ B5T KNEE SIT-UPS1 #AJ JUMP+ JACKS1 #AJ >M CIRCLES1 #AJ DEEP BR1?S1 #AJ ALT]NATE TOE T\*ES1 ETC4 ,ADAPT,NS ,USE EQUIP;T S* Z MATS1 BALLS1 B1NBAGS1 SCOOT]S1 HOOPS1 & JUMP ROPES4 ,A4I;NAL ACTIV;Y ID1S 9CLUDE BALANC+ A B1NBAG ON ! H1D1 TOSS+ A B1NBAG & CAT*+ X1 DO+ A =W>D ROLL1 DRI2L+ #AJ "TS 9 A R[1 JUMP+ ROPE ?REE "TS )\T MISS+1 /&+ ON "O FOOT1 & TWIRL+ ! ,HULA ,HOOP^R =A C.T ( FIVE4 ,"PICIPANTS :O >E BL MAY 2 PAIR$ )A PE]4 ,V>Y ACTIVITIES AC 6! FUNC;NAL LEVEL ( "PICIPANTS &! GOAL (! ACTIV;Y4 ,"PICIPANTS C *OOSE 6RETURN 6AN ACTIV;Y AF !Y H -PLET$ ALL /,NS4 #BAI ,IF "! >E "PICIPANTS 9 ! GR\P ) #BJC LIMIT$ PHYSICAL ABILITIES1 9CLUDE ACTIVITIES ON ! C>DS = !M Z WELL4 ,= EXAMPLE1 "PICIPANTS 9 *AIRS MAY D >M CIRCLES :5 ! O!R "PICIPANTS >E P]=M+ JUMP+ JACKS1 OR !Y C P]=M :EEL*AIR PU%-UPS :ILE ! O!R "PICIPANTS >E P]=M+ REGUL> PU%-UPS4 ,9NOVATOR ,L9DA ,WE2]T ,BALTIMORE ,C.TY ,PUBLIC ,S*OOLS ------------------------------#BJD-BJE ,,GAME ,CATEGORY3 ,AQUATICS ,SCAV5G] ,HUNT ,GOAL ,6LE>N SUBM].N & "UWAT] SWIMM+1 IMPROVE C>DIOVASCUL> 5DUR.E1 FLEXIBIL;Y1 & MUSCUL> /R5G? ,OBJECTIVE ,/UD5TS SUBM]GE1 SE>* =1 & RETRIEVE SPECIFIC ITEMS4 ,EQUIP;T A#BJE ,A V>IETY ( S9KA# OBJECTS3 CAP1 DIVE R+1 CUP1 WA%CLO?1 SPOON1 LOCK1 ETC41 &A SCAV5G] HUNT LI/ 7WRITT5 ON *ALKBO>D1 BRLD ON LAM9AT$ PAP]1 OR PICTURES ( OBJECTS7 ,SETUP ,POOL ) DEP? LEVEL APPROPRIATE 6! SWIMM+ ABIL;Y ( "PICIPANTS ,DESCRIP;N ,9DIVIDUALS >E DIVID$ 96TWO T1MS4 ,EA* T1M IS GIV5 A DI6]5T LI/ ( ITEMS T >E SUBM]G$ ACR ! :OLE SWIMM+ >EA 7LI/S C 2 R1D 6"PICIPANTS74 ,"PICIPANTS M/ F9D ITEMS ON _! LI/S4 ----------------------------------#BJF ,PHOTO ,DESCRIP;N3 ,TWO BOYS & _! T1*] >E 9 ! POOL NEXT 6! WALL4 ,EA* BOY WE>S A FLOAT BELT & HOLDS A DIVE R+4 ,ADAPT,NS ,V>Y ! L5G? (! LI/4 #BBA ,V>Y ! SIZE ( ITEMS 7BE SURE A#BJF SMALL ITEMS WON'T G D[N DRA9S74 ,IF /UD5TS >E AT V DI6]5T ABIL;Y LEVELS1 MAKE A RULE T EA* /UD5T M/ COLLECT A C]TA9 NUMB] ( ITEMS4 ,ALL[ /UD5TS 6"W 9 PAIRS IF NEC4 ,/UD5TS :O >E D1F OR D1FBL W NE$ 6H DIREC;NS SIGN$ 6!M4 ,9CLUDE OBJECTS T BUZZ1 J+LE1 R+1 ETC41 ": POSSI# = /UD5TS :O >E BL4 ,! /UD5TS MAY AL 2 "PN]$ )A PE]4 ,= /UD5TS ) PHYSICAL 4ABILITIES1 VOLUNTE]S OR PE]S MAY PROVIDE ASSI/.E Z NE$$ 9 RETRIEV+ OBJECTS4 ,9NOVATOR ,SUE ,GROSSE ,MILWAUKEE ,HI< ,S*OOL (! ,>TS ----------------------------------#BJG ,,GAME ,CATEGORY3 ,RECRE,N ,S5S,NAL ,TA# ,T5NIS ,GOAL ,6IMPROVE SPORT SKILLS 7TA# T5NIS71 FLEXIBIL;Y1 & MUSCUL> 5DUR.E ,OBJECTIVE A#BJG ,"PICIPANTS /& OR SIT AT A TA# T5NIS TA# & HIT A BALLOON BACK & =? OV] ! NET4 ,EQUIP;T ,TA# T5NIS PA4LES1 BALLOONS1 TA# T5NIS TA#1 /R+1 & BELLS 7OP;NAL7 ,SETUP ,"O OR TWO PLAY]S PLAY ON EA* SIDE (! TA#4 ,DESCRIP;N ,"PICIPANTS PLAY A REGUL> GAME ( TA# T5NIS US+ A BALLOON4 ,! BALLOON %D 2 A COLOR T 3TRA/S WELL )! TA# & ADJAC5T WALLS4 ,IF ! /UD5TS NE$ M AUDITORY PROMPTS1 BELLS C 2 PUT 9SIDE ! BALLOON4 ,REGUL> TA# T5NIS RULES C 2 US$1 OR /UD5TS MAY C.T ! NUMB] ( 3SECUTIVE "TS !Y HIT ! BALLOON OV] ! NET4 ----------------------------------#BJH ,PHOTO ,DESCRIP;N3 ,A BOY #BBC & GIRL PLAY P+ P;G4 ,!Y A#BJH HIT A BALLOON OV] ! NET ) _! L>GE PA4LES4 ,ADAPT,NS ,/UD5TS ) LESS MUSCUL> 3TROL C HIT ! BALLOON )A PA4LE HAV+ A L>G] H1D1 OR ) _! H&4 ,US+ A /R+1 TIE ! BALLOON 6! NET S /UD5TS D N NE$ 6*ASE X ALL >.D4 ,"PICIPANTS :O >E HI<] FUNC;N+ C USE A SMALL B1* BALL1 A SMALL ,N]F^R BALL1 A S.D ADAPT$ TA# T5NIS BALL 7SEE ,APP5DIX ;,D71 OR A REGUL> TA# T5NIS BALL4 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT ,BROCKPORT-,,SUNY ,,GAME ,CATEGORY3 #BJI ,ELE;T>Y_/,MI4LE ,S*OOL ,SEQU5TIAL ,MOTOR ,PATT]NS ,GOAL ,6DEVELOP BAL.E1 AGIL;Y1 FLEXIBIL;Y1 /R5G?1 FUNDA;TAL MOTOR PATT]NS & SKILLS1 & C>DIORESPIRATORY & MUSCUL> 5DUR.E ,OBJECTIVE ,/UD5TS MOVE F /,N 6/,N A*IEV+ _! BE/ MOTORIC P]=M.E ON EA* OB/ACLE4 ,EQUIP;T ,L>GE SP;GE DONUT1 3V5;NAL GYM MAT1 DECL9E_/9CL9E W$GE MAT1 BAL.E B1M1 HORIZONTAL LA4]1 L>GE BLOCKS PLAC$ L /EPS1 ,HULA ,HOOPS1 AN A3ORDION TUNNEL1 & SIMIL> OBJECTS ,SETUP ,>RANGE ! FOLL[+ /,NS 9 A CIRCLE4 #BBE ,DESCRIP;N A#BJI ,SAMPLE /,NS #A4 ,CREEP OR CRAWL "? ! DONUT4 ----------------------------------#BAJ ,PHOTO ,DESCRIP;N3 ,A FEMALE T1*] HOLDS ! H& (A "Y GIRL :O IS WALK+ D[N A SET ( /AIRS4 #B4 ,P]=M LOG1 =W>D1 OR BACK ROLLS OR ANIMAL WALKS UP & D[N ! MAT4 #C4 ,LOG ROLL OR =W>D ROLL A SPECIFIC NUMB] ( "TS ON ! MAT4 #D4 ,/>T ON ALL F\RS1 !N /& UP2 REP1T A SPECIFIC NUMB] ( "TS4 #E4 ,/EP OV] ! RUNGS (! LA4] OR WALK =W>D1 SIDEWAYS1 OR BACKW>D ON ! SIDES (! LA4]4 #F4 ,)! BAL.E B1M POSI;N$ ON ! FLOOR1 WALK SIDEWAYS1 =W>D1 BACKW>D1 ETC4 #G4 ,WALK UP & D[N /EPS OR L>GE BLOCKS4 #H4 ,WALK1 JUMP1 OR HOP F "O ,HULA ,HOOP^R 6! O!R4 #I4 ,JUMP 9SIDE ! ,HULA ,HOOP4 #AJ4 ,F9I% ) APPROPRIATE GROSS MOTOR EX]CISES 7I4E41 SIT-UPS1 A#BAJ SQUAT ?RU/1 ;,V-SIT1 /ATIC /RET*ES1 ETC474 ----------------------------------#BAA ,ADAPT,NS ,FAMILI>IZE /UD5TS :O >E BL OR D1FBL )! /,NS 2F ! UNIT 2G9S4 ,PROVIDE PHYSICAL ASSI/.E :5 NEC 6P]=M SKILLS1 *ANGE /,NS1 & S ON4 ,= /UD5TS :O H A HE>+ LOSS OR >E D1FBL1 -MUNICATE DESIR$ TASKS & DIREC;NS ) SIGN4 ,H /UD5TS G "? ! C\RSE = "T1 EMPHASIZ+ 9DIVIDUAL IMPROVE;T4 7,ELIM9ATE "T IF "! IS A POT5TIAL = 9JURY OR A /UD5T P]=MS SKILLS POORLY 9 AN ATTEMPT 6GA9 "T47 ,/UD5TS P]=M ! ACTIV;Y OR SKILL )9 _! ABIL;Y4 ,V>Y /,NS 6MA9TA9 /UD5T 9T]E/4 ,9CR1SE OR DECR1SE ! NUMB] ( /,NS1 DEP5D+ ^U ! ABIL;Y LEVEL ( /UD5TS4 ,DESIGN /,NS & TASKS 6*ALL5GE EA* /UD5T'S SKILL LEVEL4 ,= EXAMPLE1 "O /UD5T MAY 2 *ALL5G$ BY #BBG CRAWL+ "? ! TUNNEL =W>D :ILE #BAB ANO!R IS *ALL5G$ CRAWL+ BACKW>D1 ETC4 ,PHOTO ,DESCRIP;N3 ,A "Y BOY JUMPS UP & D[N 9SIDE (A ,HULA ,HOOP^R T IS LY+ ON ! FLOOR4 ,9NOVATOR ,JOHN ,S*ROCK ,MISS\RI ,S*OOL =! ,BL ----------------------------------#BAC ,,GAME ,CATEGORY3 ,ELE;T>Y ,S*OOL ,%IPWRECK$ ,GOAL ,6IMPROVE FLEXIBIL;Y1 BAL.E1 AGIL;Y1 MUSCUL> 5DUR.E1 & FUNDA;TAL MOTOR PATT]NS & SKILLS ,OBJECTIVE ,/UD5TS LI/5 =! CAPTA9'S 7A T1*] OR /UD5T7 -M&S & RESPOND APPROPRIATELY4 ,EQUIP;T A#BAC ,GYM ,SETUP ,/UD5TS SCATT] >.D ! GYM4 ,DESCRIP;N ,! CAPTA9 (! %IP GIVES ! -M&S1 &! /UD5TS P]=M ! DESIGNAT$ TASKS4 ,! GAME IS FA/-MOV+ & REQUIRES ! /UD5TS 6LI/5 & FOLL[ DIREC;NS4 ,-M&S--,TASKS #A4 8,%IP'S B[0 7OR /]N1 PORT1 ETC47-- /UD5TS RUN =W>D 7= K9D]G>T5 /UD5TS1 USE 8FRONT ( %IP10 8BACK ( %IP10 ETC474 ----------------------------------#BAD #B4 8,TORP$O0--/UD5TS PLACE _! H&S TGR OV]H1D & RUN >.D ! GYM4 #C4 8,HIT ! DECK0--/UD5TS LIE D[N FLAT4 #D4 8,AB&ON %IP0--IN PAIRS1 /UD5TS SIMULATE A R[+ MO;N4 #E4 8,MAN OV]BO>D0--/UD5TS #BBI PLACE A H& OV] _! BR[ 6%ADE A#BAD SUN%9E & LOOK 6! "R & LEFT4 #F4 8,COOK'S 9 ! GALLEY0--/UD5TS GET 96GR\PS ( ?REE OR F\R SITT+ 9 A CIRCLE4 #G4 8,SWAB ! DECK0--/UD5TS SIMULATE A SWAY+ MO;N ) _! >MS & BODY1 L MOPP+4 #H4 8,6! CR['S NE/0--/UD5TS PRET5D !Y >E CLIMB+ A LA4]4 #I4 8,MAN ! PUMPS0--/UD5TS GET 96A PU%-UP POSI;N & D PU%-UPS4 #AJ4 8,BR+ 9 ! AN*OR0--/UD5TS PRET5D !Y >E PULL+ 9 AN AN*OR4 ----------------------------------#BAE ,ADAPT,NS ,USE ! WALL Z A GUIDE :5 MOV+ 6! FRONT OR BACK (! %IP4 ,SECURE TAPE OR A ROPE 6! WALLS #F FEET F EA* 5D 6SIGNAL ! 5D (! GYM OR ROOM4 ,USE ANO!R /UD5T 7TRA9$ PE] TUTOR7 OR A VOLUNTE] Z A HELP] = /UD5TS :O >E BL1 D1FBL1 OR ) PHYSICAL 4ABILITIES 6ASSI/ 9 "U/&+ -M&S & P]=M+ TASKS 7SUB/ITUTE SKILLS74 ,X MAY 2 NEC 6FAMILI>IZE /UD5TS )! -M&S & MOVE;TS DUR+ ! F/ FEW SES.NS4 A#BAE ,CALL \ 8TORP$O0 :5 RUNN+ 6SPR1D "EY"O \1 & !N GIVE ANO!R -M&4 ,9NOVATOR ,SUE ,FLEM+ ,SITKA1 ,ALASKA ------------------------------#BAF-BAG ,,GAME ,CATEGORY3 ,RECRE,N ,%[D[N ,P[],%[D[N1 OR ,%[D[N Z X IS "KN 9T]N,N,Y1 IS A SPORT SPECIFIC,Y DESIGN$ =& PLAY$ 0P :O H VISUAL IMPAIR;TS4 ,GOAL ,6IMPROVE SPORT SKILLS 7,%[D[N7 ,OBJECTIVE ,A PLAY] HITS ! BALL "U ! C5T] B> & 96! OPPON5T'S GOAL4 ,EQUIP;T ,A S.D ADAPT$ TA# T5NIS BALL #BCA 7SEE ,APP5DIX ;,D7 OR A A#BAG HOLL[ TOY PLA/IC BASEBALL 7APPROXIMATELY #B-C_/D 9*ES 9 DIAMET]7 3TA9+ #E-G BEE BEES ,A BAT--SIMIL> 6A SMALL CRICKET BAT 7! BLADE IS APPROXIMATELY #C 9*ES 0#AJ 9*ES & IS ATTA*$ 6A #E-9* H&LE7 ,A TA#1 3SI/+ (A FLAT PLAY+ SURFACE 7APPROXIMATELY #D FEET 0#AB FEET71 R+$ 0A #E-9* FRAME4 ,EA* TA# CORN] F1TURES A QU>T]-CIRCLE4 ----------------------------------#BAH ,A SMALL GOAL BOX 7#F 9*ES 0#C 9*ES7 IS LOCAT$ AT EA* 5D (! TA#4 ,A ;,T-B> )A PANEL : SPLITS ! TA# & RE/S ON ! SIDE FRAMES 7! PANEL PREV5TS SID ! OPPON5T'S GOAL4 ,! S]V$ BALL M/ HIT ! SIDEWALL PRIOR 6PASS+ "U ! A#BAH C5T] DIVID]4 ,! DEF5D] WAITS =! S]V$ BALL ) 8 OR H] BAT ON ! TA# 9 FRONT (! GOAL1 )! BLADE SLANT$ SLID 76DIRECT ! BALL 6! TA# SURFACE74 ,ON RETURN+ ! BALL1 ! DEF5D] MAY USE A PU% %OT 7PU%+ ! BALL71 WRI/ %OT 7FLICK+ ! WRI/71 SLAP %OT 7HITT+ ! BALL F A FEW 9*ES BACK71 H&LE %OT 7! BALL HITS ! H&LE71 & S =?4 ,FOLL[+ ! RETURN1 ! PLAY] AG PLACES ! BAT 9 FRONT (! GOAL 9 PREP>,N 6BLOCK & RETURN ! NEXT %OT4 ,PLAY 3T9UES UNTIL A PO9T IS SCOR$ OR ! GAME IS WON 0"O (! PLAY]S4 ----------------------------------#BAI ,SELECT$ ,GAME ,RULES ,TAK5 F ,9T]N,NAL ,BL ,SPORTS ,F$],N 7,,IBSA7 ,%[D[N ,RULEBOOK #BJJE-BJJI ,! GAME IS PLAY$ ) TWO OR F\R PLAY]S4 ,! F/ T1M 6R1* #AA PO9TS & 2 AH1D 0A M9IMUM ( #B PO9TS W9S ! GAME4 ,A MAT* 3SI/S (! BE/ TWO \ ( ?REE GAMES4 ,! PLAY] :O 2G9S ! GAME S]VES #BCC FIVE "TS 3SECUTIVELY1 !N A#BAI REL9QUI%ES S]VICE 6! OPPON5T4 ,! BALL M/ PASS "U ! C5T] DIVID] 6BE 3SID]$ 9 PLAY4 ,! BAT M/ 2 HELD 9 ONLY "O H&4 ,SCOR+3 ,TWO PO9TS >E AW>D$ =A GOAL4 ,9 A4I;N1 YR OPPON5T GETS A PO9T IF ANY (! FOLL[+ O3UR3 ! BALL IS HIT (F YR SIDE (! TA#1 ! BALL HITS ! SCRE51 OR ! BALL IS T\*$ ) ANY "P ( YR BODY O!R ?AN ! BAT OR BATT+ H& UP 6& 9CLUD+ YR WRI/4 ,ADAPT,NS ,"PICIPANTS :O H DI6ICULTY TRACK+ ! BALL MAY 2 PROVID$ V]BAL PROMPTS &_/OR PHYSICAL ASSI/.E4 ----------------------------------#BBJ ,"PICIPANTS :O H TR\# HITT+ ! BALL MAY 2 GIV5 PHYSICAL ASSI/.E BAS$ ON LEVEL ( NE$4 ,"PICIPANTS :O >E D1F ) "S SI BLFOLDS & HOLD PA4LES4 ,!Y PASS ! BALL BACK & =? "U ! C5T] DIVID]4 ,A ?IRD BOY WAT*ES4 ,9NOVATOR ,3TRIBUT$ 0,JIM ,C[>T 7RETIR$7 ,CALI=NIA ,S*OOL =! ,BL ----------------------------------#BBA ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,SOCKLEY ,GOAL ,6IMPROVE OBJECT 3TROL SKILLS1 SPORT SKILLS1 AGIL;Y1 & C>DIORESPIRATORY & MUSCUL> 5DUR.E ,OBJECTIVE ,/UD5TS USE A *OS5 MANIPULATIVE SKILL 6PROPEL A BALL OR BALLOON4 ,EQUIP;T ,BALLOON1 PUN*BALL1 OR A BALL #BCE ON A /R+ A#BBA ,L;G1 /R;G1 SMOO? ROPE ,VOLLEYBALL /&>DS ,A SMALL PULLEY OR PAP] CLIP ,TWO FLAGS ,SETUP ,A L;G ROPE IS PLAC$ ACR ! GYM & TI$ 6HOOKS ON EA* 5D (! WALL OR SECUR$ 6TWO VOLLEYBALL /&>DS4 ,! BALLOON1 PUN*BALL1 OR BALL ON A /R+ IS SUSP5D$ F ! ROPE ) EI A PULLEY1 C>AB9]1 OR L>GE PAP] CLIP4 ,? ATTA*;T ALL[S ! OBJECT ON ! /R+ 6SLIDE FREELY :5 HIT4 ,FLAGS >E ATTA*$ ----------------------------------#BBB 6! ROPE AT AN EQUAL 4T.E F ! C5T] = GOAL M>K]S4 ,PHOTO ,DESCRIP;N3 ,TWO *N /& ON "O SIDE (A SUSP5D$ WIRE & TWO O!R *N /& ON ! O!R SIDE4 ,AN 9FLAT$ BALL IS TI$ 6! WIRE )A ROPE4 ,! BALL IS SW++ 6"O SIDE4 ,DESCRIP;N A#BBB ,! /UD5TS L9E UP AL;G ! L;G /R+4 ,TWO T1MS >E ORGANIZ$1 ) "O1 TWO1 OR ?REE PLAY]S ON EA* T1M4 ,/UD5TS 9 *AIRS C PLAY AG/ _! AMBULATORY PE]S4 ,! /UD5TS HIT ! BALL )! PREDET]M9$ MANIPULATIVE SKILL S* Z "UH& HIT1 SIDE>M /RIKE1 OR KICK1 & TRY 6GET X PA/ ! O!R T1M MEMB]S & HIT ! FLAG4 ,! BALL MAY 2 RAIS$ OR L[]$ 6FACILITATE ! *OS5 MANIPULATIVE SKILL4 ,ADAPT,NS ,PUT BELLS 9 ! BALLOON OR PUN*BALL = /UD5TS ) "S HE>+4 ,USE ? GAME Z A L1D-UP GAME = SO3] 0L[]+ ! BALL S ! /UD5TS H 6PLAY )A KICK4 ,L1D UP = VOLLEYBALL 0RAIS+ ! BALL HI<4 ,L1D UP = RACQUET SKILLS 0POSI;N+ ! BALL M$IUM HEIY ! 4T.E (! /UD5TS OR ! 4T.E (! FLAGS4 ,*ANGE ! ROLES (! /UD5TS2 5C\RAGE PASS+ ! BALL4 #BCG ,H A RULE T /UD5TS M/ USE "O A#BBC H&1 TWO H&S1 OR ONLY ! DOM9ANT FOOT1 & S ON4 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT ,BROCKPORT-,,SUNY ,ADAPT$ F ! GAME ( ,SOCKLEY IN3 ,M>SALLO1 ,M41 @& ,VACANTE1 ,D4 7#AIHC74 ..,ADAPT$ GAMES & MOTOR ACTIVITIES = .*N4 ,ANNANDALE1 ,,VA3 ,M>SALLO_/,VACANTE4 ------------------------------#BBD-BBE ,,GAME ,CATEGORY3 ,AQUATICS ,SP;GE ,"PN]S ,GOAL ,6IMPROVE WAT] ADJU/;T SKILLS1 COOP],N1 & SOCIALIZ,N ,OBJECTIVE ,/UD5TS TAKE A SP;GE )A SPECIFIC %APE & F9D A "PN] :O HAS ! SAME SP;GE4 ,EQUIP;T A#BBE ,"O SP;GE = EA* /UD5T 7TWO ( EA* K9D ( SP;GE--E4G41 TWO R.D SP;GES1 TWO SQU>E1 TWO L>GE1 TWO SMALL7 ,SETUP ,/UD5TS /& 9 A CIRCLE 9 ! POOL'S %ALL[ 5D4 ,DESCRIP;N ,/UD5TS PUT _! H&S 2H _! BACKS1 &! 9/RUCTOR PLACES A SP;GE 9 EA* P]SON'S H&S4 ,ON 8,G0 ! /UD5TS FEEL ! %APE ( _! SP;GES1 !N MOVE >.D ! POOL & TRY 6F9D ! /UD5T :O HAS ! SAME %AP$ SP;GE4 ,!Y _C TALK1 B !Y C BR+ _! SP;GES \ F 2H _! BACKS4 ,:5 A /UD5T F9DS 8 OR H] "PN]1 ----------------------------------#BBF !Y MOVE Z FA/ Z !Y C TGR 6! WALL4 ,! GOAL IS 6BE ! F/ PAIR 6F9D _! SP;GE "PN] & R1* ! WALL4 ,PHOTO ,DESCRIP;N3 ,TWO "Y GIRLS SIT ON ! POOL'S $GE & WIPE EA* O!R'S LEGS ) SP;GES4 #BCI ,ADAPT,NS A#BBF ,H ALL /UD5TS KEEP ! SP;GES 2H _! BACKS =! 5TIRE GAME4 ,9/1D ( SP;GES1 USE OBJECTS ( DI6]5T TEXTURES4 ,/UD5TS :O _C MOVE 9DEP5D5TLY 9 ! %ALL[ 5D MAY WE> A FLOT,N DEVICE OR RCV ASSI/.E F AN AIDE OR VOLUNTE]4 ,9 A4I;N 6US+ ! S5SE ( T\* 6LOCATE SIMIL> OBJECTS1 /UD5TS :O >E A# MAY USE _! VOICES 6DESCRIBE ! OBJECT4 ,/UD5TS :O >E D1F OR D1FBL W NE$ 6-MUNICATE US+ SIGN LANGUAGE4 ,ONCE /UD5TS F9D A "PN] )A SP;GE (! SAME %APE OR COLOR1 !Y MAY "PICIPATE 9 8BODY PA9T+40 ,9NOVATOR ,MONICA ,KLEEMAN ,P]K9S ,S*OOL =! ,BL ,,GAME ,CATEGORY3 #BBG ,ELE;T>Y ,S*OOL ,/,NS ,GOAL ,6IMPROVE BAL.E1 AGIL;Y1 FUNDA;TAL MOTOR PATT]NS & SKILLS1 & SPORT SKILLS ,OBJECTIVE ,/UD5TS G F /,N 6/,N P]=M+ ! PREDET]M9$ SKILL &_/OR ACTIV;Y 6_! BE/ ABIL;Y4 ,EQUIP;T 7SPECIFIC 6! /,N *OS5--SEE 2L47 ,DIGITAL KIT*5 "TR--6REM9D T1*] & /UD5TS :5 6ROTATE /,NS ,SETUP ,LI/$ 2L >E A V>IETY ( ITEMS F : 6*OOSE3 #A4 ,HULA ,HOOPS--FREE PLAY #B4 ,B[L+--#A-AJ P9S 7M>K SPOTS ON FLOOR71 A #AJ-9* PLAYGR.D #BDA BALL1 & BAL.E B1MS OR A#BBG TWO-BY-F\RS ON ! FLOOR 6SEP>ATE LANES ----------------------------------#BBH #C4 ,HOOPS SUSP5D$ F ! CEIL+ OR AN OV]H1D LA4]1 )A BELL OR MILK JUG 7) UNPOPP$ CORN K]NELS 9SIDE7 ATTA*$ 6! HOOP 6GIVE FE$BACK REG>D+ ! SU3ESS (A ?R[N BALL2 USE LID OB/ACLE C\RSE--USE FOLD$ MATS1 C"OS1 TUNNELS1 *AIRS1 ETC41 Z OB/ACLES4 7,= EXAMPLE1 TWO *AIRS ) PLA/IC OR BAMBOO /ICKS ACR ! S1TS OR A L[ TA# C 2 US$ Z A TUNNEL47 #F4 ,JUMP ROPES--H A V>IETY ( TASKS 6*ALL5GE /UD5TS' ABILITIES1 F SIMPLY JUMP+ OV] A ROPE ON ! FLOOR 69DEP5D5TLY US+ A JUMP ROPE4 ,= JUMP ROPES1 SEE ,APP5DIX ;,D4 A#BBH #G4 ,B1NBAG TOSS--H MILK CRATES OR HOOPS ON ! FLOOR OR WALL4 #H4 ,*9 B>--*9-UPS1 HANG = "T1 ETC4 ----------------------------------#BBI ,DESCRIP;N ,/UD5TS >E %[N OR DEMON/RAT$ ! EXPECT$ SKILL 6P]=M AT EA* /,N4 ,!Y >E !N ASSIGN$ A PLACE 62G94 ,/,NS >E NUMB]$ OR COLOR-COD$4 ,:5 X IS "T 6*ANGE /,NS1 "O APPROA* MAY 2 6SAY1 8,/OP1 PUT YR EQUIP;T AWAY4 ,R$ 7/UD5TS7 G 6BLUE 7/,N71 BLUE G 6YELL[10 & S ON4 ,ADAPT,NS ,GRADU,Y 9CR1SE ! L5G? & -PLEX;Y (! C\RSE DEP5D+ ON ! /UD5TS' ABILITIES4 ,X MAY 2 NEC 6FAMILI>IZE /UD5TS :O >E BL OR D1FBL )! V>I\S /,NS OR SKILLS PRIOR 6! CLASS4 ,9 ? WAY1 "! W 2 LESS DELAY 9 />T+ ! ACTIV;Y4 ,PLACE BEEP]S ON T>GETS = DIREC;NAL CUES4 ,H A T1*]1 AIDE1 OR TRA9$ PE] #BDC TUTOR ASSI/ 9 ALIGN+ ! A#BBI PUPILS = ?R[S1 RETRIEV+ BALLS OR EQUIP;T1 P]=M+ SKILLS1 & MOV+ 6/,NS4 ,PHOTO ,DESCRIP;N3 ,A "Y * LOOKS \ F ! 9SIDE (A PLAY TUNNEL4 ----------------------------------#BCJ ,USE ! APPROPRIATE LEVEL ( 9/RUC;N 6T1* ! SKILLS4 ,H A /UD5T P]=M AN ACTIV;Y OR SKILL )9 8 OR H] ABIL;Y IF ! DESIGNAT$ SKILL IS 9APPROPRIATE4 ,*ALL5GE ! /UD5TS 6IMPROVE ON EA* ACTIV;Y Z !Y G "? ! UNIT4 ,9NOVATOR ,SUE ,FLEM+ ,SITKA1 ,ALASKA ----------------------------------#BCA ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,/1L ! ,BACON ,GOAL ,6IMPROVE FUNDA;TAL MOTOR PATT]NS & SKILLS1 SPORT SKILLS1 AGIL;Y1 & BAL.E ,OBJECTIVE A#BCA ,/UD5TS PLAY A T1M GAME UTILIZ+ _! LI/5+ SKILLS1 LOCOMOTOR SKILLS1 & SPE$4 ,EQUIP;T ,MATS1 A BELL1 &A GYM ,SETUP ,PLACE L>GE MATS 5D 65D 9 ! MI4LE (! GYM OR ROOM4 ,POSI;N MEMB]S ( EA* T1M A PREDET]M9$ 4T.E F ! MATS4 ,!Y SIT OR /& ON POLY SPOTS OR 9 ,HULA ,HOOPS 6DESIGNATE _! SPOTS4 ,DESCRIP;N ,ASSIGN EA* MEMB] ( "O T1M A NUMB]1 ANIMAL1 C>1 OR L OBJECT4 ,D ! SAME )! O!R T1M1 S T PLAY]S F EA* T1M H CORRESPOND+ NUMB]S OR "NS4 ,! 9/RUCTOR OR VOLUNTE] /&S 9 ! MI4LE (! MAT )A BELL4 ,! 9/RUCTOR DESIGNATES MOVE;T SKILLS = /UD5TS 6USE1 !N ----------------------------------#BCB CALLS \ A NUMB]7S71 C>7S71 #BDE ANIMAL7S71 OR ! L & R+S ! A#BCB BELL4 ,! PLAY]S ) T NUMB]1 C>1 ANIMAL1 ETC41 MOVE =W>D & ATTEMPT 6T\* ! MAT 2F _! OPPON5T DOES4 ,! PLAY 3T9UES UNTIL ! T1*] /OPS ! -PETI;N4 ,ADAPT,NS ,MAT* OPPOS+ PLAY]S ( SIMIL> ABIL;Y4 ,/UD5TS C P]=M DI6]5T LOCOMOTOR SKILLS 6GET 6! MAT3 SCOOT1 CRAWL1 CRAB WALK1 JUMP1 HOP1 SKIP1 GALLOP1 & S ON4 ,BLFOLD SITS1 SCOOT]S1 :EEL*AIRS1 OR ! L4 ,PROVIDE ASSI/.E 6^? /UD5TS :O NE$ 9T]PRET+1 HELP 6MOVE1 ETC4 ,9NOVATOR ,L9DA ,G+]Y 7RETIR$7 ,MI*IGAN ,S*OOL =! ,BL ,,GAME ,CATEGORY3 #BCC ,RECRE,N ,SU3ESS-,ORI5T$ ,HORSE%OES ,GOAL ,6IMPROVE SPORT SKILLS 7HORSE%OES7 & MUSCUL> /R5G? ,OBJECTIVE ,"PICIPANTS PLAY ! GAME ( HORSE%OES & EXP]I;E SU3ESS NO MATT] :AT ! PHYSICAL LIMIT,N4 7,? GAME PROMOTES SU3ESS 2C M /AKES >E US$ & 2C ! /AKES >E L;G] & ?ICK]1 S ! /UD5T IS M LIKELY 6HIT ! /AKE OR GET A R+]67 ,EQUIP;T #BJ /AKES #B FEET L;G & AT L1/ #A 9* ?ICK 7ASK ! WOOD"W+ T1*]1 OR BUY 9EXP5SIVE "OS AT A H>DW>E /ORE7 & #F-AJ PLA/IC HORSE%OES ,SETUP ,SET UP ! /AKES \TSIDE 9 ! GRASS1 9 AN >RANGE;T T W PROMOTE SU3ESS #BDG =! "PICIPANTS4 ,= "PICIPANTS ) A#BCC LESS ABIL;Y1 SET UP S"EAL /AKES & PLACE !M "O HORSE%OE WID? A"P4 ,= "PICIPANTS )A HI<] ABIL;Y1 SET UP FEW] /AKES1 F>!R A"P4 ,IF ! CLASS 9CLUDES ----------------------------------#BCD "PICIPANTS ( V>I\S ABILITIES1 SET ALL ! /AKES CLOSE TGR1 & H ! M EXP]I;ED "PICIPANTS /& F>!R BACK4 ,USE EI (! /AKE =M,NS NOT$ 2L 9 ! DIAGRAM4 ,AL *ANGE ! SETUP S "PICIPANTS H 6V>Y _! %OTS4 ,DIAGRAM ,DESCRIP;N3 ,"O SIDE HAS T5 ;,XS /A7]$ ) "O ;,X 9 ! F/ R[1 TWO ;,XS 9 ! SECOND R[1 ?REE ;,XS 9 ! ?IRD R[1 & F\R ;,XS 9 ! F\R? R[4 ,! O!R SIDE HAS T5 ;,XS L9$ UP 9 TWO R[S1 FIVE 9 EA* R[4 ,DESCRIP;N ,"PICIPANTS PLAY A GAME ( HORSE%OES ) TWO 6F\R HORSE%OES EA*4 ,SCOR+ CD 2 #E PO9TS IF ! HORSE%OE IS T\*+ ! /AKE1 #AJ PO9TS IF X IS L1N+ ON ! A#BCD /AKE1 & #BJ PO9TS =A R+]4 ,ALL[ "PICIPANTS 6KEEP _! [N SCORES :5 POSSI#4 ,"PICIPANTS 9 :EEL*AIRS MAY ?R[ F CLOS] 4T.ES S* Z #B-AJ FEET AWAY4 ,"PICIPANTS :O >E TOT,Y BL MAY WALK ! 4T.E (! C\RSE1 FEEL ! =M,N (! /AKES1 & H A PE] GUIDE 6PO9T !M 9 ! "R DIREC;N :5 !Y ?R[4 ----------------------------------#BCE ,ADAPT,NS ,TAP ! /AKES =A DIREC;NAL CUE = "PICIPANTS :O >E TOT,Y BL4 ,H T\RNA;TS AG/ CLASSMATES & /AFF4 ,PLAY 9DOORS ) SMALL1 ?9 C"OS1 OR /AKES T SCREW 96A WOOD5 /&4 ,USE L>G] HORSE%OES = EV5 M SU3ESS6 ,COLOR-CODE ! /AKES = M -PLICAT$ SCOR+4 ,AL MAKE SCOR+ >1S 9 ! GRASS SURR.D+ ! /AKES S "PICIPANTS H A BETT] *.E 6GET PO9TS ) E ?R[4 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT #BDI ,BROCKPORT-,,SUNY A#BCE ------------------------------#BCF-BCG ,,GAME ,CATEGORY3 ,MI4LE ,S*OOL ,TACTILE ;,T-,BALL 7,L1D-,UP ,GAME7 ,GOAL ,6IMPROVE SPORT SKILLS 7BASEBALL7 & DEVELOP AN "U/&+ (! GAMES ( BASEBALL & KICKBALL ,OBJECTIVE ,/UD5TS HIT A BALL (F A C"O & RUN ! BASES 9DEP5D5TLY4 ,EQUIP;T ,F\R TALL C"OS1 A L;G ROPE1 A PLAYGR.D BALL1 &A BAT ,SETUP ,SET UP ! C"OS 9 ! %APE (A BASEBALL DIAMOND4 ,WRAP OR TAPE ROPE >.D EA* C"O 9 ORD] 63NECT ALL ! BASES4 ,H TWO PLAY+ >1S IF SU6ICI5T /AFF OR VOLUNTE]S >E AVAILA# 6HELP SUP]VISE4 ,DESCRIP;N A#BCG ,PUT ! BALL ON ! HOME PLATE C"O4 ,A /UD5T HITS ! BALL (F ! C"O 7OR HITS A PIT*$ BALL71 !N RUNS >.D ALL ! BASES ) OR )\T TRAIL+ ! ROPE4 ,H A DI6]5T-TEXTUR$ SURFACE ON HOME PLATE S ----------------------------------#BCH /UD5TS :O >E BL "K :5 !Y H R1*$ HOME4 ,FIELD]S RETRIEVE ! BALL & RETURN X 6HOME PLATE4 ,AF BATT+1 ! /UD5T ROTATES 6! FIELD1 & "O (! FIELD]S 2COMES A BATT]4 ,ADAPT,NS ,/UD5TS ) SIE BL4 ,6MAKE ! GUIDE ROPE EASI] 6TRAIL = TALL] /UD5TS1 RAISE ! C"OS 0PLAC+ !M ON A CRATE OR BOX4 ,USE A BEEP] BALL = /UD5TS :O >E BL4 ,USE L>G] OR SMALL] BALLS = DI6]5T ABIL;Y LEVELS ( /UD5TS4 ,6A3OMMODATE 9DIVIDUAL /UD5T NE$S1 USE DI6]5T TYPES ( BATS1 S* Z A FLAT BAT1 L>GE PILL[ POLO BAT1 OR #BEA ,WI6LE^R BALL BAT4 A#BCH ,H AN AIDE1 VOLUNTE]1 OR PE] TUTOR ASSI/ /UD5TS :O >E D1FBL OR :O H MULTIPLE 4ABILITIES 6BAT1 RUN BASES1 OR RETRIEVE ! BALL4 ,9NOVATOR ,MONICA ,KLEEMAN ,P]K9S ,S*OOL =! ,BL ----------------------------------#BCI ,,GAME ,CATEGORY3 ,RECRE,N ,TACTILE ,TWI/] ,GOAL ,6IMPROVE FLEXIBIL;Y1 MUSCUL> /R5G?1 BAL.E1 & MUSCUL> 5DUR.E ,OBJECTIVE ,"PICIPANTS PLAY ! GAME ( ,TWI/]^R ) TACTILE CUES4 ,EQUIP;T ,"O L>GE B$%EET 7PREF]ABLY FULL1 QUE51 OR K+ SIZE71 FLEXI# GLUE1 GLITT]1 CUT\T %APES 7PREF]ABLY FAMILI> %APES71 & AN #H 9* 0#H 9* A#BCI PIECE ( C>DBO>D =! SP9N] ,SETUP ,TRACE ! %APES )A P5CIL 9 R[S ONTO ! %EET4 ,COV] ! TRAC$ \TL9E (! %APES ) FLEXI# GLUE1 !N COV] ! GLUE ) GLITT]4 ,USE A DI6]5T COLOR ( GLITT] = EA* %APE4 ,SPR1D ! %EET \1 & SECURE ! CORN]S )A C"O1 ,VELCRO^R1 OR A /AFF P]SON4 ,TWO 6FIVE "PICIPANTS C PLAY AT ! SAME "T :ILE "O /UD5T S]VES Z ! SP9N]4 ,! SP9N] C 2 MADE 0CUTT+ AN >R[ \ ( C>DBO>D & SECUR+ X 6! MI4LE (! SP9N] BO>D )A L;G PU%P9 OR TACK4 7,BE SURE 6PROTECT ----------------------------------#BDJ ! BACK ) CORK OR TAPE47 ,DRAW A V]TICAL L9E &A HORIZONTAL L9E "? ! MI4LE (! SP9N] BO>D 6SEP>ATE ! BO>D 96QUADRANTS4 ,DRAW A BODY "P 9 EA* QUADRANT3 LEFT H& 9 TOP LEFT QUADRANT1 "R H& 9 TOP "R QUADRANT1 LEFT FOOT 9 BOTTOM LEFT QUADRANT1 & "R FOOT 9 BOTTOM "R QUADRANT4 ,!N DRAW #BEC ALL F\R %APES 9 EA* QUADRANT4 A#BDJ ,IF ! SP9N] /OPS ON ! TOP "R QUADRANT1 ! CALL WD 2 8"R H&0 &! "N (! %APE 9 : ! >R[ IS PO9T+4 ,BRL ! "N (! %APES & BODY "PS "U EA* "O = *N :O >E BL4 ,PHOTO ,DESCRIP;N3 ,"O * SITS ON ! FLOOR & SP9S ! TACTILE SP9N]4 ,TWO O!R *N PLAY ON ! ,TWI/] MAT4 ,DESCRIP;N ,! /UD5T :O IS ! SP9N] SP9S ! DIAL & CALLS \ ! -M&S4 ,= EXAMPLE1 8,"R FOOT ON ! SQU>E1 & LEFT H& ON ! TRIANGLE0 OR 8,LEFT FOOT ON ! />1 & "R H& ON ! CIRCLE40 ,ALL[ ! "PICIPANTS 63T9UE =A SET NUMB] ( SP9S OR =A SET "T4 ----------------------------------#BDA ,ADAPT,NS ,9/1D ( US+ GLITT]1 ! 9/RUCTOR MAY SEW DI6]5T %APES ( V>I\S COLORS1 TEXTURES1 & MAT]IALS ONTO ! %EET 9 R[S4 ,MAT]IAL S* Z CORDUROY1 SILK1 VELVET1 OR POLYE/] C 2 US$4 ,BRL ! SP9N] = "PICIPANTS :O >E BL4 ,USE OBJECT CUES 9 ! SP9N] = NON R1D]S4 A#BDA ,SIGN -M&S 6"PICIPANTS :O >E H>D ( HE>+ OR D1F4 ,USE PHYSICAL GUID.E = "PICIPANTS :O H LIMIT$ TACTILE ABIL;Y4 ,"PICIPANTS :O >E V PHYSIC,Y 4A#D C PLAY 9 _! *AIRS4 ,MAKE A SPECIAL ,TACTILE ,TWI/] %EET = !M1 & HANG X OV] A TA# OR *AIR4 ,MAKE ALL ! %APES CLOS] TGR & 9 "O PLACE1 S T "PICIPANTS ) LIMIT$ RANGE ( MO;N C T\* ALL ! %APES F _! *AIRS4 ,! 9/RUCTOR C AL 2 ! SP9N] = "PICIPANTS :O _C SP9 = !MVS4 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT ,BROCKPORT-,,SUNY ------------------------------#BDB-BDC ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ;,T-,BALL ,GOAL ,6IMPROVE SPORT SKILLS #BEE 7BASEBALL7 A#BDC ,OBJECTIVE ,/UD5TS SCORE PO9TS 0HITT+ A BALL (F A ;,T-/& & RUNN+ ! BASES4 ,EQUIP;T ;,T-/&1 ,WI6LE^R BALL1 & ,WI6LE BAT4 ,Y MAY PUT BELLS 9 ! ,WI6LE BALLS4 ,SETUP ,PLAY ON S(TBALL_/BASEBALL DIAMOND )A ;,T-/& ON HOME PLATE4 ,BLFOLD SI1S1 EA* REPRES5T+ EI A S+LE1 D\#1 TRIPLE1 OR HOME RUN4 ,DESCRIP;N ,EA* /UD5T ADJU/S ! ;,T-/& 6! DESIR$ HEIN$ IF ! /UD5T HITS T BALL 9 ! CORRESPOND+ >EA (! PLAY+ FIELD4 ,AF HITT+ ! BALL1 ! /UD5T RUNS #BDD ! DESIGNAT$ NUMB] ( BASES 6DEVELOP AN AW>E;S (! REL,N%IP (! F\R BASES 6! RESPECTIVE HIT4 ,A DEF5SIVE PLAY] RETRIEVES ! BALL & RETURNS X 6HOME PLATE =! NEXT BATT]'S TURN4 ,! BATT+ & FIELD+ T1MS *ANGE POSI;NS :5 ALL /UD5TS H BATT$4 ,ADAPT,NS ,KEEP ! NUMB] ( /UD5TS & T1MS SMALL 6ALL[ = M "PICIP,N4 ,USE A BEEP] BALL = /UD5TS :O >E BL4 ,ADJU/ ! SIZE (! S(TBALL OR BASEBALL DIAMOND 6FIT ! ABIL;Y LEVEL (! /UD5TS4 ,USE A "T LIMIT 9/1D (A C]TA9 NUMB] ( 9N+S4 ,CALL ! BATT] \ :5 A FIELD] /OPS A ROLL+ AUDI# BALL OR :5 ! FIELD]S P]=M "S TYPE ( COOP]ATIVE DRILL 2F ! RUNN] R1*ES ! BASE4 ,= EXAMPLE1 AF FIELD+ ! BALL1 ! DEF5D+ T1M MIE L9$ UP 9 A FIELD4 ,! SECOND P]SON PASSES A BALL 6! ?IRD P]SON 2T H] LEGS4 ,ASSIGN A SIE D1FBL OR H MULTIPLE 4ABILITIES 6LOCATE & PLACE ! BALL ON ! ;,T-/&1 HELP ! /UD5TS SW+ ! BAT1 LOCATE A BALL 9 ! FIELD1 & S =?4 ,9NOVATOR ,JOHN ,S*ROCK ,MISS\RI ,S*OOL =! ,BL ------------------------------#BDF-BDG ,,GAME ,CATEGORY3 ,RECRE,N ,T1M ,C"O ,CROQUET ,GOAL ,6IMPROVE SPORT SKILLS 7CROQUET7 ,OBJECTIVE A#BDG ,"PICIPANTS LE>N CROQUET SKILLS Z WELL Z T1M PLAY4 ,EQUIP;T ,A CROQUET SET1 L>GE C"O M>K]S1 & CUT ,HULA ,HOOPS ,SETUP ,! GAME IS SET UP L ! GAME ( CROQUET4 ,! TWO 5DS (! CUT ,HULA ,HOOPS >E PLAC$ 9 ! TOP ( EA* PAIR ( C"O M>K]S 6=M GIANT WICKETS_/>*ES4 ,DESCRIP;N ,"PICIPANTS "W Z A T1M & M/ ALT]NATE HITS4 ,!Y />T AT AN 5D /AKE & HIT ! CROQUET BALL T[>D TWO C"OS SET UP SIDE 0SIDE )A SMALL SPACE 2T !M4 ,"PICIPANTS :O >E BL MAY USE ! SIDE (! MALLET 9/1D (! 5D1 PROVID+ A L>G] >EA ) : 6HIT4 ,"PN]S MAY TAP ON ! C"OS OR CLAP 6DIRECT ! HITS = "PICIPANTS :O >E BL4 ,"PICIPANTS MAY AL WANT 6FEEL ! BALL1 !N WALK 6! C"O 6"U/& ! #BEI 4T.E 2T ! TWO4 B#BDG ----------------------------------#BDH ,"! C 2 Z _M Z F\R "PICIPANTS ON A T1M1 UTILIZ+ "O CROQUET MALLET & BALL P] T1M4 ,! T1MS Z WELL Z PLAY]S )9 ! T1MS TAKE TURNS4 ,REGUL> CROQUET RULES APPLY IF ANO!R P]SON'S BALL IS HIT4 ,>RANGE ! C"OS 9 ANY PATT]N T Y WI%4 ,! SETUP C 2 SIMPLIFI$ 6REDUCE PLAY+ "T4 ,! F/ T1M 6GET BACK 6! 5D /AKE 7OR C"O7 IS ! W9N]4 ,O!R OP;NS 9CLUDE -PETI;N OR ! USE ( SCOREC>DS 6NOTE ! NUMB] ( HITS X TAKES 6-PLETE ! C\RSE4 ,ADAPT,NS ,USE L>GE ORANGE FIELD M>K] C"OS4 ,X MAY HELP 6SPRAY ! CROQUET BALLS A B"R] COLOR4 ,A L>G] BALL S* Z A PLAYGR.D BALL OR VOLLEYBALL MAY 2 US$ 69CR1SE SU3ESS4 ,"PICIPANTS :O >E BL OR D1FBL MAY NE$ SIGN OR V]BAL CUES 6DIRECT !M 6_! BALL OR ! OPPON5T'S BALL4 ,"PICIPANTS ) LIMIT$ PHYSICAL ABIL;Y MAY NE$ ASSI/.E 6HOLD ! MALLET1 HIT ! BALL1 ETC4 A#BDH ,PHOTO ,DESCRIP;N3 ,TWO C"OS >E SET UP AB #C FEET A"P4 ,A ,HULA ,HOOP^R IS CUT &! 5DS PLAC$ 9 ! TOP ( EA* C"O 6MAKE A GIANT WICKET4 ,A /UD5T HITS A BALL )A MALLET "? ! GIANT WICKET4 ,! T1*] /&S NEXT 6! /UD5T4 ,9NOVATOR ,C&ACE ,REHMEI] ,NEBRASKA ,C5T] =! ,$UC,N ( ,*N :O >E ,BL OR ,VISU,Y ,IMPAIR$ ----------------------------------#BDI ,,GAME ,CATEGORY3 ,MI4LE_/,HI< ,S*OOL #AJ ,%OT ,GOAL ,6IMPROVE SPORT SKILLS 7BASKETBALL7 ,OBJECTIVE ,/UD5TS EXECUTE F\L %OTS US+ A TWO-H&$ "UH& %OT1 "O-H&$1 OR TWO-H&$ SET %OT4 #BFA ,EQUIP;T A#BDI ,H AVAILA# MATS1 BASKETBALLS1 BASKETS1 & BACKBO>DS ) S.D4 ,USE A DOORBELL2 ! ,,APH ,PORTA# ,S.D ,S\RCE1 ,SPORT ,EDI;N2 A POP C ) QU>T]S OR ROCKS 9SIDE ATTA*$ 6A ROPE1 OR USE A *'S CANE 6TAP ! RIM (! BASKET = AN AUDITORY CUE4 ,SETUP ,PLACE ! MATS 9 FRONT (! BASKETS4 ,A %ORT 5D ( EA* MAT IS ON ! F\L L9E OR CLOS]4 ,DESCRIP;N ,A /UD5T FACES ! BASKETBALL HOOP ) HEELS AG/ ! FRONT $GE (! MAT4 ,HE OR %E %OOTS A S]IES ( #AJ 3SECUTIVE %OTS2 EA* /UD5T KEEPS TRACK ( 8 OR H] SCORE1 UTILIZ+ ! FOLL[+ SCOR+ SY/EM3 ----------------------------------#BEJ ,"O PO9T IF BALL HITS ! BACKBO>D ,TWO PO9TS IF BALL HITS ! RIM ,?REE PO9TS IF BALL GOES 9 BASKET A#BEJ ,/UD5TS *ALL5GE !MVS 0ATTEMPT+ 6EXCE$ _! PREVI\S BE/ SCORE4 ,ADAPT,NS ,USE A LI!R AWAY DEP5D+ ^U ABIL;Y4 ,H AVAILA# ADJU/A# BASKETS T C 2 L[]$ = PUPILS UNA# 6R1* A /&>D BASKETBALL HOOP4 ,PROVIDE ASSI/.E Z NE$$ 6/UD5TS :O H MULTIPLE 4ABILITIES OR >E D1FBL 9 ORD] = !M 6SU3ESS;LLY EXECUTE F\L %OTS1 KEEP SCORE1 ETC4 ,USE TRA9$ PE] TUTORS 6GIVE AUDITORY FE$BACK AB ! PREVI\S %OT IF X 0 TOO %ORT1 OR LEFT OR "R (! BASKET4 #BFC ,9NOVATOR B#BEJ ,L9DA ,G+]Y 7RETIR$7 3TRIBUT$ ! GAME1 ?\< ! TRUE 9NOVATOR IS UN"KN4 ,MI*IGAN ,S*OOL =! ,BL ----------------------------------#BEA ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,?R[ & ,SE>* ,GOAL ,6IMPROVE FUNDA;TAL MOTOR PATT]NS & SKILLS & SPORT SKILLS ,OBJECTIVE ,/UD5TS ?R[ B1NBAGS AT A T>GET US+ ! "O-H&$ "UH& ?R[4 ,EQUIP;T ,MAT1 B1NBAGS2 T>GET OBJECTS S* Z PIE T9S1 BELLS1 W9D *IMES1 OR T9 CANS ,SETUP ,HANG T>GET OBJECTS F OLD V5ETIAN BLS1 OV]H1D LA4]S1 /ALL B>S1 ETC4 ,PLACE A MAT #E-AJ FEET F ! HANG+ OBJECTS4 A#BEA ,DESCRIP;N ,/UD5TS SQU>E _! HEELS 6! MAT = ALIGN;T4 ,GIVE EA* /UD5T #AJ B1NBAGS2 /UD5TS ?R[ ! B1NBAGS AT ! HANG+ OBJECTS1 US+ ! "UH& ?R[4 ,! B1NBAGS HITT+ ! OBJECTS W GIVE AUDITORY FE$BACK4 ,AF ALL /UD5TS H TAK5 _! TURN1 /UD5TS LOCATE ! B1NBAGS 0SWEEP+ _! ----------------------------------#BEB H&S SL[LY ACR ! FLOOR "U ! T>GET OBJECTS4 ,:5 ALL BAGS H BE5 COLLECT$1 REP1T ! ACTIV;Y4 ,PHOTO ,DESCRIP;N3 ,A "Y GIRL /&S A %ORT 4T.E 9 FRONT (A L9E ( PLA/IC SODA BOTTLES T >E SUSP5D$ F A WALL-M.T$ COAT RACK4 ,%E ?R[S A B1NBAG AT ! BOTTLES4 ,ADAPT,NS ,DECR1SE OR 9CR1SE ! 4T.E 2T ! MAT &! OBJECTS4 ,>RANGE T>GETS F L[ 6HI<4 #BFE ,V>Y ! ?R[3 TWO-H&$ "UH& ?R[1 A#BEB *E/ PASS1 B\NCE PASS1 ETC4 ,ATTA* A FLA%LIGET 6PROVIDE A DIREC;NAL CUE = /UD5TS ) L[ VI.N4 ,= /UD5TS :O >E D1FBL1 USE SIGN LANGUAGE 6-MUNICATE RULES & SU3ESSES4 ,PROVIDE PHYSICAL ASSI/.E Z NE$$ = /UD5TS HAV+ DI6ICULTY EXECUT+ A ?R[ --= EXAMPLE1 0MODIFY+ ! ?R[+ PATT]N4 ,9NOVATOR ,L9DA ,G+]Y 7RETIR$7 ,MI*IGAN ,S*OOL =! ,BL ----------------------------------#BEC ,,GAME ,CATEGORY3 ,AQUATICS ,"UWAT] ,TAG ,GOAL ,6IMPROVE SUBM].N ADJU/;T1 BR1? 3TROL1 SWIMM+ SKILL1 SPE$1 & C>DIOVASCUL> & MUSCUL> 5DUR.E ,OBJECTIVE ,/UD5TS VOLUNT>ILY SUBM]GE -PLETELY1 HOLD+ _! BR1? & BL[+ BUB#S4 A#BEC ,EQUIP;T ,N"O ,SETUP ,POOL ) DEP? LEVEL APPROPRIATE 6SWIMM+ ABIL;Y ( "PICIPANTS ,DESCRIP;N ,"O P]SON IS 8X40 ,ALL O!RS TRY 6AVOID 2+ TA7$ BY 8X0 & ?US 2COM+ 8X0 0DUCK+ "UWAT] :5 8X0 -ES CLOSE 6!M4 ,A P]SON _C 2 TA7$ BY 8X0 IF HE OR %E DUCKS "UWAT] 2F 2+ TA7$4 ----------------------------------#BED ,ADAPT,NS ,A PLAY] :O DUCKS "UWAT] B -ES "R BACK UP C 2 TA7$4 8,X0 C.TS 6FIVE1 & IF ! P]SON DOES N -E UP1 8X0 M/ MOVE ON 6TRY 6CAT* ANO!R4 ,MAKE ! BOTTOM (! POOL 8SAFE40 ,"PICIPANTS :O >E T\*+ ! BOTTOM )A H& _C 2 TA7$4 ,*ANGE ! RULES = /UD5TS :O H #BFG LIMIT$ BR1? 3TROL ABILITIES A#BED --= EXAMPLE1 SUBM]GE 6M\?1 NOSE1 OR EYES4 8,X0 C R+ A BELL 6AL]T O!R PLAY]S ( 8 OR H] LOC,N4 ,9 TURN1 ! O!RS C 2 REQUIR$ 6REGUL>LY CALL 8X'S0 "N 9 ORD] 6KEEP 8X0 AW>E ( _! LOC,NS4 ,9NOVATOR ,SUE ,GROSSE ,MILWAUKEE ,HI< ,S*OOL (! ,>TS ----------------------------------#BEE ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,:ACKY ,YOGA ,W>RIORS ,GOAL ,6IMPROVE FLEXIBIL;Y1 BAL.E1 & /R5G? ,OBJECTIVE ,/UD5TS HOLD DI6]5T YOGA POSES T RESEM# ^? (A /R;G & P[];L W>RIOR4 ,EA* POSE W 2 9DIVIDU,Y MODIFI$ 6MEET ! NE$S ( EA* P]SON4 ,EQUIP;T A#BEE ,S(T SURFACE 7YOGA MATS1 FOLD+ GYM MATS1 WRE/L+ MATS1 C>PET$ SURFACE1 C>PET SQU>ES7 ,SETUP ,SET UP ! SPACE S T EA* /UD5T HAS 5 ROOM 6MOVE FREELY )\T GETT+ 96ANO!R /UD5T'S P]SONAL SPACE4 ,DESCRIP;N ,/UD5TS FOLL[ ! 9/RUCTOR Z %E_/HE DESCRIBES DI6]5T YOGA POSES T RELATE 6A W>RIOR4 #A4 ,W>RIOR ,I--,F A /&+ POSI;N1 /EP BACK ) YR LEFT FOOT4 ,TURN YR LEFT FOOT S T ! TOES >E PO9T+ SLID & YR HEEL IS FLAT ----------------------------------#BEF ON ! FLOOR4 ,YR "R TOES %D FACE /RAID4 ,2G9 6B5D YR "R KNEE S T YR LEG -ES 96A #IJ-DEGREE ANGLE4 ,MAKE SURE YR KNEE IS DIRECTLY OV] YR ANKLE4 ,S9K YR HIPS T[>DS #BFI ! FLOOR KEEP+ YR LEFT KNEE A#BEF /RAID4 ,GL.E UP 6! SKY & HOLD ? POSE = #E SECONDS4 ,REP1T ON O!R SIDE4 .,V>I,N3 ,/UD5T PLACES ! BACK KNEE ON ! FLOOR 6HELP ) BAL.E4 #B4 ,W>RIOR ,,II--,F ,W>RIOR ,I POSE1 ROTATE YR TORSO #IJ DEGREES T[>DS ! BACK LEG4 ,DRAW YR >MS /RAIE P>ALLEL 6! FLOOR4 ,MAKE SURE YR FRONT KNEE IS B5T T[>DS ! #IJ-DEGREE ANGLE & YR BACK KNEE IS /RAIM'S F+]TIPS & HOLD = #E SECONDS !N REP1T ON O!R SIDE4 .,V>I,N3 ,/UD5T PLACES ! BACK KNEE ON ! FLOOR4 ,IF ! >MS 2G9 6TIRE1 9DIVIDUALS C PLACE _! H&S ON _! HIPS4 #C4 ,REV]SE ,W>RIOR--,F ,W>RIOR ,,II POSE1 PLACE YR BACK H& ONTO YR BACK ?I<4 ,DRAW YR FRONT >M UP T[>DS ! SKY4 ,Z Y DRAW YR >M T[>D ! SKY1 ? ALL[S YR BACK 6SLI*4 ,RAISE YR GL.E UP 6! SKY4 ,REMEMB] 6KEEP YR FRONT KNEE B5T & BACK LEG B#BEF /RAII,NS3 #A7 ,/UD5T PLACES ! BACK KNEE ON ! GR.D4 #B7 ,/UD5T MAY HOLD ! POSE 9 A /RAIRIOR--,F ,W>RIOR ,,II POSE1 PLACE YR BACK KNEE ON ! GR.D ) YR FRONT KNEE 9 A #IJ-DEGREE ANGLE4 ,PRESS YR PALMS TGR 9 FRONT ( YR *E/1 L PRAY+4 ,TWI/+ F YR TORSO1 PLACE YR LEFT ELB[ ONTO YR "R ?I< & DRAW YR "R ELB[ T[>DS ! SKY4 ,GL.E 6! SKY & HOLD = #E SECONDS2 REP1T ON O!R SIDE4 .,V>I,N3 ,/UD5T KEEPS BACK KNEE (F ! GR.D )A /RAIRIOR ,,III--,F ,W>RIOR ,I POSE1 9DIVIDUALS %IFT _! WEIALLEL 6! GR.D4 ,>MS DRAW \ 9 FRONT (! 9DIVIDUAL ) PALMS FAC+ 9W>D4 ,EYES GL.E =W>D F9D+ "S?+ 6SPOT 6HELP ) BAL.E4 ,HOLD = #E SECONDS !N REP1T ON O!R SIDE4 .,V>I,NS3 #A7 ,/UD5T KEEPS HIS_/H] TOES ON ! GR.D UNTIL HE_/%E FEELS M SECURELY BAL.ED1 !N HE_/%E GRADU,Y LIFTS ! LEG HI<] & HI<] UNTIL 9 FULL POSE POSI;N4 #B7 ,/UD5TS PLACE _! H&S ON ! FLOOR = SUPPORT ----------------------------------#BEH ) _! LEG (F ! FLOOR4 #C7 ,/UD5TS PLACE _! H&S ON A BLOCK1 AN AEROBIC /EP1 OR A WALL = SUPPORT ) _! LEG (F ! FLOOR4 ,TRANSI;N+ F "O POSE 6ANO!R ,AF EA* POSE1 PLACE ! H&S ON ! FLOOR ON EA* SIDE (! FRONT FOOT4 ,DRAW ! FRONT FOOT BACK 6MEET ! BACK FOOT4 ,PU% YR BOTTOM UP 6! SKY :ILE Y PU% "? YR %\LD]S1 /RAIMS4 ,KNEES H A A#BEH SLIRIOR POSE1 /EP A FOOT 2T YR H&S & RAISE 96! NEXT POSE4 ,PHOTO ,DESCRIP;N3 ,A GR\P ( TE5S 9 A PHYSICAL $UC,N CLASS PRACTICES ! ,W>RIOR ,I POSE4 ,ADAPT,NS ,USE TACTILE POSE C>DS4 ,PHYSICAL GUID.E F 9/RUCTOR ) V]BAL 9/RUC;NS ,TACTILE MODEL+ 09/RUCTOR ,USE 9T]PRET]S = 9DIVIDUALS ) D1FBL;S4 ,USE PE] TUTORS :O "W #A 6#A ) /UD5T7S74 ,9NOVATOR ,HALEY ,S*$L9 ,WE/ ,IRONDEQUOIT ,S*OOL ,4TRICT #BGC ,,GAME ,CATEGORY3 #BEI ,AQUATICS ,WAT] ,BASEBALL ,GOAL ,6IMPROVE ! SIDE>M /RIKE1 WAT] RUNN+1 "UWAT] SWIMM+1 GAME SKILLS1 & MUSCUL> & C>DIORESPIRATORY 5DUR.E ,OBJECTIVE ,A /UD5T ON (F5SE 7BATT]7 SIDE>M /RIKES A BALL & SWIMS "UWAT] 6A PREDET]M9$ SPOT 2F RETURN+ 6HOME BASE4 ,AT ! SAME "T1 A /UD5T ON DEF5SE LOCATES ! BALL & TRIES 6SWIM ) X 6HOME BASE & BACK 6! DEF5SIVE WALL 2F ! BATT] R1*ES HOME4 ,EQUIP;T ,"O OR TWO C"OS1 A B1* BALL 3TA9+ BELLS1 & TWO SPOONS ,SETUP ,! FOLL[+ DIAGRAM %[S ! ,SETUP4 ,DIAGRAM ,DESCRIP;N3 ,! #BFJ ILLU/R,N %[S T ALL PLAY]S & EQUIP;T >E 9 ! WAT]4 ,AT ! %ALL[ 5D (! POOL "! >E SIX DEF5SE PLAY]S /&+ 9 TWO R[S ( ?REE ) _! BACKS 6! L5G? 7L;G SIDE7 (! POOL2 _! LEFT >MS >E 6! %ALL[ 5D WALL4 ,! BATT] /&S AT HOME PLATE1 FAC+ ! DEF5SE PLAY]S &) 8 BACK 6! OPPOSITE L;G SIDE (! POOL Z ! DEF5SE PLAY]S4 ,! DEF5SE PLAY]S &! BATT] FACE EA* O!R4 ,9 ! C5T]1 NEXT 6! %ALL[ 5D WALL1 A C"O FLOATS2 X IS ! SAME 4T.E F ! BATT] Z X IS F ! DEF5SE PLAY]S4 ,A B1* BALL IS 9 FRONT (! BATT]4 ,DESCRIP;N ,"O PLAY] /RIKES A B1* BALL 3TA9+ BELLS F "O SIDE (! POOL 6! O!R1 ": ! DEF5SE WAITS4 ,! /RIK] !N SWIMS "UWAT] 6! O!R SIDE 7OR 6A C"O "UWAT] ": A GUIDE IS /RIK+ TWO SPOONS TGR7 & !N BACK HOME4 ,! DEF5SE PLAY] :O RETRIEVES ! BALL SWIMS ) X #BGE 6HOME PLATE & !N BACK 6! A#BFJ DEF5SIVE WALL4 ,IF ! BASE RUNN] GETS BACK 6HOME PLATE 2F ! DEF5D] R1*ES ! DEF5SIVE WALL1 HE OR %E E>NS A PO9T = 8 OR H] T1M4 ,ROTATE DEF5SIVE POSI;N+ IF "O PLAY] DOM9ATES1 OR MAKE A RULE T A DEF5SIVE PLAY] _C T\* ! BALL TWICE 9 A R[4 ,MEMB]S (! DEF5SIVE T1M %D HELP ) ORI5T,N 0CALL+ _! T1MMATE'S "N4 ,A HELP] ) SPOONS %D ORI5T ! BASE RUNN] 7I4E41 HITT]7 T[>D HOME PLATE4 ,EA* MEMB] (! (F5SE GETS A TURN 2F SWIT*+ SIDES4 ----------------------------------#BFA ,ADAPT,NS ,NONSWIMM]S C RUN1 OR PA4LE )A FLOT,N DEVICE1 6! S.D ( SPOONS OR CLAPP+4 ,9DIVIDUALS ) MULTIPLE 4ABILITIES MAY USE HELP]S = GUID.E OR = SUPPORT ON (F5SE & DEF5SE4 ,9 ORD] 69CLUDE ALL DEF5SIVE PLAY]S1 *ANGE ! RULES S T R ?AN A S+LE DEF5SIVE PLAY] HAV+ 6SWIM ACR ! POOL & BACK1 ! BALL M/ 2 PASS$ >.D ! 5TIRE DEF5SE T1M2 EA* P]SON RCVG ! BALL M/ P]=M A PREDET]M9$ A#BFA TASK 7E4G41 JUMP FIVE "TS1 BOB ?REE "TS1 FLOAT ON 8 OR H] BACK = #E SECONDS7 2F PASS+ X ON 6! NEXT P]SON4 ,! LA/ PLAY] 6RCV ! BALL GIVES X BACK 6! PLAY] :O ORIG9,Y GOT ! BALL F (F5SE1 &! BALL IS 3SID]$ 6BE HOME AT T PO9T4 ,6KEEP 9T]E/ HI<1 H A SIM /ROKES1 T1M"W1 & MUSCUL> & C>DIORESPIRATORY 5DUR.E #BGG ,OBJECTIVE A#BFC ,/UD5TS KICK A BALL H>D 5 6MAKE ! BALL PASS ! O!R T1M'S L9E ( PLAY]S & SCORE4 ,ALL /UD5TS MAY "PICIPATE 9 ? GAME4 ,EQUIP;T ,A PLAYGR.D BALL OR B1* BALL ,SETUP ,/UD5TS =M TWO L9ES 9 ! POOL FAC+ EA* O!R #H-AJ FEET A"P4 ,! BALL IS PLAC$ 9 ! C5T] (! TWO L9ES4 ,! L9E =M,N MAY 2 9 ! %ALL[ OR DEEP 5D DEP5D+ ^U ! SKILL LEVEL1 5DUR.E1 & 3FID;E (! /UD5TS4 ,DESCRIP;N ,/UD5TS FLOAT PR"O OR SUP9E4 ,ON ! SIGNAL 8,G10 ! /UD5TS KICK Z H>D Z !Y C & TRY 6MAKE ! BALL G PA/ ! O!R T1M4 ,"O PO9T IS SCOR$ EA* "T ! BALL PASSES ! O!R T1M4 ,": NEC1 ----------------------------------#BFD /UD5TS MAY USE A FLOT,N DEVICE OR PHYSICAL ASSI/.E =! GAME4 A#BFD ,PHOTO ,DESCRIP;N3 ,! PHOTO %[S TWO R[S ( SWIMM]S )A B1* BALL 9 2T !M4 ,! SWIMM]S SPLA% ! WAT] 6MAKE BIG WAVES T MOVE ! BALL4 ,ADAPT,NS ,! SAME GAME C 2 PLAY$ ON L& 9 ! GYM4 ,! BALL M/ /AY ON ! GR.D1 & PO9TS >E SCOR$ 9 ! SAME MANN]4 ,? IS A BIG HIT ) ELE;T>Y /UD5TS6 ,! SAME GAME MAY 2 PLAY$ PR"O US+ >M /ROKES4 ,! GAME C 2 PLAY$ "O-ON-"O4 ,! 9/RUCTOR MAY DESCRIBE ! POSI;N (! BALL 69CR1SE AW>E;S & EXCITE;T = /UD5TS :O >E BL4 ,! 9/RUCTOR MAY USE M ?AN "O BALL4 ,9NOVATOR ,LAUR5 ,LIEB]MAN ,! ,COLLEGE AT ,BROCKPORT-,,SUNY #BGI ,,GAME ,CATEGORY3 #BFE ,AQUATICS ,! ,W1!R ,GAME ,GOAL ,6IMPROVE WAT] ORI5T,N1 BR1? 3TROL1 4T+UI%+ W1!R1 SOCIALIZ,N1 LI/5+1 & FOLL[+ DIREC;NS ,OBJECTIVE ,/UD5TS FOLL[ -M&S 6P]=M V>I\S SKILLS 9 AN AQUATICS SETT+4 ,EQUIP;T ,N"O ,SETUP ,/UD5TS >E SPR1D \ 9 ! %ALL[ 5D (! POOL EI 9 A CIRCLE OR SCATT]$ S "! IS 5 SPACE 2T !M 6MOVE FREELY4 ,DESCRIP;N ,EI ! T1*] OR "O (! /UD5TS IS ! 8W1!RP]SON10 :O GIVES /UD5TS ! FOLL[+ -M&S 6P]=M3 A#BFE ,SUN%9E--PLACE BO? >MS OV]H1D RESEMBL+ A CIRCLE4 ,PHOTO ,DESCRIP;N3 ,F\R "Y *N >E 9 ! POOL ) AN ADULT NEXT 6EA* "O4 ,! *N HOLD _! H&S OV] _! H1DS1 =M+ A CIRCLE 6REPRES5T ! SUN4 ----------------------------------#BFF ,RA9--SPLA% WAT] UP ) YR H&S4 ,TORNADO--PLACE >MS \ 6! SIDE SPLA%+1 & SP9 YR BODY 9 A CIRCLE4 ,?"U--G "UWAT] & BL[ L>GE BUB#S1 MAK+ S.DS L ?"U4 ,SN[--SPLA% QUIETLY & G5TLY4 ,W9DY--PUT FACE 9 ! WAT] & BL[ BUB#S4 ,ADAPT,NS ,/UD5TS MAKE UP _! [N W1!R 3DI;NS4 ,/UD5TS :O >E D1FBL W NE$ "S"O 6EXPLA9 ! GAME1 -MUNICATE -M&S1 & S =?4 ,LET /UD5TS USE _! IMAG9,N :5 ACT+ \ W1!R4 ,*ANGE ! 8W1!RP]SON0 FREQU5TLY4 ,PROVIDE ASSI/.E 6/UD5TS :O H DI6ICULTY DEMON/RAT+ MOVE;TS4 #BHA ,9NOVATOR A#BFF ,L9DA ,WE2]T ,BALTIMORE ,C.TY ,PUBLIC ,S*OOLS ----------------------------------#BFG ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,YR ,FIT;S IS 9 ! ,C>DS ,GOAL ,69CR1SE C>DIORESPIRATORY 5DUR.E1 FLEXIBIL;Y1 & MUSCUL> /R5G? & 5DUR.E ,OBJECTIVE ,/UD5TS R1D ! C>DS D1LT 6!M AT ! 2G9N+ (! 8W>M-UP0 P]IOD & CORRECTLY EXECUTE ! CORRESPOND+ EX]CISES NOT$ ON ! *>T4 ,EQUIP;T ,A DECK ( C>DS 7REGUL> & BRL71 A *>T 7L>GE PR9T & BRL7 NOT+ ! EX]CISE_/ACTIV;Y = EA* C>D1 MATS1 JUMP ROPES1 C>PET SQU>ES1 A CLIMB+ ROPE1 & WEIEA4 ,DESCRIP;N ,? IS A FUN W>M-UP ACTIV;Y4 ,/UD5TS RCV FIVE PLAY+ C>DS :5 5T]+ ! GYM4 ,! /UD5TS M/ LOOK AT _! C>DS & 3SULT ! EX]CISE_/ACTIV;Y *>T 7OR H A /AFF MEMB] D X = !M7 6F9D \ :AT CORRESPOND+ EX]CISES OR ACTIVITIES !Y ----------------------------------#BFH M/ D &! CORRECT NUMB] ( REPETI;NS AT EA* /,N4 ,^! /,NS 7& *>T7 MAY 2 *ANG$ 6REFLECT ! /UD5TS' SKILLS4 ,/,NS MAY EMPHASIZE 8FIT;S0 &1 = EXAMPLE1 H ! FOLL[+ ACTIVITIES_/EX]CISES3 ,ACE EQUALS JOG F\R LAPS >.D ! GYM4 ,K+ EQUALS #BJ SIT-UPS4 ,QUE5 EQUALS #BE JUMP+ JACKS4 ,JACK EQUALS #AJ JUMPS US+ A WEIPET SQU>E TWO "TS ACR ! GYM FLOOR4 #BHC ,HE>TS NUMB]$ #AJ & "U EQUALS A#BFH ! /UD5T M/ JUMP ROPE ! NUMB] ON ! C>D MULTIPLI$ 0XF 7I4E41 EITS EQUALS #H "TS #H EQUALS #FD JUMPS74 ,SPADES NUMB]$ #AJ & "U EQUALS ! /UD5T M/ P]=M ! SAME NUMB] ( REPETI;NS ( PU%-UPS Z ! NUMB] ON ! C>D4 ,DIAMONDS NUMB]$ #AJ & "U EQUALS ! /UD5T M/ P]=M ! SAME NUMB] ( REPETI;NS ( LEG LIFTS ON ! WEID4 ----------------------------------#BFI ,CLUBS NUMB]$ #AJ & "U EQUALS ! NUMB] ( "TS A /UD5T M/ HANG ON A CLIMB+ ROPE = #AE C.TS EA* "T4 ,ADAPT,NS ,3/RUCT A BRL OR L>GE-PR9T MA/] *>T ILLU/RAT+ ! M1N+ ( EA* PLAY+ C>D4 ,USE BRL PLAY+ C>DS4 ,USE A SIEA :5 REP1T+ ? W>M-UP ACTIV;Y4 ,ADAPT,NS %D 2 MADE ON ! *>T = A#BFI /UD5TS :O H MULTIPLE 4ABILITIES4 7,EA* /,N CD H ?REE OR F\R OP;NS47 ,PROVIDE AN 9T]PRET] = /UD5TS :O >E D1F OR D1FBL 6-MUNICATE :AT EX]CISE OR ACTIV;Y IS S*$UL$ =! NEXT /,N &_/OR ! NUMB] ( REPETI;NS4 ,AN AIDE1 VOLUNTE]1 OR PE] TUTOR C ASSI/ ! /UD5TS :O >E D1FBL 69CR1SE _! "U/&+ (! MOVE;T F /,N 6/,N1 ACTIVITIES1 NUMB] ( REPETI;NS1 ETC4 ----------------------------------#BGJ ,9NOVATOR ,C&ACE ,REHMEI] ,NEBRASKA ,C5T] =! ,$UC,N ( ,*N :O >E ,BL OR ,VISU,Y ,IMPAIR$ ----------------------------------#BGA ,,GAME ,CATEGORY3 ,ELE;T>Y_/,MI4LE ,S*OOL ,Z"O ,VOLLEYBALL ,GOAL ,6IMPROVE SPORT SKILLS 7VOLLEYBALL7 & MUSCUL> 5DUR.E #BHE ,OBJECTIVE A#BGA ,/UD5TS S]VE A VOLLEYBALL F A PREDET]M9$ 4T.E 96A DESIGNAT$ >EA ON ! OPPOSITE SIDE (! C\RT4 ,EQUIP;T ,VOLLEYBALL C\RT1 VOLLEYBALL NET1 OV]SIZ$ TRA9] VOLLEYBALLS1 & FLOOR M>K+ TAPE ,SETUP ,SET UP ! VOLLEYBALL NET4 ,M>K ?REE OR M S]V+ >1S Z WELL Z ?REE S]V+ L9ES 7SEE DIAGRAM74 ,! 4T.E %D REFLECT /UD5TS' ABILITIES4 ,DIAGRAM ,DESCRIP;N3 ,! ILLU/R,N %[S ! 2G9N+ SCOR+ DIAGRAM4 ,A NET IS POSI;N$ HORIZONT,Y4 ,2L ! NET >E ?REE S]V+ L9ES4 ,S]V+ L9E _?#A IS CLOSE/ 6! NET1 _?#B IS 2L _?#A1 & _?#C IS F>!/ F ! NET4 ,ABV ! NET IS A BOX DIVID$ 96?REE EQUAL HORIZONTAL SEC;NS2 ! SEC;N CLOSE/ 6! NET IS M>K$ #A PO9T1 ! MI4LE SEC;N IS M>K$ #B PO9TS1 &! SEC;N F>!/ F ! NET IS M>K$ #C B#BGA PO9TS4 ,DIAGRAM ,DESCRIP;N3 ,! ILLU/R,N %[S A HI<]-SKILL$ SCOR+ DIAGRAM4 ,A NET IS POSI;N$ HORIZONT,Y4 ,2L ! NET >E ?REE S]V+ L9ES4 ,S]V+ L9E _?#A IS CLOSE/ 6! NET1 _?#B IS 2L _?#A1 & _?#C IS F>!/ F ! NET4 ,ABV ! NET IS A BOX DIVID$ 96?REE EQUAL HORIZONTAL SEC;NS2 ! SEC;N CLOSE/ 6! NET IS M>K$ #A PO9T &! MI4LE SEC;N IS M>K$ #B PO9TS4 ,! SEC;N F>!/ F ! NET IS DIVID$ 96?REE EQUAL SEC;NS2 ! SEC;N ON ! LEFT IS M>K$ #D PO9TS1 ! MI4LE SEC;N IS M>K$ #C PO9TS1 &! SEC;N ON ! "R IS M>K$ #E PO9TS4 ,DESCRIP;N ,9 ORD] 6MAKE ! ACTIV;Y M (A GAME SITU,N1 PO9TS >E ASSIGN$ 6DESIGNAT$ >1S (! C\RT 7REF] 6DIAGRAM74 ,/UD5TS S]VE F 2H ANY (! ?REE S]V+ L9ES4 ,ONCE !Y SELECT A S]V+ L9E1 FIVE S]VES M/ 2 MADE F ? >EA4 ,9 ! NEXT #BHG R.D1 !Y MAY SELECT A DI6]5T #BGB S]V+ L9E4 ,GAMES 3SI/ ( Z _M R.DS Z ! CLASS P]IOD ALL[S4 ,T\RNA;TS C 2 3DUCT$ &! /&+S C>RI$ OV] 6! NEXT "D4 ,/UD5TS MAY -PETE 9DIVIDU,Y OR Z MEMB]S (A T1M4 ,/UD5TS C "W ON MA? SKILLS 0A4+ UP _! PO9TS E>N$ EA* GAME4 ----------------------------------#BGC ,ADAPT,NS ,MAKE S]V+ L9ES TACTILE 0TAP+ CORD 6! FLOOR4 ,/UD5TS USE EI B"R YELL[ OV]SIZ$ 8TRA9]0 VOLLEYBALLS OR REGUL,N VOLLEYBALLS4 7,/UD5TS SELECT ! SIZE BALL !Y WANT 6USE47 ,USE VOICE OR CLAPP+ Z DIREC;NAL PROMPTS 6SPECIFIC >1S = /UD5TS :O >E TOT,Y BL4 ,V>I\S LEVELS ( ASSI/.E MAY 2 9CORPORAT$ 6T1* /UD5TS ! S]V+ MO;N4 ,= EXAMPLE1 /UD5TS :O H DI6ICULTY EXECUT+ ! SKILL MAY 2 PHYSIC,Y ASSI/$ "? ! TASK2 OR /UD5TS A# 6P]=M ! SKILL1 YET LIMIT$ 9 COGNITIVE ABILITIES1 MAY 2 GIV5 A #BGD TACTILE SIGNAL 7I4E41 TAP ON ! ELB[ 6S]VE74 ,9NOVATOR ,C&ACE ,REHMEI] ,NEBRASKA ,C5T] =! ,$UC,N ( ,*N :O >E ,BL OR ,VISU,Y ,IMPAIR$ #BHI ,APP5DIX ;,A #BGE ,CLASSIFIC,NS ( ,BL;S & ,D1F;S ,/UD5TS :O >E LABEL$ BL1 D1F1 H>D ( HE>+1 VISU,Y IMPAIR$1 & S =? ALL H A WIDE RANGE ( S5SORY ABILITIES4 ,9 ORD] 6DET]M9E ! APPROPRIATE ADAPT,NS & T1*+ /RATEGIES1 X IS IMPORTANT 6"K ! AM.T ( HE>+ & VI.N A /UD5T POSSESSES4 ,! FOLL[+ TWO *>TS W AID 9 "U/&+ ! LABELS 9 A /UD5T'S FILE4 ,CLASSIFIC,NS ( ,BL;S ,VISUAL H&ICAPS >E DEF9$ 9 T]MS ( VISUAL ACU;Y Z M1SUR$ 0A ,SNELL5 *>T4 ,! L9ES ( PROGRESSIVELY SMALL] LRS >E R1D 0A P]SON SITT+ OR /&+ AT A 4T.E ( #BJ FEET F ! *>T4 ,%>P;S OR CLE>;S ( VI.N IS DESIGNAT$ Z A NUM]ICAL RATIO4 ,"O (! FOLL[+ CLASSIFIC,NS MAY APPE> ON A /UD5T'S S*OOL RECORD3 ----------------------------------#BGF #BJ_/BJJ--.LEGAL .BL;S4 ,! ABIL;Y 6SEE AT #BJ FEET :AT ! NORMAL EYE A#BGF C SEE AT #BJJ FEET4 ,? CLASSIFIC,N MAKES ! /UD5T ELIGI# 6RCV ASSI/.E "U /ATE & F$]AL PROGRAMS4 #E_/BJJ 6#AJ_/BJJ--.TRAVEL .VI.N4 ,! ABIL;Y 6SEE AT #E 6#AJ FEET :AT P]SONS ) NORMAL VI.N SEE AT #BJJ FEET4 #C_/BJJ 6#E_/BJJ--.MO;N .P]CEP;N4 ,! ABIL;Y 6SEE AT #C 6#E FEET :AT P]SONS ) NORMAL VI.N SEE AT #BJJ FEET4 ,? ABIL;Y IS LIMIT$ ALM 5TIRELY 6MO;N4 ,LESS ?AN #C_/BJJ--.LIK$ OR MOD]ATE2 #EE-FI2 ,"U/&+ L\D OR %\T$ SPEE* AT CLOSE RANGE2 GR\P 4CUS.N ,SEV]E2 #GJ-HI2 ,"U/&+ SPEE* AT A CLOSE RANGE1 EV5 :5 AMPLIFI$ ,PROF.D2 #IJ PLUS2 ,HE>+ MO/ S.DS1 9CLUD+ TELEPH"O R+S & MUSICAL 9/RU;TS ,APP5DIX ;,B #BGH-BGI ,TIPS = ,T1*+ ,/UD5TS :O >E ,VISU,Y ,IMPAIR$ #A4 ..,TR1T ! * Z "P (! .CLASS4 ,! SAME 4CIPL9>Y RULES %D APPLY 6"EY"O4 ,MAKE EXCEP;NS ONLY :5 NEC1 J Z Y WD = ANY O!R *4 #B4 ..,SP1K NATUR,Y :5 Y .TALK4 ,DON'T 2 AFRAID 6USE ^WS T REF] 6SEE+4 ,H["E1 ! ^WS 8"H0 & 8"!0 >E TOO G5]AL = DESCRIPTIVE USE4 ,2 SPECIFIC1 & LABEL OBJECTS T GIVE DIREC;N & LOC,N4 #C4 ..,GE/URES >E N ALW .5\<4 ,9 A GR\P SETT+1 CALL ! * 0"N :5 Y WANT A RESPONSE F HM OR H]4 #D4 ..,USE S.D 6HELP ! .*4 ,YR VOICE L1DS & DIRECTS A VISU,Y IMPAIR$ * )9 ! 5VIRON;T4 ,GET ! *'S ATT5;N 2F GIV+ 9/RUC;NS4 ,A MOV+ SP1K] 3FUSES A *4 ----------------------------------#BHJ ,DESCRIBE ) CLE> DIREC;NS & 9 #BIC A NORMAL SP1K+ VOICE ": Y >E A#BHJ & H[ ! * C R1* Y4 #E4 ..,HELP MAKE ! S.D 5VIRON;T M1N+;L =! VISU,Y IMPAIR$ .*4 ,ELIM9ATE 3FUS+ OR 3FLICT+ S.DS4 ,! SORT+ ( S.DS IS A DI6ICULT SKILL : TAKES "T1 EXP]I;E1 & EXPLAN,N 6DEVELOP4 #F4 ..,EXPLA9 :AT IS HAPP5+ >.D ! .*4 ,%[ F ": S.DS & SMELLS >E -+4 ,Z ! * EXPLORES1 DESCRIBE "EY?+ ) V>IETY1 QUAL;Y1 & RI*;S4 #G4 ..,ORI5T ! * 6! CLASSROOM & EQUIP;T 9 ! .GYM4 ,LET ! * "K IF Y H *ANG$ ! ROOM >.D4 ,9DEP5D5T MOBIL;Y IS IMPORTANT & "S"TS DI6ICULT = VISU,Y IMPAIR$ *N4 #H4 .,AVOID .OV]PROTEC;N4 ,REMEMB] T ALL *N GET BUMPS & SCRAPES O3A.N,Y4 ,SAFETY IS IMPORTANT1 B OV]PROTEC;N C 2 J Z DETRI;TAL 6A * Z "UPROTEC;N4 ----------------------------------#BHA #I4 .,5C\RAGE .9DEP5D;E4 ,LET ! *N D Z M* Z POSSI# = !MVS4 #AJ4 ..,BUILD ! *'S SELF-3FID;E 0LETT+ !M .TRY4 ,TAKE ! * "? AN ACTIV;Y OR GAME A C\PLE ( "TS 2F A#BHA REQUIR+ 9DEP5D5T MOVE;T4 ,=A SIN 0OBS]V+ & IMITAT+ ! AC;N ( O!RS4 ,Y MAY NE$ 6PHYSIC,Y PUT ! * "? AN AC;N OR ALL[ ! * 6EXP]I;E ! AC;NS Y >E P]=M+4 ----------------------------------#BHB #AD4 ..,/ATE YR "N :5 APPROA*+ A VISU,Y IMPAIR$ .*4 ,VOICES >E N ALW EASY 6ID5TIFY1 "PICUL>LY 9 CR[DS OR /RESS SITU,NS4 ,AL1 9TRODUCE O!RS 9 ! ROOM1 ESPECI,Y IF !Y >E NEWCOM]S OR P :O >E N USU,Y 9 ! CLASSROOM4 #AE4 ..,RELAY A3URATE 9=M,N 6! #BIE VISU,Y IMPAIR$ * 9 ORD] A#BHB 6MA9TA9 A S5SE ( .TRU/4 #AF4 ..,A4RESS ! /UD5T DIRECTLY1 N "? A -PANION OR .GUIDE4 #AG4 ..,IF Y >E TALK+ 6A BL /UD5T & Y H 6L1VE1 TELL HM OR H] T Y >E .L1V+6 ,P LOOK SILLY TALK+ 6!MVS ?9K+ Y >E "!4 #AH4 ..,D N RAISE YR VOICE S ! BL P]SON W "U/& Y BETT]1 UN.S ! P]SON IS HE>+-IMPAIR$ .AL4 #AI4 ..,DOORS %D 2 -PLETELY CLOS$ OR -PLETELY .OP54 ,A HALF-OP5 DOOR IS A HAZ>D 6A BL P]SON4 #BJ4 ..,D N 2 A .S]VANT4 ,D ?+S TGR4 ----------------------------------#BHC #BA4 ..,ROPES TAP$ 6! FLOOR HELP VISU,Y IMPAIR$ /UD5TS 6ID5TIFY ACTIV;Y .B.D>IES4 #BB4 ..,O3A.N,Y BLFOLD ! SIE *N :O HAPP5 6BE BL4 ,APP5DIX ;,C #BHD-BHE ,RES\RCES = ,RECRE,N & ,SPORT ,AM]ICAN ,ALLI.E = ,H1L?1 ,PHYSICAL ,$UC,N1 ,RECRE,N @& ,D.E #AIJJ ,ASSOCI,N ,DRIVE ,RE/ON1 ,,VA #BJAIA-AEIH 7#GJC7 #DGF-CDJJ #A-HJJ-BAC-GAIC ,FAX3 7#GJC7 #DGF-IEBG _+WWW.AAHPERD.ORG_: ,? IS AN ORGANIZ,N = /UD5TS1 $UCATORS 9 PHYSICAL $UC,N1 H1L?1 RECRE,N & D.E4 ,X H\SES ! ,ADAPT$ ,PHYSICAL ,ACTIV;Y ,C\NCIL & OP]ATES ! ,9=M,N & ,RESE>* ,UTILIZ,N ,C5T] DEVOT$ 6PHYSICAL $UC,N & RECRE,N = 9DIVIDUALS ) 4ABILITIES4 #BIG ,ASSOCI,N =! ,$UC,N & A#BHE ,REHABILIT,N (! ,BL & ,VISU,Y ,IMPAIR$ #AGJC ,N4 ,B1UREG>D ,/REET1 ,SUITE #DDJ ,ALEX&RIA1 ,,VA #BBCAA 7#GJC7 #FGA-DEJJ #A-HGG-DIB-BGJH ,FAX3 7#GJC7 #FGA-FCIA _+WWW.AERBVI.ORG_: ----------------------------------#BHF ,BL ,\TDOOR ,LEISURE ,DEVELOP;T 7,,BOLD7 ,*ALL5GE ,ASP5 ,,PO ,BOX #FFCI ,SN[MASS ,VILLAGE1 ,,CO #HAFAE #IGJ-IBC-JEGH ,FAX3 #IGJ-IBC-GCCH ;,E-MAIL3 _+_POSSIBILITIES@_& CHALLENGEASPEN.COM_: _+HTTP://WWW.CHALLENGEASPEN.COM_: ,,BOLD ASSI/ 9DIVIDUALS :O >E BL 9 "PICIPAT+ 9 \TDOOR RECRE,N4 ,X HELPS 6E/ABLI% LOCAL RECRE,N CLUBS4 ,X DESIGNS & 3DUCTS TRA9+ C\RSES4 ,BRL ,SPORTS ,F.D,N A#BHF #GCJ ,H5NEP9 ,AV5UE1 ,ROOM #CJA ,M9N1POLIS1 ,,MN #EEDJB ,4A#D ,SPORTS ,,USA #DEA ,HUNG]=D ,DRIVE ,SUITE #AJJ ,ROCKVILLE1 ,,MD #BJHEJ 7#CJA7 #BAG-JIFJ ,FAX3 7#CJA7 #BAG-JIFH ;,E-MAIL3 _+INFORMATION@DSUSA.ORG_: _+WWW.DSUSA.ORG_: ,4A#D ,SPORTS ,,USA PROMOTES SPORTS & RECRE,N OPPORTUNITIES = 9DIVIDUALS ) PHYSICAL 4ABILITIES4 ,X PROVIDES DIRECT S]VICES 6P ) MOBIL;Y IMPAIR;TS1 9CLUD+ ^? ) VISUAL IMPAIR;TS1 H1D 9JURIES1 C]EBRAL PALSY1 BIR? 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