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BRL EDI;N 3TA9S ! 5TIRE TEXT (! PR9T EDI;N4 ,,T1*+ ,,T\* #A ,0,LOIS ,H>RELL ,,9TRODUC;N ..,A CAPA#1 BL FIVE-YE>-OLD 0 ASK$ 6GET ! *AIR F A NE>BY ROOM4 ,AF "S "T %E RETURN$ )\T ! *AIR1 /AT+ T "! WASN'T "O4 ,! T1*] KNEW T ANO!R * _H TAK5 ! *AIR 96T ROOM E>LI]4 ,%E W5T BACK )! GIRL1 & NOT$ T ! *AIR 0 9 ! MI4LE (! ROOM4 ,! * W5T "R 6X Z %E SD1 8,B ? IS ALL T ,I F.D 9 ! MI4LE (! ROOM40 ,&! T1*] SD3 8,YES1 T'S ! *AIR4 ,X'S UPSIDE D[N4 ,LET'S TURN X OV] & TAKE X ) .U40 ,? 0 AN IMPORTANT REM9D] T ! P]SPECTIVE (! VISU,Y IMPAIR$ * C 2 FRAG;T$ UNTIL A SOLID F.D,N IS E/ABLI%$4 ,)\T SI IMAGE4 ,9 E6ECT1 ! OBJECT 9 ! MI4LE (! ROOM DID N MAT* )! *'S IDEA ( 8*AIR-NESS40 ,%E DID N YET H ! TOOLS 6G5]ALIZE 9 ! NEW SITU,N4 ,! SIGNIFIC.E (! /ORY = ? GUIDEBOOK IS 6EMPHASIZE T :5 PROVID+ MAT]IALS = *N ^: VISUAL 9PUT IS DI6]5T1 WE NE$ 6"U/& ! TOTAL *4 ..,? GUIDEBOOK APPROA*ES ! *ALL5GE ( HELP+ BL *N R1D & 5JOY TACTILE ILLU/R,NS 9DEP5D5TLY4 ,! MA9 EMPHASIS1 H["E1 IS ON HELP+ ! * DEVELOP ! SKILLS 6D .?4 ,AF ALL1 9T]PRET+ PICTURES DEP5DS ON 2+ A# 6MAKE S5SE (! REPRES5T,NS4 ,! *'S P]SPECTIVE & MOTIV,N 6PIECE TGR1 DECIPH]1 "U/& & APPLY ANY TACTILE #C EXP]I;E M/ 2 RESPECT$ & A4RESS$4 ,= EXAMPLE1 TACTILE GRAPHICS & RAIS$ ILLU/R,NS >E (T5 FUN =! BL * 6EXPLORE4 ,H["E1 Y M/ 2 C>E;L :5 US+ S* MAT]IALS Z T1*+ TOOLS 6REPRES5T VISUAL =MATS4 ,! ABIL;Y 69T]PRET RAIS$ \TL9ES 0T\* IS A DI6]5T PROCESS F US+ A VISUAL MEMORY 69/ANTLY DECIPH] PICTURES4 ,:5 A SIATIVE ?"\S >E ACTIVAT$4 ,A SNAP%OT ( AN OLD C> WD FE$ ! M9D )! IMAGE1 SIZE1 COLOR1 BR&1 & /YLE ( C>1 & X MI =! TACTILE LE>N] WD (F] NO BASE = ASSOCI,N4 ,6PROCESS T PICTURE Z A 8C>0 0T\* REQUIRES M* M ?AN FEEL+ ! TACTILE SURFACE V>I,NS4 ,F ! VISU,Y IMPAIR$ *'S P]SPECTIVE1 "U/&+ :AT RAIS$ \TL9ES REPRES5T 9VOLVES M ?AN LOOK+ )! H&S & F+]S4 ,! BL * NE$S A WELL-E/ABLI%$ F.D,N 6?9K 9 ! AB/RACT T]MS ( PICTURES REPRES5T+ R1L OBJECTS & 3CEPTS4 ,Y C HELP BUILD A F.D,N = MAK+ M5TAL ASSOCI,NS \ (! SYMBOLS & =MATS ( TACTILE PICTURES4 ,9TRODUC;N (! RAIS$ ILLU/R,N %D 2 PAIR$ ) 4CUS.N AB :AT X REPRES5TS1 6REDUCE ! RISK ( FRU/R,N & GUESS+1 : TAKES 5]GY4 ,9 A4I;N1 ! * NE$S ORGANIZ$ TACTILE SCANN+ SKILLS4 ,,BUILD+ ,,UP ,,M5TAL ,,IMAGES ,! * NE$S 6H "S SORT (A M5TAL IMAGE (! R1L OBJECT 2F AN AB/RACT PICTURE MAKES #E A 3NEC;N4 ,9 ORD] 6G5]ALIZE1 A V>IETY ( ACTIVE EXP]I;ES >E NE$$ 6G5]ALIZE F4 ,9 ACTIVELY PROVID+ ! F.D,N1 WE M/ REMEMB] ! SOPHI/ICAT$ ?"\ PROCESSES *N NE$ 6VISUALIZE OR 8IMAG9E0 :5 VI.N IS N PROVID+ ! 9PUT4 ..,?9K AB X ) ? SIMPLE EX]CISE 9 8.NOSE-NESS03 -- ,T\* YR NOSE ) YR F+]TIP4 ,": D Y FEEL X8 ,MO/ LIKELY Y FEEL X AT YR NOSE4 -- ,T\* "SBODY ELSE'S NOSE ) YR F+]TIP4 ,": D Y FEEL X8 ,Y FEEL ! 9PUT "? YR F+]4 -- ,)\T PULL+ ON VISUAL MEMORY1 T\* AN UNFAMILI> DOLL'S NOSE ) YR F+]4 ,:AT FE$BACK DID YR F+] PROVIDE8 ,G5],Y Y FEEL "S SORT (A BUMP--MAYBE A H>D BUMP1 MAYBE S(T4 ,) LOTS ( EXP]I;ES L ?1 Y H ! LANGUAGE SKILLS & EXP]I;E S ! ^W .NOSE 9 ! DIREC;NS ALL[S YR M9D 6PULL ON AN ALR E/ABLI%$ P]SONAL IMAGE ( 8NOSE-NESS40 ,9 E6ECT1 Y H OBS]V$ 5 FACES 6"U/& ! LABEL ( NOSE1 :E!R X IS YR .NOSE1 ANO!R'S1 OR A DOLL'S NOSE4 -- ,N[ G 6A RAIS$ ILLU/R,N )A NOSE1 F ! BL *'S P]SPECTIVE3 #G 8..,I L 6LOOK AT PICTURES ) MY H&S1 B :Y IS ! LL CIRCLE CALL$ A ,8.NOSE0'80 8..,:Y DOES ? PICTURE H TWO .NOSES80 ,PR9T ILLU/R,NS1 *>TS & #I GRAPHS >E US$ 65H.E ! SIN+ EXP]I;E4 ,A PICTURE C RE9=CE ! 3T5T (! TEXT ) "O GL.E4 ,9 FACT1 A QK LOOK AT A PICTURE MAY PROVIDE 9=M,N T W HELP A NEW R1D] 6"W "? UNFAMILI> ^WS4 ,= EXAMPLE1 AN IMAGE (A YELL[ S*OOL BUS MAY 2 5 6HELP A * 6ID5TIFY ! NEW ^W1 .S*OOL1 "? ASSOCI,N4 ,! PICTURE (! S*OOL BUS IS AB/RACT 2C X IS N ! R1L ?+4 ,H["E1 ! PICTURE AL"O1 NO MATT] :AT SIZE1 IS 5 =! "Y M9D 6USE ! VISUAL MEMORY 6RECOGNIZE X4 ,"O (! MAJOR DRAWBACKS )! USE ( TACTILE GRAPHICS IS ! PRO#M ( SCALE4 ,! SI )A S*OOL BUS1 HAS NO DI6ICULTY ID5TIFY+ "O UP CLOSE1 SEE+ H[ BIG X IS1 SEE+ ! :EELS1 ! DOORS1 ! W9D[S1 ! /EPS & S =?4 ,T RECOGNI;N AL O3URS :5 ! BUS IS F> AWAY & T9Y4 ,A TOY BUS &A PICTURE (A BUS ON A PAGE1 REG>D.S ( SIZE1 >E AL EASILY RECOGNIZ$4 ,TACTILE GRAPHICS =! * :O RELIES ON T\* C 2 USE;L Z TOOLS1 6EXP& ON & RE9=CE V>I\S "WS4 ,H["E1 :5 PRES5T+ TACTILE GRAPHICS 6A BL *1 WE M/ 2 AW>E (! *'S F.D,N = LE>N+4 ,AG1 ASSESS X F ! BL *'S P]SPECTIVE :5 ! TACTILE S*OOL BUS IS J AN EMBOSS$ \TL9E (A VISUAL ILLU/R,N4 ,?9K AB X3 -- ,AT :AT PO9T C ! SMALL PATT]N ( RAIS$ L9ES 2 9T]PRET$ Z A S*OOL BUS :5 PROCESS$ 0T\* AL"O8 8..,HELP ME SEE :Y ? SMALL SQU>E IS SUPPOS$ 6BE L ! COLD SMOO? SURFACE T'S ! W9D[ 9 MY .BUS40 -- ,:AT IF T *'S ONLY EXP]I;E )A BUS IS SITT+ 9 ! S1T1 )\T A M5TAL IMAGE (! BODY #AA & :EELS (! VEHICLE8 8..,:AT >E :EELS80 8,:Y D !Y ,8.G0'80 -- ,:AT ASSOCI,NS 2T ! R1L S*OOL BUS &! MODEL OR PICTURE W 2 PROCESS$ 0! * :O USES T\* 6PIECE ! 9=M,N TGR8 8..,I RIDE 6S*OOL 9 A BUS4 ,:Y IS ! TOY Y GAVE ME A S*OOL .BUS80 -- ,H[ C WE HELP ! 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BOY'S P]SPECTIVE3 -- .,EXPOSURE3 ,HE 0 TACTU,Y & V]B,Y 9TRODUC$ 6R1L OBJECTS1 BRL & RAIS$ ILLU/R,NS Z A BABY4 -- .,EXP]I;E3 ,US+ 8 #AC H&S1 GUID$ )9 ! 3TEXT ( %>$ ACTIVITIES T O!RS 7 9VOLV$ 9 72Y BOOKS & CAUSE-E6ECT TOYS7 0 A NATURAL "P ( 8 "D4 -- .,EXPLOR,N3 ,Z A TO4L]1 :5 HE 0 R1DY 6BE "P (! AC;N & D ?+S ON 8 [N1 HE 0 ACTIVELY TAUKS0 & GA!R USE;L 9=M,N4 -- .,5?USIASM3 ,:5 HE 2CAME AW>E ( 3SI/5CIES & PURPOSE 6CUES = LE>N+1 HE DELIN+1 HE NO L;G] "PICIPATES J 6PL1SE 8 P>5TS OR T1*]1 B AL 6SATISFY 8 [N 9T]E/4 ,NOTE3 ,? *'S LANGUAGE SKILLS 3TRIBUT$ 6HIS ABIL;Y 6%>E 8 OBS]V,NS & "QS1 PROVID+ ! FE$BACK N ONLY 6HMF B 6O!RS4 ,LET'S EXP& ON ! F/ ?REE ;,E'S F ! P]SPECTIVE ( BL *N 9 G5]AL 7"S EXC]PTS >E F ..,*N'S ,VI.N ,3C]NS ,LOOKS ,2Y ! .,EYES6 0,LOIS ,H>RELL73 .,EXPOSURE3 ,9 ORD] =A S]I\SLY VISU,Y IMPAIR$ * 62G9 6RECOGNIZE PATT]NS ( AC;NS1 EV5TS & ?+S HAPP5+ >.D HM 7S T ANTICIP,N C L1D 6"PICIP,N71 HE M/ H .ACTIVE .9VOLVE;T 7BE "P (! AC;N7 ) O!RS &)! 5VIRON;T4 .,EXPOSURE BR+S AW>E;S ( EXI/;E ( ?+S1 CAUSES1 & E6ECTS4 ,X /IMULATES CURIOS;Y &! ASK+ ( "QS4 ,X ACTIVATES ! IMAG9,N4 ,X FE$S ! M9D ) 9=M,N & C 2 V>I$ OR 3SI/5T1 R&OM OR SEQU;ED1 TANGI# OR UNDEF9$4 ,X IS N NECESS>ILY DET]M9$ 0:AT ! * W 8R1DILY "U/&10 B R 0:AT IS HAPP5+4 ,! B5EFIT ( EXPOSURE IS T X 3TRIBUTES 6A F.D,N = ASSOCI,N4 ,IF1 = EXAMPLE1 ! CLASS #AE IS /UDY+ V>I\S K9DS ( TRUCKS1 HAS ! * AT L1/ _H 5 EXPOSURE 6FIT TGR 7ASSOCIATE7 "PS (! 3V]S,N8 ,! 3CEPT ( 8TRUCK-NESS0 W N -E ONLY 0SITT+ 9 ! CAB (A PICKUP4 ,HAS ! * EXPLOR$ ! 9SIDE (A MAIL TRUCK1 OR P]CVD ! VA/;S (A MOV+ VAN1 OR FELT ! BIG :EELS (A LO7+ TRUCK8 ,X TAKES LOTS ( EXPOSURE =! 8#D ;,C'S ( ,-MUNIC,N0 6TAKE ROOT 7..,-P>E1 ,CATEGORIZE1 ,-PREH5D1 & .,-MUNICATE74 ,=! BABY1 WE NE$ 6KEEP 9 M9D T R&OM EXPOSURE 6?+S MAY N PROVIDE 5 TANGI# 9=M,N 6BE PROCESS$ M1N+;LLY UNTIL ! * HAS ! EXP]I;E & EXPLOR,NS 69T]PRET4 ,= EXAMPLE1 A BABY DOES N H AN IMAGE (A SPOON1 ?\< %E OP5S H] M\? )! ^WS1 8,"H -ES ! SPOON40 ,=! * EV5 6PUT H] H& ON ! SPOON :5 X IS BR"\ 6H] M\? DOES N -PLETE ! IMAGE ( 8SPOON-NESS10 ?\< X DOES ACTIVATE CURIOS;Y4 .,EXP]I;E3 ,EXPOSURE IS A VITAL "P ( EXP]I;E1 B X AL"O W N NECESS>ILY RESULT 9 "U/&+ & APPLIC,N ( 9=M,N4 ,9 ORD] =! * 6H A R1L F.D,N ( EXP]I;ES1 %E M/ P]SON,Y "U/& ?+S 9 WAYS T GIVE H] R1LI/IC ASSOCI,NS4 ,%E NE$S 6BE A# 6PROCESS & 9T]PRET = M1N+4 ,EXP]I;E PROVIDES ! OPPORTUN;Y = TY+ ?+S TGR ) "U/&+4 ,X IS IMPORTANT 6RESPECT ! PROCESS ( LE>N+1 : GOES F .3CRETE 6.MANIPULATIVE 6.AB/RACT4 ,= EXAMPLE1 LANGUAGE IS AB/RACT & C 2 ABSOLUTELY M1N+.S )\T R1L ASSOCI,N4 ,USE CAU;N N 6BE MISL$ 96?9K+ T A * "KS :AT HE IS TALK+ AB 2C 8 DESCRIPTIVE PICTURE SEEMS S -PLETE6 ..,I W5T 6! HOME (A #AG TOT,Y BL BOY :O 0 EXTREMELY V]BAL4 ,HE 0 EAG] 6%>E ! FACT T !Y _H GOTT5 A KITT51 & PROCE$$ 6DESCRIBE X 9 DETAIL4 ,HE PR\DLY TOLD ME T X 0 8 JOB 6FE$ ! KITT54 ,I 0 ?RILL$ = HM4 ,:5 ,I ASK$ ": X WAS1 ! "F TOLD ME T X 0 \TSIDE & !Y WDN'T LET X 9 2C CATS C>RI$ G]MS4 ,9 FACT1 ! BOY _H N"E T\*$ X4 ,8 SOLE 8ACTIVE0 9VOLVE;T 0 PUTT+ A B[L ( FOOD ON ! POR* & CALL+ ! CAT 6D9N]4 ,! BOY KNEW H[ 6REP1T S* DESCRIP;NS Z PO9TY E>S1 L;G TAIL1 & S(T FUR1 B HE _H NO R1L IDEA ( :AT HE 0 SAY+4 ,HE WDN'T H RECOGNIZ$ A KITT5 F A /U6$ .ANIMAL4 .,EXP]I;E IS M ?AN ^WS6 .,EXPLOR,N3 ,A SP9-(F ( EXP]I;E IS ! ABIL;Y 69DEP5D5TLY EXPLORE )! 9T5T ( GA!R+ 9=M,N4 ..,?REE (! "Y BOYS 9VIT$ 6A BIR?"D "PY 7 TOT,Y BL4 ,"O (! BOYS HAPP5$ 6BE M ASS]TIVE & CURI\S4 ,:5 "S?+ 0 PLAC$ 9 ! C5T] (! TA#1 : HAPP5$ 6BE DIRECTLY 9 FRONT ( ? BOY1 HE ASK$ :AT X WAS4 ,HE P]K$ UP :5 HE 0 TOLD T X 0 ! BIR?"D CAKE1 B HE DID N RCV AN ANSW] :5 HE ASK$ :AT K9D X WAS4 ,S HE V ME?ODIC,Y *ECK$ \ 8 SPACE1 NOT+ ": 8 CUP 0 & !N SL[LY EXT5D+ 8 H&1 O3A.N,Y SCANN+ SLIE T HE 0 AB TO 8LOOK AT ! CAKE0 ) 8 F+]S4 ,J Z !Y YELL$ 8 "N1 ! 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TACTUAL LE>N]4 ,X IS -PLEX1 9VOLV+ S* ?+S Z SPATIAL AW>E;S1 ORGANIZ$ SCANN+ SKILLS1 ! ABIL;Y 6PIECE 9=M,N TGR1 TACTUAL 4CRIM9,N ( ID5TIFY+ 8L&M>KS10 LANGUAGE SKILLS 6APPLY LABELS1 &! ABIL;Y 6?9K -P>ATIVELY AB ! OBJECT ( FOCUS & XS REL,N 6O!R OBJECTS4 ,& ABV ALL ( ^! IS ! 9FLU;E ( MOTIV,N4 ,R&OM EXPLOR,N C PROVIDE LOTS ( 9=M,N =! M9D 6SIFT & SORT4 ,H["E1 DELIB]ATE ATT5;N 6HELP+ ! * LE>N 6DEF9E1 MAP & ORGANIZE ! IMM _W BUILDS E6ICI5CY & REDUCES FRU/R,N4 ,PRACTICE )9 ! 3TEXT ( #BA P]SONAL DAILY ACTIVITIES SETS ! F.D,N4 ,= EXAMPLE1 :5 ! * HAS LE>N$ 6GET ! COOKIE BOX F ! %ELF1 & !N SCAN ! SIDES 6LOCATE ! TOP 9 ORD] 6OP5 X & TAKE \ A COOKIE 6GIVE 6,MOM1 ?9K ( ALL (! WOND];L 3CEPTS 9T]NALIZ$ )9 ! PURPOSE;L ACTIV;Y--9CLUD+ SELF 3CEPT6 ,,! ,,*'S ,,P]SPECTIVE ,*N 2G9 6LE>N Z !Y 2COME AW>E (! PREDICTA# QUALITIES ( _! _W "? RE9=C$ EXP]I;ES4 8..,:5 ,I HE> ,MAMA'S VOICE CALL MY "N1 ,I "K ,I AM GO+ 6BE PICK$ UP40 8,:5 ,I AM PUT 9 ! HI< *AIR1 ,I "K ! FOOD IS .-+60 ,9 FACT1 *N SEEM 6DELIN+4 ,! SIE;S ( ^? BASIC 3SI/5CIES4 ,& 2C VI.N IS ! MA9 .9TEGRAT+ S5SE1 X C AL TIE TGR SIMULTANE\S 9PUT 2+ EXP]I;ED 0! O!R S5SES ( HE>+1 T\*+1 SMELL+ & TA/+4 ,! * :O DOES N H ! ORGANIZ+ S5SE ( VI.N HAS A M FRAG;T$ />T4 ,UNTIL ACTIVE EXP]I;E GIVES H] ! TOOLS 6"U/& H]F1 O!RS1 &! _W 2Y R1*1 A BL * MAY N 2 A# 6=M A3URATE ASSOCI,NS4 ,LE>N+ GOES F 3CRETE 7TANGI# & R1L OBJECTS T >E EF=T.SLY PROCESS$ 0SIS7 6AB/RACT 7^WS PRODUC+ ASSOCI,NS ) R1L ?+S & IMIT,N ( PURPOSE;L ACTIVITIES1 L PLAY+ /ORE74 ,A BABY IS BORN 9 AN AB/RACT _W T'S #BC 9ITI,Y LACK+ 3CRETE ASSOCI,NS4 ,) VI.N1 SI.D IS VITAL 6! F.D,N = LE>N+4 ,! BL *'S M9D M/ 2 N\RI%$ 9 A WAY T ACTIVATES CURIOS;Y & MOTIV,N 6D -P>ATIVE ?9K+ AB SIMIL>ITIES & DI6];ES 9 ! _W4 ,YET 2F 2+ A# 6?9K -P>ATIVELY1 ! * M/ H A S5SE ( 3SI/5CIES T PROVIDE ! BASIS = =M+ ASSOCI,NS4 ,9 E6ECT1 ! * NE$S LOTS ( 8H&S ON0 EXP]I;E ) R1L ?+S & ACTIVITIES 9 H] DAILY LIFE 9 ORD] 6=M M5TAL IMAGES 9 REL,N 6LABELS4 ..,A P>5T WANT+ ! BE/ $UC,N = H] TOT,Y BL * 0 4APPO9T$ :5 ! 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AC;N ( PUTT+ GROC]IES AWAY 6"K AB !M8 -- .,IN-\ ( BAG2 .ON-"U %ELVES2 .2S RELAT$ ITEMS2 .OP5-%UT DRAW]S & CUPBO>DS2 .CATEGORIZ+ ITEMS 7FOODS1 H1L?C>E1 H\SEHOLD72 .H1VY-LIM-COLD ( ITEMS 6BE REFRIG]AT$ OR N2 .LIKES .& .DI6];ES ( CANS1 BOXES1 BOTTLES & 3TA9]S2 .MAT]IALS S* Z PLA/IC1 PAP]1 C>DBO>D4 7,ALL ( ? IS EXP]I;ED )9 ! 3TEXT ( PURPOSE;L ACTIV;Y1 SETT+ ! F.D,N = IMIT,N PLAY & AB/RACT ?9K+47 -- ,C %E ORGANIZE ! /EPS 9 MAK+ ! S&WI*8 -- .,LOCATE ! LOAF ( BR1D8 ''' F9D ! .TOP8 ''' .OP5 X8 ''' & TAKE \ .TWO .PIECES ( BR1D8 7C.T+7 -- ,GET ! J>S ( P1NUT BUTT] & JELLY & .TWI/ .OP5 ! TOPS8 -- ,GET ! KNIFE \ (! SILV]W>E DRAW]8 7SORT+ & 4CRIM9AT+ 2T KNIVES1 =KS & SPOONS7 -- .,DIP ! KNIFE 9 ! P1NUT BUTT] & "K :5 "S IS ON ! BLADE8 7SPATIAL & WEIE;S7 -- .,SPR1D X ON ! BR1D8 7SPATIAL AW>E;S & F9E MOTOR H&L+ (! KNIFE7 7,NOTE3 ,"S"TS PRACTICE SPR1D+ ON FROZ5 BR1D #BG OR EV5 ! BACK (! H& C PROMOTE AW>E;S (! FEEL (! SLID+ KNIFE47 -- ,PUT ! TWO SIDES TGR8 7MAT*+7 -- ,CUT X 9 HALF8 7SPATIAL ORGANIZ,N ( F9E MOTOR7 -- ..,DOES %E "K T ! 9GR$I5TS -E F ! ./ORE8 7-MUN;Y AW>E;S7 ,DOES %E "K H[ !Y GET 6! /ORE8 7TRANSPORT,N & JOB AW>E;S7 ,ACTIVE EXPLOR,N ( V>I\S DELIV]Y TRUCKS C 2 FUN & 9=MATIVE4 ,MAK+ ! S&WI* (F]S IMM OPPORTUN;Y 6BUILD AN AW>E;S ( BASIC 3CEPTS "? ACTIVELY DO+4 ,M IMPORTANTLY1 X PROVIDES ! F.D,N 6WAKE UP ! M9D &! H&S 6PURPOSE;LLY PROCESS 9=M,N = LAT] USE4 ,! L;G-T]M VALUE ( ? K9D ( FUNC;NAL ACTIV;Y IS T X MAY HELP ! * DEVELOP TOOLS 69DEP5D5TLY & SU3ESS;LLY FOLL[ RAIS$ ILLU/R,NS & TACTILE GRAPHICS1 2C X PROMOTES AB/RACT & 3CEPTUAL ?9K+4 ,,T1*+ ,,! ,,TACTILE ,,LE>N] ,X IS VITAL 6RESPECT T ..LE>N+ IS DI6]5T :5 VI.N IS .DI6]5T4 ,:5 WE "U/& & A4RESS ^! DI6];ES1 X C HELP U 6R1* & T1* F ! *'S VIEW4 ,! PURPOSE (! FOLL[+ SEC;NS IS 6PROMOTE AW>E;S (! TACTILE LE>N]'S P]SPECTIVE4 ,,! ,,BASIS ,,( ,,LE>N+ ,,IS ,,3SI/5CY ,! F.D,N = LE>N+ IS BAS$ ON ! 4COV]Y ( 3SI/5CIES 9 ! ,LAWS (! ,UNIV]SE1 : !N APPLY 9 4COV]+ M 3SI/5CIES4 ,:5 Y HOLD A BALL 9 YR RAIS$ H& & REL1SE X1 Y "K X W DROP T[>DS ! GR.D4 ,Y C C.T ON X4 ,:5 Y PUT #BI "S?+ ON ! TA#1 X /AYS "!4 ,IF X FLOAT$ UP1 Y WD LOOK =A R1SON6 .,VI.N 9/ANTLY PROVIDES & RE9=CES AW>E;S ( 3SI/5CIES4 ,X ORGANIZES ! _W & TIES TGR 9PUT 2+ PROCESS$ 0! O!R S5SES4 ,EV5 2F ! SIS H] FOOT/EPS APPROA*4 ,& HE SEES :5 %E L1VES ! ROOM2 X ISN'T 8PO(--%E 4APPE>$40 ,VI.N GIVES HM ! />T ( AN AW>E;S ( .OBJECT .P]MAN;E4 ,?+S >E DI6]5T :5 VI.N IS N "! 6SP>K ! M9D 6LOOK = 3SI/5CIES & 6HELP ORGANIZE ! O!R S5SES4 ,! VISU,Y IMPAIR$ BABY IS 9 A FRAG;T$ _W UNTIL ACTIVE EXP]I;E N\RI%ES ! M9D & PROVIDES ! TOOLS = LE>N+4 ,:5 A TOY IS DROPP$1 X IS J G"O4 ,"S"TS X W 2 PLAC$ 9 ! H&S AG4 ,H["E1 :5 Y GUIDE ! BABY'S H&S 9 SCANN+ 6LOCATE ! OBJECT1 X PROVIDES 9=M,N AB SELF1 IMM SPACE & T .OBJECT .P]MAN;E4 ,9 O!R ^WS1 ACTIVE 9VOLVE;T1 OR 2+ PHYSIC,Y 9TRODUC$ 6! MOVE;TS 69T]NALIZE 9=M,N1 IS ! KEY 6GA!R+ 9=M,N )\T SI+ ?+S 9 A PRAGMATIC OR LOGICAL _W4 ,,GETT+ ,A .,,R1L ,,/>T6 ,! F.D,N = LE>N+ />TS ) RCVG & PROCESS+ 9=M,N RELAT$ 6R1L;Y S T PRODUCTIVE ?9K+ C TAKE PLACE4 ,Z TOLD 9 ! ,9TRODUC;N1 LE>N+ GOES F .3CRETE #CA 7R1L OBJECTS71 6.MANIPULATIVE 7REPLICAS71 6.AB/RACT 7SYMBOLIC REPRES5T,N73 .,3CRETE3 ,K ( ACTUAL ?+S1 PURPOSE;L CAUSE-E6ECT ACTIVITIES1 &! 8:Y0 ( 9T]AC;NS 7SOCIAL & PHYSICAL7 PROVIDES RELAT$ M5TAL IMAGES4 ..,! VISU,Y IMPAIR$ * M/ H DELIB]ATE 9VOLVE;T ) ACTUAL OBJECTS 2F REPLICAS W H ANY M1N+;L .ASSOCI,N4 ,IF Y HAV5'T ACTIVELY %[N ! * AN ACTUAL APPLE 9 A WAY 6=M ASSOCI,NS1 A PLA/IC REPLICA ( AN APPLE WON'T GIVE ANY M5TAL 9PUT RELAT$ 6! R1L ?+4 ,EV5 IF X _H A SCRAT* & SNIFF /ICK] ON X1 TRUE 8APPLE-NESS0 WD 2 LO/4 ,9 E6ECT1 ! * W 2 PULL+ ON ! ADULT'S DESCRIPTIVE T]MS1 R ?AN BUILD+ A P]SONAL F.D,N = LE>N+ "? ACTUAL PROCESS+ ( QUALITIES4 ,IF ! * HAS N"E _H A *.E 6EXPLORE ! :OLE C> 9SIDE & \1 ! ^W 8C>0 M1NS NO?+ M ?AN SITT+ 9 ! C> S1T4 ,A TOY C>1 !N1 IS J AN OBJECT ) :EELS 6SP94 .,MANIPULATIVE3 ,AF ! * HAS 5 ( AN IMAGE ( 8! R1L0 6D .-P>ATIVE .?9K+ AB ! ID5TIFY+ "*I/ICS1 REPLICAS C />T 6H M1N+4 ,ONCE %E HAS A F.D,N F HAV+ EXPLOR$ ! R1L C>1 ! * C SEE ! :EELS ON A TOY C> Z M ?AN ?+S J 6SP94 ,%E RECALLS EXPLOR+ ! R1L C>1 -P>ES ! PLACE;T ( TIRES ON ! TOY1 & MAY G ON 6LOOK = O!R "*I/ICS T RELATE4 ,WE NE$ 6KEEP 9 M9D T X IS M DI6ICULT =! TACTILE LE>N] :5 ! ASSOCI,NS >E VAGUE 2C !Y >E DESIGN$ 6PULL ON VISUAL IMAGERY4 ,= EXAMPLE1 ! BL * MAY SEE PLA/IC F>M ANIMALS Z 9T]E/+ H>D ?+S 6MANIPULATE4 ,B ID5TIFY+ BODY "PS (! #CC ANIMALS 9VOLVES ROTE MEMORY (! LABEL T 0 GIV5 9 REL,N 6EXPLOR+ 8L&M>KS0 ON ! SURFACE4 ,! * MAY 2 A# 6ID5TIFY ! DI6];E 2T ! 8E>S0 (! C[S & ^? (! HORSES1 B !Y >E TACTILE OBS]V,NS 9 REL,N 6! .MODEL )\T ANY REL,N%IP 6! .R1L .ANIMALS4 ,X IS NICE :5 ! * IS MOTIVAT$ & HAS KE5 SCANN+ SKILLS 6-P>E & ID5TIFY ! TOY ANIMALS1 2C X REF9ES P]CEPTUAL SKILLS4 ,H["E1 EV5 IF ! * LIVES ON A F>M ) ^! ANIMALS1 IMM ASSOCI,N 2T ! "PS (! TOYS &! "PS (! ANIMALS IS EVASIVE UNTIL REPRES5T,N ( R1L ?+S IS "U/OOD4 ,=! SID4 ,H["E1 :5 A VISU,Y IMPAIR$ * /ACKS BLOCKS1 ! PURPOSE (! SKILL F ! *'S P]SPECTIVE IS LIMIT$ 6! BLOCKS AL"O4 ,:5 Y DELIB]ATELY 9TRODUCE A PURPOSE = AN ACTIV;Y1 Y C HELP ! *'S M9D 6EXT5D ! ASSOCI,N4 ,= EXAMPLE1 /ACK+ ACTUAL ?+S1 S* Z BOXES ( TISSUE OR B>S ( SOAP1 C PROVIDE A .FUNC;NAL ASPECT 6/ACK+4 ,MANIPULAT+ %APES 6PUT 9 A =M BO>D 9TRODUCES LOTS ( SKILLS = -P>ATIVE ?9K+1 9CLUD+ SPATIAL AW>E;S1 & LIKES & DI6];ES4 ,! SIE;S (! %APES :ILE LOOK+ >.D ! ROOM 7! R.D CLOCK FACE1 OR ! SQU>E PILL[ OR ! TRIANGLE AT ! TOP (! MILK C>TON74 ,! BL * DES]VES 6BE GUID$ 9 4COV]+ REL,N%IPS 2T ! =M BO>D %APES & ?+S 9 ! P]SONAL 5VIRON;T4 .,AB/RACT3 ,! ABIL;Y 6CALL UP A M5TAL IMAGE ( "S?+ T IS N R1DILY PRES5T IS ! F.D,N #CE = AB/RACT ?9K+4 ,X REQUIRES A MEMORY ( EXP]I;ES T C 2 REVIEW$ & SIFT$ & SORT$4 ,X'S T SIFT+ & SORT+ T SETS ! F.D,N = ?9K+ -P>ATIVELY4 ,USE ( LANGUAGE 9VOLVES ! 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ITEMS2 ? HELPS HM REMEMB] & LE>N M AB ! ITEMS 9 ! 3TEXT (! 9VOLVE;T4 ,X AL -PLETES ! PROCESS T 0 2GUN AT ! /ORE4 ,! IDEA IS 6ACTIVATE CURIOS;Y & />T R&OM -P>ATIVE ?9K+ AB ! ITEMS &! PROCESS4 ,& REMEMB]3 ,X ALL 2G9S )! *'S PHYSICAL 9T]AC;N )! OBJECTS4 ,Z /AT$ 2F1 M5TAL IMAGERY & -P>ATIVE ?9K+ HELP ) LANGUAGE &! F.D,N = R1D+4 ,! SIE N NECESS>ILY =! * 6ID5TIFY DETAILS 9 ! PICTURES2 R !Y >E 6ACTIVATE AN 9T]E/ 9 DO+ -P>ATIVE LOOK+ = FUN4 ,! ^WS >E N = !M 6ID5TIFY1 B !Y PRES5T A CASUAL 9TRODUC;N 6PATT]NS T H "S SORT ( M1N+4 ..,! TACTILE LE>N] DES]VES A SIMIL> OPPORTUN;Y 65C.T] PRE-R1D+ 9PUT )9 ! 3TEXT ( DAILY .ACTIVITIES3 #CI -- ,E>LY & REP1T$ OPPORTUNITIES 6EXPLORE BRL & RAIS$ ILLU/R,NS EV5 2F !Y C H M1N+ 9TRODUCES !M Z A NATURAL EXP]I;E4 ,! 9T5T IS N =! * 6ID5TIFY ^WS OR LRS1 B R 6H FUN ID5TIFY+ 8BRL-NESS40 -- ,BRL LABELS ( ?+S >.D ! H\SE (F] OPPORTUNITIES = RE9=CE;T4 ,! * IS TOLD ! LABEL & %[N ": 6F9D X4 -- ,BRL/PR9T BOOKS 9TRODUCE ! USE & ORGANIZ,N ( BOOKS--H[ !Y >E LAID \1 H[ ! PAGES TURN1 ETC4 -- ,RAIS$ ILLU/R,NS1 ?\< N YET M1N+;L1 HELP ! * LE>N 6LOOK )! H&S = 3SI/5CIES ON PAGES4 ,9 E6ECT1 Z ! * 2COMES AW>E ( BRL & TACTILE ILLU/R,NS ! F.D,N IS 2+ SET = LAT] USE4 .,F1TURES3 ,AW>E;S ( "*I/ICS OR F1TURES ( ?+S HELPS ! * =M ASSOCI,NS & ID5TIFY ?+S PREDICTABLY4 ,= EXAMPLE1 PR;GS >E ! PRIM>Y F1TURE (A =K1 :5 -P>$ )A SPOON4 ,6BE A# 6ID5TIFY !M1 !N1 ! TACTILE LE>N]'S EXP]I;E )! =K & SPOON M/ 2 M ?AN J HOLD+ ! H&LE & BR++ X 6! M\?4 ,LE>N+ 6LOOK = DEF9+ F1TURES IS NEC4 8..,B WAIT A M9UTE1 H[ -E ! PR;GS ON A -B >E CALL$ .TEE?80 ,YES1 ? IS ! K9D ( -P>ATIVE ?9K+ T NE$S 6TAKE PLACE6 ,A "Q L ? "O GIVES Y &! * A GRT OPPORTUN;Y 6-P>E ! F1TURES ( TEE? 9 ! M\? ) TEE? ON A -B1 & BUILD ON ! M5TAL IMAGES ( LIKE;S & DI6];ES4 ,R&OM EXPLOR,N PROVIDES LOTS ( 9=M,N =! *4 ,H["E1 9T5;NAL T1*+ ON YR "P C HELP ! * LE>N ORGANIZ$ SCANN+ SKILLS 6LOOK =& PIECE TGR F1TURES4 ,NOTE3 ,"! IS A #DA MISCONCEP;N T A HI< P]C5TAGE ( BL *N >E TACTU,Y RESI/ANT1 & W N A3EPT H&-OV]-H& GUID.E4 ,MO/ *N D N L 2+ =C$ 6D "S?+ T !Y >E UNSURE (1 ESPECI,Y :5 PHYSICAL 3/RA9TS >E US$1 S* Z HAV+ ! H&S 3TROLL$ =A P]IOD ( "T4 ,NATUR,Y1 IF ! RESI/.E IS 9T5SE1 X IS C.T]PRODUCTIVE 64REG>D ! *'S MESSAGE4 ,H["E1 "! >E WAYS 6RESPECT ! *'S MESSAGE :ILE ACTIVELY 9TRODUC+ ?+S4 ,HELP+ ! * 6REDUCE ! FOCUS ON 8..,:AT IS HAPP5+ 6.ME80 & DRAW+ ATT5;N 6! ACT ( PROCESS+ = 9=M,N C REDUCE RESI/.E4 ,! ULTIMATE GOAL IS 6..WAKE UP ! .H&S6 -- ,F/1 A M NATURAL FL[ ( ANY CO-ACT$ MOVE;T IS 5H.ED 0SITT+ 2H ! * 6GUIDE TACTUAL EXPLOR,N ( "S?+4 ,:5 Y >E FAC+ ! *1 Y >E M LIKELY 6USE MOVE;T T IS -=TA# = Y B N =! *4 ,= EXAMPLE1 9 HELP+ ! * 6BR+ FOOD F ! B[L 6! M\?1 :5 FAC+ T[>DS ! *1 Y'LL G5],Y BR+ ! SPOON /RAID ! BODY & !N GO+ UP IS M -=TA# =! *4 ,LIKEWISE1 9 T1*+ TE*NIQUES = ORGANIZ$ TACTILE SCANN+1 H&-OV]-H& GUID.E IS M 9VASIVE :5 X -ES F ! FRONT4 ,)! CO-ACT$ 9PUT1 ! 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PATT]N "U/OOD1 ! * W 2 R1DY 6LE>N ..TACTUAL PROCESS+ ) .CLOSURE4 ,? M1NS SCANN+ = 9=M,N AB ! F1TURES ( AN OBJECT 9 AN ORGANIZ$ WAY4 ,CUE ! PROCESS )A G5TLE T\* ON ! F+]S 6NOTE ! />T+ PO9T1 !N 3T9UE ! CUE+ )A V]BAL DESCRIPTOR :5 ! F+]S CROSS A 8L&M>K10 & !N -E >.D AG 6! />T+ PO9T3 8..,? IS ! TOE ( MY %OE2 ,I TRACE AL;G ! #DE BOTTOM 6! HEEL1 & UP 96! HOLE ": MY FOOT GOES1 !N D[N OV] ! /RAPS ON ! TOP 6! .TOE40 ,Z ! * LE>NS 6USE ! H&S & F+]S 6PURPOSE;LLY LOOK = DETAILS T RELATE 6V]BAL DESCRIPTORS1 ! JOY ( LE>N+ W DRIVE ! MOTIV,N 6EXPLORE4 ,! ABIL;Y 6D -P>ATIVE ?9K+ W 2 BAS$ ON ACTUAL P]SONAL EXP]I;E1 & ? PAVES ! WAY =! * 6LE>N & 9T]PRET ?+S 9DEP5D5TLY4 .,FUNC;N3 ,-P>+ ! .F1TURES ( AN OBJECT 6! .FUNC;N ( AN OBJECT IS ! KEY 6=M+ R1L ASSOCI,NS1 AL;G )! ABIL;Y 6G5]ALIZE4 ,= EXAMPLE1 :AT MAKES AN ORANGE A FRUIT R ?AN A BALL8 ,X IS EAT54 ,:AT >E ! FUNC;NS (! PR;GS ON ! =K &! 8B[L0 (! SPOON8 ,FUNC;N IS :AT PROVIDES ! 8-NESS0 DEF9] (! LABEL1 TY+ ! ASSOCI,NS TGR 9 A WAY T ALL[S ! M9D 6G5]ALIZE 9 NEW SITU,NS4 ,:AT ASSOCI,NS DOES ! * H ) 8CUP08 ,B IF ! *'S CUP HAS TWO H&LES1 :Y IS ,DAD'S ?+ ) "O H&LE CALL$ A CUP8 ,OR :AT AB ! ,/YROFOAM CUP F ! GAS /,N8 ,Y DR9K \ ( !M ALL4 ,B :AT AB A GLASS8 ,! GOAL IS 6PROVIDE A MEMORY BANK ( EXP]I;ES T C 2 TAPP$ 96) S* "QS4 ,ACTIVE 9VOLVE;T )! FUNC;N ( ?+S IS SIGNIFICANT 9 GETT+ ! F.D,N = ASSOCI,N4 ,:5 Y GUIDE ! * 9 PROCESS+ ! F1TURES (! TOO?PA/E TUBE1 & %[ H[ 6TAKE (F ! TOP 6SQUEEZE \ ! TOO?PA/E1 X GIVES PURPOSE 6_M ASPECTS ( T "O ACT4 ,:5 Y CO-ACT )! BABY 9 PROCESS+ ! FOOD J>1 ID5TIFY+ ! TOP1 & OP5+ X1 ! 8POP0 S.D IS 3NECT$1 &! FUNC;N (! TOP 8ON0 & 8(F0 HAS ASSOCI,NS4 ,:5 ! FOOD IS SCOOP$ F ! J> 6! B[L 9 A WAY T ! TO4L] C 2 "P (! AC;N1 #DG PURPOSE =! RELAT$ S.DS C 2 PROCESS$4 ,ACTIVE V]SUS PASSIVE PROCESS+ 5H.ES LE>N+6 ,! * HAS P]SONAL MOTIV,N 6"PICIPATE6 ,"S?+ T IS (T5 OV]LOOK$ )! BL * IS ! REL,N%IP ( PURPOSE ) ACTIVITIES4 ,! * MAY TAKE BLOCKS 9 & \ (A C1 B ! EXP]I;E IS (T5 3F9$ 6! IMM ACTIV;Y4 ,! SKILLS M/ 2 EXT5D$ 6.R1L ACTIVITIES4 ,HAS ! * BE5 GUID$ 9 SCANN+ ! F1TURES (! BOX ( CRACK]S1 OP5+ X1 R1*+ IN1 & TAK+ \ TWO CRACK]S & PUTT+ !M 9 A B[L OR 3TA9] ''' 8"O = ME & "O = Y08 ,9 E6ECT ! * M/ "U/& ! PURPOSE (! ACT Z WELL Z H[ 6P]=M X4 ,A KEY = ? F.D,N IS 9 LETT+ ! * 2 "P (! AC;N :5"E POSSI#4 ,X TAKES 5]GY1 &! "Q3 8,:AT CD MY * 2 ACTIVELY EXP]I5C+ ) ME :ILE ,I AM DO+ ? ACTIV;Y80 ,GIVE YR * ! OPPORTUN;Y = .3TEXTUAL .PROCESS+1 OR LE>N+ )9 ! 3TEXT ( R1L ACTIVITIES4 ,?9K+ 9 T]MS ( FUNC;N GIVES A F.D,N = 2+ A 8DO]0 R ?AN A 8D"O-TO40 ,X HAS BE5 SD T NO LE>N+ EXP]I;E IS ( ANY M VALUE ?AN XS R1L APPLIC,N 6A P]SON'S LIFE4 ,)\T SIE;S ( 3SI/5CIES1 ;,R-EF9$ TACTILE SCANN+ SKILLS1 & ;,T-HE ABIL;Y 6G5]ALIZE-- ^! -POSE ! .,,ART ( R1D+ BRL & TACTILE GRAPHICS4 ,_! USES W 2 "U/OOD "? PURPOSE;L ACTIVE EXP]I;E4 #D ;,C'S ,,= #DI ,,-MUNIC,N3 ,,-P>E1 ,,CATEGORIZE1 ,,-PREH5D1 ,,-MUNICATE ,AW>E;S (! F1TURES & FUNC;NS ( OBJECTS & ACTIVITIES PROVIDES A BASIS = LANGUAGE4 ,?9K+ ) ^WS1 9 TURN1 PAVES ! WAY = -MUNIC,N1 : 9VOLVES EX*ANGE ) O!RS4 ,-MUNIC,N IS BO? .RECEPTIVE 78..,I RCV & 9T]PRET :AT O!RS .SAY407 & .EXPRESSIVE 78..,I EXPRESS MY ?"\S 6.O!RS407 ,BO? ASPECTS C 9CLUDE ^WS1 GE/URES1 & AC;NS4 ,9 FACT1 VISUAL GE/URES & AC;NS (T5 RE9=CE ! M1N+ =! SIE3 ,-P>ATIVE ?9K+ 9VOLVES ALL ASPECTS (! *'S LIFE--GROSS MOTOR1 F9E MOTOR1 SMELL1 TA/E1 !RMAL1 SPATIAL1 EMO;NAL1 ETC4 ,^WS ASSOCIAT$ ) ANY 9PUT GIVE ! *'S M9D AB/RACT IMAGES 6SIFT & SORT4 ,VI.N PROVIDES 9=M,N "? OBS]V,N4 ,)\T QUAL;Y VI.N1 :5 ! M9D DOES N H MEMORIES ( EXP]I;ES 6-P>E & EXP& ON1 ^WS C 2 TRICKY4 ..,A "Y BOY EXP]I5C+ 8 F/ ,BL ,OLYMPICS 0 R1DY =! ROPE RUN4 ,X 3SI/$ ( TWO P>ALLEL ROPES ) PLA/IC TUBES 6SLIDE AL;G Z HE RAN ! TW5TY FEET F />T 6F9I%4 ,! * _H N"E ACTU,Y RUN 2F1 S HE SL[LY MOV$ =W>D T[>D 8 "M :O 0 CALL+ 6HM AT ! 5D4 ,:5 "S"O YELL$ AT HM 6/>T RUNN+1 HE RESPOND$ T HE ALR WAS4 ,! REPLY CAME1 8,NO1 G FA/]10 S ! * />T$ MOV+ 8 FEET RAPIDLY UP & D[N1 B HE 0 N PROPELL+ =W>D4 ..,HE KNEW ! 3CEPT ( #EA FA/1 B DID N ASSOCIATE RUNN+ ) COV]+ SPACE4 ,HE KNEW AB WAT] RUNN+1 & 8RUNN+ \ ( MILK10 B HE _HN'T P]SON,Y EXP]I;ED1 NOR OBS]V$1 MOV+ .\TW>D4 ,DELIB]ATE ATT5;N 6-P>+ LIKES & DI6];ES IS IMPORTANT2 S IS ATT5;N 6-P>+ DI6]5T M1N+S (! SAME ^W6 ,MAYBE ! "M PRACTIC$ MOV+ QKLY :ILE HOLD+ H] SON'S H&1 OR MOV$ 8 LEGS =W>D 9 L>G] /RIDES 6HELP HM FEEL 8 BAL.E %IFT F "O LEG 6! O!R4 ,%E KNEW1 9 ANY CASE1 T HE NE$$ 6FEEL 9 8 [N BODY ! DI6];E 2T A /1DY WALK & AN 5]GIZ$ RUN4 ,) T F.D,N1 ! 3CEPT ( WAT] 8RUNN+0 CD AL 2G9 6MAKE M S5SE4 .,CATEGORIZE3 ,A 8TURN$-ON0 M9D "WS 6BUILD A MEMORY BANK ( ASSOCI,NS4 ,9 E6ECT1 CATEGORIZ+ PULLS ON _M ATTRIBUTES1 9CLUD+ BO? F1TURES & FUNC;N4 ,?9K AB X ) ? /R+ ( ^WS3 GOLF BALL1 BASEBALL1 T5NIS BALL1 ORANGE4 ,! LA/ ^W SURPRISES U 2C WE 7 LULL$ 96! 8BALL0 CATEGORY 0! F/ ?REE ITEMS4 ,! RELAT$ F1TURE IS ACTU,Y .R.D;S4 ,&1 AG3 B1* BALL1 SO3] BALL1 BASKETBALL1 FOOTBALL1 PUCK4 ,OOPS1 9/1D (! F1TURE ( R.D;S1 .FUNC;N 0 ! KEY4 ,CATEGORIZ+ 5H.ES ! ABIL;Y 6D -P>ATIVE ?9K+1 & X AL BROAD5S ! F.D,N = -MUNICAT+4 ..,T4 PRES5T$ ! *ALL5GE ( _M "Y BL *N :O DON'T TALK PURPOSE;LLY4 ,8 -MUNIC,N SKILLS 7 EXTREMELY FRU/RAT+ 2C ! FAMILY HE>D SPORADIC CLE> ^WS1 & 9 S*OOL HE DID N TALK AT ALL4 ,AT #C-A/B HE 0 S*$UL$ = GLAUCOMA SURG]Y1 &! FAMILY 0 TOLD N 6FE$ HM ON ! MORN+ !Y 7 6BR+ HM 6! HOSPITAL4 ,AN #EC EM]G5CY O3URR$1 &! DOCTOR _H 6S*$ULE ! SURG]Y = LAT] 9 ! MORN+1 S !Y /AY$ HOME 6WAIT4 ..,?\< ,T4 0 HUNGRY1 FOOD & DR9K DID N -E4 ,HE SL[LY SD1 8,DR9K ''' JUICE ''' COOKIE10 & !N A /R+ ( ^WS FOLL[$4 ,SU45LY ! "M R1LIZ$ HE 0 N ONLY TALK+1 B ! ^WS 7 ALL 9 ! SAME CATEGORY4 ,%E FOLL[$ HM )A NOTEPAD & COPI$ OV] #CJ 8FOOD ^WS10 RANG+ F -MON ITEMS L C]1L & P1NUT BUTT] S&WI* 6S* ?+S Z BRO3OLI1 PIZZA1 & CASS]OLE4 ,HE _H A PURPOSE 6TALK6 ,! "M'S JOY AT 8 SU3ESS 0 FRU/RAT$ 0H] 9ABIL;Y 6PRODUCE ! .FOOD4 .,-PREH5D3 ,HUNG] MOTIVAT$ ! * 6EXPRESS 8 NE$S4 ,HE AL _H 5 (A GRASP ON LANGUAGE 6?9K -P>ATIVELY & SAY ^WS RELAT$ 6FOOD4 ,9 E6ECT1 HE 0 AW>E ( 8FOOD-NESS40 ,!N HE TAPP$ 96A CU2YHOLE 9 8 BRA9 T /OR$ FOOD 9=M,N & LABELS4 ,! VA/ >RAY ( FOOD ^WS &! QK;S ) : HE SD !M %[$ T HE "U/OOD "! 0 A 3NEC;N6 .,-MUNICATE3 ,OBVI\SLY -MUNIC,N DEP5DS H1VILY ON ! ABIL;Y 6D -P>ATIVE ?9K+1 : IS A MAJOR TOOL = MAK+ 3NEC;NS4 ,B ! MOTIV,N 6BE 8"P (! AC;N0 ( PURPOSE;L %>+ IS -PLEX4 ,RECEPTIVE & EXPRESSIVE -MUNIC,N DEP5DS ON M ?AN ! F.D,N 4CUSS$ S F>4 ,! P]CEP;N (! VALUE & P[] ( ^WS IS IMPORTANT4 ,-MUNIC,N HAS VALUE & P[] IF ! ^WS S]VE A PURPOSE & H AN E6ECT4 ,BL *N >E (T5 TALK$ TO4 ,B ?9K AB _! ROLE 9 ! EX*ANGE3 ,A * MAY HE> 8,D Y WANT A DR9K80 & !N A CUP IS PLAC$ 9 FRONT ( HM4 ,NO WOND]1 :5 HE IS ?IR/Y1 HE REP1TS ! PHRASE4 ,HE HAS BE5 TAUS 8,DAD1 D Y WANT A DR9K80 ,HE DID N SEE ! "F GE/URE 8YES0 )A NOD (! H1D1 S HE DID N GET ! PICTURE (! P[] ( -MUNIC,N4 ,H["E1 :5 ,DAD RESPONDS 8,YES1 ,I WANT A DR9K10 &! * IS "P (! PROCESS ( GIV+ X 6HM1 ! VALUE (! EX*ANGE IS MODEL$4 ,AB/RACT ?9K+ DEP5DS ON ? K BASE ( ^WS & _! APPLIC,N4 ,? 9 TURN GIVES A BASIS = USE ( BRL & RAIS$ PICTURES1 :1 AF ALL1 >E TACTILE REPRES5T,NS RELAT$ 6M5TAL IMAGES4 ,,PRACTICE ,,MAKES ,,PROFICI5T ,=! TACTILE LE>N] ! T]M 8PRACTICE MAKES PROFICI5T0 IS ESPECI,Y SIGNIFICANT4 ,LE>N+ GOES F CORTICAL 78..,I NE$ 6?9K AB .X07 6.SUB-CORTICAL 78..,I D X .AUTOMATIC,Y074 ,) R1D+1 X IS SD T ! * NE$S 6SEE ! ^WS AT L1/ #AJJ "TS 2F EASILY RECOGNIZ+ !M4 ,LIKEWISE WRIT+ BRL1 /UDY+ A TACTILE PICTURE1 OR PLAY+ ! PIANO1 TAKES PRACTICE1 PRACTICE1 PRACTICE 2F ! F+]+ IS AUTOMATIC1 )\T BR1K+ ! FL[4 ,REPETI;N1 ESPECI,Y 9 A V>IETY ( SITU,NS1 IS A KEY 6LE>N+4 ,= EXAMPLE1 :5 A SINS 6ZIP H] JACKET1 %E HAS _H A VISUAL PREVIEW (! EXP]I;E 0OBS]V+ O!RS ZIP JACKETS1 PANTS & PURSES1 & IS EAG] 6COPY4 ,!N1 AF 2+ "P (! AC;N ( ZIPP+ A JACKET1 E "T %E SEES "S"O ELSE ZIPP+ "S?+ OP5 OR CLOS$ PROVIDES A REVIEW4 ,9 FACT1 J LOOK+ AT CLASSMATES ) ZIPP]S ON _! JACKETS IS A REM9D] (! PROCESS4 ,! BL * NE$S 8H&S ON0 REPETI;N 6GET 5 RE9=CE;T (! MOVE;TS 6MAKE !M AUTOMATIC4 ,HAV+ ! * #EG TACTU,Y FOLL[+ YR H&S Z Y ZIP YR [N JACKET1 & ACTIVELY NOT+ ZIPP]S ON O!R P'S JACKETS1 AL EXP&S ! ASSOCI,N4 ,B X'S ! REP1T$ P]SONAL APPLIC,N T'S CRUCIAL4 ,GETT+ DAILY LIFE SKILLS 9TO 8AUTOMATIC0 IS EXTREMELY IMPORTANT4 ,FOCUS$ ATT5;N C ONLY 2 ON "O ?+ AT A "T4 ,IF1 = EXAMPLE1 ! * / NE$S 63C5TRATE :5 PUTT+ ON A COAT1 X C 2 AT ! EXP5SE ( ?9K+ AB O!R ?+S4 ,! T1*] MAY 2 GIV+ 9/RUC;NS 6! :OLE CLASS Z !Y GET R1DY 6G \1 B ! * MAY MISS ! MESSAGE 5TIRELY :5 ATT5;N IS DIRECT$ AT ! COAT4 ,& IF QUAL;Y VI.N DOESN'T FILL 9 ! MISS+ 9=M,N Z ! CLASS MOVES ON1 ! * W 2 AT A 4ADVANTAGE4 ,H["E1 IF ! * HAS _H 5 OPPORTUN;Y 62COME PROFICI5T 9 S* -MON ACTIVITIES1 %E'LL 2 A# 6USE ! SKILLS AUTOMATIC,Y :ILE PROCESS+ O!R 9=M,N AT ! SAME "T4 ,GIVE YR * LOTS ( *.ES 6PRACTICE ! "EY"D R\T9ES ( LIV+1 EV5 :5 X WD 2 SIMPL]1 OR QK]1 OR LESS MESSY = Y 6D !M4 ,HELP H] SU3E$ S ! REP1T$ PRACTICE 2COMES REW>D+4 ,! GOAL IS 6HE> ! * SAY1 8..,I WANT 6D X .MYF60 ,"S"TS PRACTICE L1DS 6.PREP>,N R ?AN 6PROFICI5CY1 : IS EQU,Y IMPORTANT4 ,= EXAMPLE1 E>LY 9TRODUC;N 6,ORI5T,N & ,MOBIL;Y1 OR CANE TRAVEL1 IS N 6T1* ! SMALL * 6WALK 6! /ORE 9DEP5D5TLY4 ,B1 Z ! CANE 2COMES A FAMILI> TOOL1 "S (! BASICS ( XS USE 2COME AUTOMATIC1 : MAKES X EASI] :5 ! * NE$S 6GET >.D 9 S*OOL1 OR WALK 6! /ORE1 "S"T LAT] ON4 ,SIMIL>LY1 ! * :O IS 9TRODUC$ 6BRL & RAIS$ #EI ILLU/R,NS AT AN E>LY AGE C PRACTICE SCANN+ ^! ?+S EV5 2F !Y H M1N+4 ,! FAMILI>;Y T -ES ) REP1T$ EXPOSURE PREP>ES ! * 6FOCUS ON ! F+]TIPS LAT] :5 ! PICTURES OR ! BRL NE$ 6BE DECOD$4 ,! TACTILE %EETS T A3OMPANY ? BOOKLET GIVE YR * LOTS ( WAYS 6PRACTICE .TRACK+ 7FOLL[+ A L9E F "O PO9T 6ANO!R7 & .SCANN+ 7SE>*+ A PAGE1 F/ 6GET AN IDEA ( :AT'S ON X1 & !N 6F9D A "PICUL> ITEM74 ,IF Y DELAY 9TRODUC+ TOOLS S* Z ^! UNTIL S*OOL AGE1 ! NEW;S (! TOOLS W TAKE ! *'S 3C5TR,N AWAY F ADAPT+ 6S*OOL & ACQUIR+ ACADEMIC SKILLS4 ,A F.D,N ( 8AUTOMATIC0 SKILLS MAKES A BIG DI6];E6 ,,SEQU;E ,,( ,,DO+ ,2COM+ A 8DO]0 R ?AN A 8D"O-TO0 MAY N -E EASILY 6! * :O IS MISS+ VISUAL 9VIT,NS 69T]ACT )! _W & O!R P4 ,:5 EAT+ M1NS OP5+ ! M\? 6H A SPOON ( FOOD 5T]1 H[ DOES ! * GET AN IDEA (! TOTAL PROC$URE1 F PREP>,N 6PALATE8 ,H[ W ! * LE>N 6DRESS 9DEP5D5TLY IF 8 ONLY EXP]I;E )! PROCESS IS EXT5D+ AN >M OR LEG 6H CLO!S SLIPP$ ON 0"S"O ELSE8 ,9 O!R ^WS1 H[ C WE REPLACE ! 8.,GD .,FAIRY .,SYNDROME0 78..,:5 ,I WAIT "H1 ?+S J MAGIC,Y HAPP5 = .ME607 )! DESIRE 6BE "P (! AC;N8 ,! *ALL5GE IS -P.D$ :5 A FAMILY DOES N H HI< EXPECT,NS =! *'S FUTURE 9DEP5D;E1 OR DOESN'T "K H[ 6CULTIVATE ! *'S 3CEPT ( 2+ AN 9DIVIDUAL4 ,ACTIVE ATT5;N 6! ,SEQU;E ( ,DO+ C MAKE A DI6];E3 ..,AW>E1 ,C1 ,H[1 & .,D4 .,AW>E3 ,\R LIVES >E FILL$ ) ACTIVITIES T WE C>RY \ #FA AUTOMATIC,Y )\T EV5 ?9K+ (! ORGANIZ$ SEQU5C+ T IS 9VOLV$4 ,= EXAMPLE1 :5 WE SIT D[N 6EAT WE MAY S]VE \RVS & !N PICK UP A UT5SIL 6GET ! FOOD1 :ILE 3T9U+ A 3V]S,N & FILT]+ \ BACKGR.D NOISE4 ,WE R1* DELIB]ATELY = \R GLASS4 ,WE AL EAT PRETTY M* AT ! SAME PACE ) "EY"O ELSE1 F9I%+ AT AB ! SAME "T4 ,ESS5TI,Y1 PRACTICE & APPLIC,N (! RELAT$ SKILLS HAS DIMM$ \R AW>E;S ( ALL T IS 9VOLV$4 ,F ! *'S P]SPECTIVE1 :5 EAT+1 :AT HAS HE EXP]I;ED 2Y OP5+ 8 M\? & 2+ F$8 ,HAS ! FOOD BE5 PREP>$ ON 8 TRAY S HE C -P>E & PROCESS RELAT$ S.DS & SMELLS8 ,IS HE AW>E T YR H&S R1*+ 9 ! BOX CAUSE ! NOISE RELAT$ 6! COOKIE 2+ TAK5 \ & PUT 9 8 H&8 ,HAS HE GIV5 Y A BITE ( 8 COOKIE8 ,2+ AN ACTIVE "P (! SC5E PROMOTES ?9K+ AB ALL ! LL "PS 9VOLV$4 ,:5 Y 9TRODUCE TACTILE PICTURES & BRL 6! *1 MAKE SURE HE IS AW>E ( ": & H[ !Y 7 MADE4 ,AF ALL1 ^! ?+S W N ALW 8MAGIC,Y APPE>0 2F HM6 ,LET HM PRACTICE PUN*+ DOTS OR RAIS$ L9ES )A /YLUS & PAP]1 OR DRAW+ ON .,QK-,DRAW .,PAP]1 S HE 2COMES AW>E (! SKILLS 9VOLV$ EV5 2F HE GETS ANY M1N+ F :AT'S ON ! PAGE4 ,J Z H&S >E N ! SAME Z EYES1 S T\*+ IS N ! SAME Z SEE+4 ,B =A BL *1 T\*+ TAKES ON M IMPORT.E Z A WAY 6F9D \ AB ! _W4 ,ONCE Y'VE MADE YR * AW>E T "! IS A _W \ "! 6BE T\*$1 LET HM 2 FREE 6T\* X6 ,! *'S H&S %D 2 ACTIVELY R1*+ & EXPLOR+ AWAY F 8 BODY1 EV5 :5 "! IS A RISK ( BUMP+ "S"O OR KNOCK+ "S?+ OV]4 ,TOO (T5 WE 9T]RUPT A *'S SE>* OR EXPLOR,N 0TELL+ #FC HM :AT WE SEE OR W>N+ HM :AT HE'S AB 6T\*4 ,Y C WAT* ! *'S BODY CLOS+ BACK 9 &! ACTIVE PROCESS+ /OP :5 ? HAPP5S4 ,OBVI\SLY "! IS A PLACE = 2+ HELP;L1 S* Z :5 ! * IS SE>*+ 9 VA9 = "S?+ J \ ( R1*1 OR :5 R1*+ \ MAY RESULT 9 R1L DANG]4 ,B IF YR * ALW HAS ! FEEL+ ( 2+ S]V$1 WAT*$1 & W>N$1 HE W N F9D ! MOTIV,N 6R1* \ 6! _W Z AN ACTIVE LE>N]4 .,C3 ,9 A4I;N 62COM+ AW>E (! /EPS )9 V>I\S ACTIVITIES1 ! * AL NE$S A P]SONAL ROLE4 ,:5 ! M9D PROCESSES F ! P]SPECTIVE ( ACTIVE 7ACTUAL 9VOLVE;T7 V]SUS PASSIVE 7OBS]V+71 ! ANTICIP,N ( DO+ 78..,I C D .?07 MOTIVATES 9T]E/4 ,:5 GETT+ DRESS$1 IF ! * HE>S 8,TAKE (F YR %OE0 Z %E IS GUID$ 9 SLIPP+ X F H] FOOT1 ! ^WS W />T 6MAKE S5SE )! AC;N4 ,!N ) "T1 IF "! IS A PAUSE AF ! REQUE/1 %E MAY 9ITI,Y WAIT 6BE GUID$1 B !N D X ON H] [N1 2C %E IS .AW>E T %E .C4 ,LIKEWISE1 )! TACTILE %EETS 9 ? PROGRAM1 Z Y GRADU,Y DECR1SE ! V]BAL PROMPT+1 LOOK =! * 6R1LIZE T %E C 3T9UE ! EX]CISES ON H] [N4 .,H[3 ,:5 HELP+ ! * MOVE F 2+ A D"O-TO 62+ A DO]1 WE NE$ 6ASSESS & A4RESS ! RELAT$ /EPS )9 EA* ACTIV;Y4 ,0ORGANIZ+ ! PROCESS F 2G9N+ 65D1 WE HELP ! * 6M5T,Y REVIEW ! SEQU;E ) -PLETE;S OR 8CLOSURE40 ,B F/ ! * NE$S 6BE AW>E (! RELAT$ TOOLS1 _! F1TURES & _! FUNC;NS4 ,= EXAMPLE1 ) EAT+3 FLAT PLATE HOLDS FOOD1 & SPOON ) H&LE 6GRIP BR+S FOOD 6M\?4 ,!N1 0GIV+ 9ITIAL GUID.E "? ! PROCESS ( SCOOP+ ! FOOD1 TAK+ A BITE & RETURN+ ! SPOON 6! PLATE1 & 0PROVID+ A3OMPANY+ ^WS 9 ! .F/ .P]SON #FE 78..,I GET MY SPOON4 ,I SCOOP4 ,I BR+ X 6MY M\?4 ,I PUT ! SPOON .BACK4071 WE GIVE ! * A4I;NAL 9PUT 6P]SON,Y REVIEW ! EXP]I;E4 ,(T5 A * W BR+ A CUP 6! M\? & !N DROP X 2C ! TOTAL PROCESS IS N FAMILI>4 ,:5 9TRODUC+ A NEW TASK1 EXPLA9 ! PROCESS & PURPOSE4 ,REPETI;N & REVIEW (! EXP]I;E W MAKE ! * FAMILI> )! /EPS4 ,R ?AN TAK+ A L;G "T 69TRODUCE EA* PHASE1 KEEP ! PACE ( YR H&S-ON GUID.E )9 A NORMAL "T FRAME--? PROMOTES LAT] E6ICI5CY4 ,:5 ! * IS PRACTIC+ ON H] [N1 %E C TAKE ! NEC "T = SU3ESS4 ,YES1 WE NE$ 6RESPECT T X TAKES "T =! TACTILE LE>N] 6PROCESS1 )\T VISUAL 3FIRM,N & FE$BACK F ! EXP]I;E4 ,H["E1 IF Y GET BO7$ D[N )! DETAILS1 Y'LL .T1* ! * 6G SL[LY6 ..,TWO BOYS 9 A NEIKS1 & HE 0 PR\D :5 HE 0 ALL[$ 6BUY "S?+ 0HMF4 ,! O!R TACTILE LE>N] 0 N 9TRODUC$ 6M"OY UNTIL HE 0 9 S*OOL4 ,HE 0 %[N T ! \TSIDE (! DIME &! QU>T] _H RIDGES &! P5NY & NICKEL _H SMOO? $GES4 ,HE 0 !N GIV5 ! TASK 6-P>E ! SIZES (! CO9S & !N 6SCAN >.D ! $GES & SORT !M4 ,! REP1T$ LESSON _H NO "T LIMIT & NO 9C5TIVE 6HURRY4 ,9 E6ECT1 HE LE>N$ 6G >.D & >.D & >.D EA* CO9 2C T 0 H[ HE 0 TAU5TS & T1*]S ) LIMIT$ K ( BRL (T5 FEEL UNEASY ) X 2C X SEEMS S DI6ICULT4 ,REMEMB]1 ?\<1 T ! GOAL =! BL LE>N] IS 6RECOGNIZE BRL OR O!R TACTILE SYMBOLS Z EASILY Z SIN+ 6TAKE 9 ! 8:OLE0 (! PAGE 9 AN ACTIVE WAY4 ,! OLD] & CLOS] 6S*OOL AGE ! * GR[S1 ! M Y'LL WANT 6BUILD SPECIFIC LE>N+ OBJECTIVES 96H] "T SP5T ) TACTILE PICTURES4 ,! ,APP5DIX AT ! 5D ( ? BOOKLET 9CLUDES M ID1S = TRA9+ ! M9D & H&S 6USE TACTILE GRAPHICS4 .,D3 ..,A "Y BL GIRL 0 SKILL$ AT US+ ! BRLWRIT] B DID N L ! ACT ( R1D+ BRL4 ,%E FREQU5TLY EXPRESS$ H] M5TAL BLOCK )! PHRASE1 8,I HATE BRL40 ,%E ASSOCIAT$ X )A TASK 6PL1SE H] P>5TS OR H] T1*]S2 %E F.D NO PL1SURE 9 X = H]F4 ,H] NEW T1*] SAT D[N 6WRITE \ "S BRL EX]CISES = H]4 8..,OOPS10 SD ! T1*]1 8,I GO($ T LR UP4 ,Y'LL SEE :AT ,I M1N :5 ,I GIVE X 6Y40 ,! GIRL'S ATT5;N P]K$ UP4 8,OOPS1 "!'S ANO!R GO(10 SD ! T1*]4 ,%E W5T ON WRIT+1 MAK+ O3A.NAL MISTAKES 9 H] BRL & MAK+ A RELAT$ SI< ) EA* "O4 ,:5 ! T1*] H&$ OV] ! EX]CISES1 ! GIRL TOOK GRT 9T]E/ 9 R1D+ !M C>E;LLY4 ,%E QKLY SCANN$ =! MISTAKES & DELIE (! 8:Y0 ( GETT+ ?+S D"O1 & 6.9ITIATE #FI DO+4 ,H["E1 MOTIV,N IS MISS+ = *N :O'VE LE>N$ 6DEP5D ON O!RS 6DEF9E _! SPACE & PROMPT _! 9VOLVE;T4 ,! ACT ( 2+ A DO] REQUIRES TAK+ RESPONSIBIL;Y = LE>N+ & APPLY+ SKILLS4 ,! T1*] 9 ! /ORY ABV F.D A WAY 6SP>K ! GIRL'S 9T]E/ 9 R1D+4 ,! ME?OD MAY H BE5 UNUSUAL1 B ! GIRL'S 9T]E/ 0 G5U9E ONCE %E _H H] [N MOTIV,N 6R1D4 ,! T1*] EXPRESS$ H] .EXPECT,NS =! /UD5T1 & %E F.D A WAY 6TAP 96! GIRL'S .5?USIASM 6MAKE LE>N+ M FUN4 ,! NEXT /EP WD 2 6SP>K ! *'S 9T]E/ 9 ! .APPLIC,N ( BRL4 ,:5 A SIK M/ IGNITE A DESIRE 6PL1SE "OF6 ,,APP5DIX #GA 7..,? APP5DIX 3TA9S MAT]IAL ADAPT$ F .! ,TACTILE ,GRAPHICS ,GUIDEBOOK ..0,JOHN ,B>?1 COPY"R #AIHA ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 & UPDAT$ PRODUCT .REF];ES47 ,,9TRODUC+ ,,BL ,,/UD5TS ,,6,,R1D+ ,,TACTILE ,,MAPS ,? SEC;N PROVIDES A FRAME"W = 9TRODUC+ /UD5TS ) LL OR NO USE;L VI.N 6! R1D+ ( TACTILE MAPS4 ,X GIVES BASIC 9=M,N 69ITIATE 9/RUC;N = BL /UD5TS :O H NO PREVI\S EXP]I;E 9 R1D+ TACTILE MAPS4 ,! PRIM>Y PRO#MS1 3CEPTS1 & SKILLS NEC = TACTILE MAP R1D+ W 2 4CUSS$4 ,ORI5T,N 6,5VIRON;T ,ANY MAP IS AN AB/RACT REPRES5T,N (A R1L 5VIRON;T4 ,2F BL /UD5TS C USE MAPS T REPRES5T 5VIRON;TS ) : !Y H _H NO DIRECT EXP]I;E1 !Y M/ LE>N T MAPS C REPRES5T _! [N P]SONAL 5VIRON;TS4 ,:5 BL *N 5T] S*OOL1 !Y (T5 H AN 9ADEQUATE K ( _! 5VIRON;TS1 ! OBJECTS 9 !M1 &! SPATIAL 3CEPTS NEC = "U/&+ ! PHYSICAL REL,N%IPS 2T OBJECTS & P4 ,9TRODUC+ BL /UD5TS 6TACTILE MAPS 2F !Y H SU6ICI5T -PREH5.N ( _! 5VIRON;TS (T5 RESULTS 9 3FU.N & LACK ( MOTIV,N 6USE ! MAPS4 ,! T1*]'S F/ TASK IS 6..ORI5T /UD5TS 6_! .5VIRON;TS4 ,? %D 9CLUDE DETAIL$ PHYSICAL EXAM9,N (! S*OOL1 "PICUL>LY ! CLASSROOM4 ,"! >E ?REE IMPORTANT ASPECTS 6ORI5T+ /UD5TS 6_! 5VIRON;TS4 ,F/1 ! /UD5TS NE$ 6BE A# 6ID5TIFY OBJECTS 9 ! 5VIRON;T 0"N 7EXAMPLE3 DESK1 %ELVES1 W9D[S1 CLOSETS1 DOOR7 & EXAM9E !M 9 A SY/EMATIC WAY ) #GC _! H&S4 ,SECOND1 ! /UD5TS NE$ 6LE>N A SET ( BASIC 3CEPTS & T]MS T W 5A# !M 6DESCRIBE _! 5VIRON;TS4 ,"O SET ( 3CEPTS RELATES 6! DESCRIP;N (! PHYSICAL REL,N%IPS 2T OBJECTS1 US+ T]MS S* Z F>1 NE>1 NEXT TO1 ON TOP (1 "U1 2S1 LEFT1 "R1 2T1 ETC4 ,"O -MONLY US$ TOOL IS .,TACTILE .,TR1SURES1 PUBLI%$ 0! ,AM]ICAN ,PR9T+ ,H\SE =! ,BL4 ,? SET 3TA9S !RMO=M$ ITEMS &A BOOKLET ( "QS RELAT$ 63CEPTS -MONLY F.D 9 PRES*OOL & PRIM>Y GRADE 9/RUC;NAL MAT]IALS4 ,X HELPS %[ : 3CEPTS /UD5TS H MA/]$ & : "OS !Y NE$ M ACTIVE PRACTICE )1 & X ALL[S /UD5TS 6EXPLORE & DEMON/RATE "U/&+ (! BASIC 3CEPTS ON A PAGE =MAT4 ,ANO!R HELP;L KIT1 .,MAP .,/UDY .,I1 HELPS /UD5TS MAKE A 3NEC;N 2T ! BIG ROOM >.D !M &A SMALL DIAGRAM (! ROOM Z %[N 9 A TACTILE MAP4 ,?IRD1 ORI5T,N P]TA9S 6! /UD5TS' ABIL;Y 6GET AB 9 ! IMM 5VIRON;T4 ,X'S ESS5TIAL 6TRA9 BL /UD5TS 6NAVIGATE F "O LOC,N 6ANO!R4 ,= EXAMPLE1 BL /UD5TS %D 2 A# 6TRAVEL 9DEP5D5TLY F ANY PO9T 9 ! CLASSROOM 6ANY O!R PO9T 9 ! CLASSROOM4 ,BL /UD5TS %D AL 2 A# 6TRAVEL F ! CLASSROOM 6SIGNIFICANT LOC,NS 9 O!R "PS (! S*OOL BUILD+1 S* Z ! BA?ROOM1 EXITS 9 ! BUILD+1 & WAT] F.TA9S4 ,BASIC ,TACTUAL ,SKILLS ,RESE>* & OBS]V,N ( BL *N EXAM9+ TANGI# OBJECTS & TACTILE 4PLAYS 9DICATE T !Y H S]I\S GAPS 9 _! TACTUAL P]CEPTUAL SKILLS4 ,"! >E S"EAL SPECIFIC AC;NS T C HELP REM$Y ? SITU,N4 #GE -- ,:5 A TACTILE 4PLAY IS F/ PRES5T$ 6BL /UD5TS1 !Y %D ..DEF9E ! SIZE & EXT5T (! .4PLAY 0TRAC+ ! P]IMET] (! 4PLAY ) BO? H&S4 -- ,!Y %D !N 2 TAU* ! 4PLAY F TOP 6BOTTOM US+ TWO H&S4 ,BO? H&S >E PLAC$ SIDE 0SIDE 9 ! UPP] LEFT-H& CORN] & MOV$ D[N ! 4PLAY T[>D ! BODY4 ,:5 ! H&S R1* ! BOTTOM (! 4PLAY1 !Y RETURN 6! TOP1 SLIT+ POSI;N4 ,BO? H&S !N MOVE 6! BOTTOM AG1 SE>*+ ! NEXT SEC;N (! 4PLAY4 ,! PROCESS ( SE>*+ D[N ! MAP1 !N UP & 6! "R1 IS REP1T$ UNTIL ! 5TIRE 4PLAY HAS BE5 EXAM9$4 -- ,MO/ TACTILE 4PLAYS USE RAIS$ L9ES 6REPRES5T V>I\S PHYSICAL & POLITICAL F1TURES4 ,X IS IMPORTANT T BL R1D]S 2 A# 6.TRACE .A .L9E )A GRT D1L ( SKILL4 ,DESPITE ! SEEM+ SIMPLIC;Y ( ? TASK1 _M BL /UD5TS H DI6ICULTY ) ? BASIC SKILL4 ,"O E6ECTIVE PROC$URE = TRAC+ IS 6USE ! 9DEX F+]S ( BO? H&S4 ,! L1D 9DEX F+] FOLL[S ! L9E & DET]M9ES ! DIREC;N X IS GO+4 ,! O!R F+] S]VES Z A REF];E1 TRAIL+ 2H & MA9TA9+ 3TACT )! L9E4 ,?US1 IF ! /UD5T LOSES 8 PLACE )! L1D F+] OR 2COMES 3FUS$ 0O!R SYMBOLS NE> ! L9E1 HE C RETURN 8 L1D F+] 6! REF];E F+] & PROCE$ F "!4 -- ,9 EXAM9+ ANY TANGI# OBJECT OR TACTILE 4PLAY1 X IS IMPORTANT =! /UD5T 6.ANALYZE ! MAT]IALS 0OBS]V+ .4T9CTIVE .F1TURES & 9TEGRAT+ !M #GG 96A :OLE4 ,= EXAMPLE1 9 LE>N+ ! %APES (! ,UNIT$ ,/ATES ! /UD5T %D NOTE ! F1TURES T 4T+UI% "O /ATE F ANO!R4 ,"O (! PROM95T F1TURES (! /ATE ( ,OKLAHOMA IS ! 8PANH&LE40 ,SY/EMATIC TRAC+ (! /ATE MIN$ ! 4T9CTIVE F1TURES (A %APE1 HE C LOCATE & ID5TIFY ! %APE 0REMEMB]+ & ..SE>*+ = TWO OR ?REE 4T9CTIVE .F1TURES4 ,X'S IMPORTANT T /UD5TS EXAM9E & REMEMB] %APES ON ! BASIS ( 4T9CTIVE F1TURES R ?AN ATTEMPT+ 6LOOK =! :OLE %APE4 -- ,9 EXAM9+ RAIS$ L9E %APES1 /UD5TS %D *OOSE "O F1TURE Z A .REF];E .PO9T S T1 Z ! 9DEX F+]S TRACE >.D ! %APE1 !Y W "K ": !Y 2GAN & :5 !Y H MADE "O -PLETE TRAC+ (! %APE4 ,! 3CEPTS & SKILLS DESCRIB$ ABV CD 2 9TRODUC$ 0US+ SIMPLE GEOMETRIC =MS EMBOSS$ ON A BRL PAGE OR ON A !RMO=M %EET4 ,! /UD5TS CD !N PRACTICE ..SY/EMATIC SE>*+1 L9E TRAC+1 4T9CTIVE F1TURES ANALYSIS1 & LOCAT+ REF];E .PO9TS4 ,,?REE-DIM5.NAL ,,OBJECTS ,,ON ,,TWO-DIM5.NAL ,,SURFACE ,AN IMPORTANT PO9T = "U/&+ & US+ MAPS IS =! /UD5T 6R1LIZE ..T R1L OBJECTS C 2 #GI PRES5T$ AB/RACTLY ON A TWO-DIM5.NAL .SURFACE4 ,"O WAY 6APPROA* ? TOPIC IS 6USE R1L OBJECTS & REPRES5T !M ON A TACTILE 4PLAY 9 RAIS$ =M4 ,= EXAMPLE1 SOLID WOOD5 %APES 7TRIANGLE1 SQU>E1 CIRCLE7 C 2 PRES5T$ SIMULTANE\SLY ) RAIS$ L9E %APES4 ,! /UD5T'S TASK WD 2 6RELATE ! SOLID OBJECT 6XS RAIS$ L9E IMAGE4 ,A SECOND /EP1 = OLD] /UD5TS :O H "S BRL & SPELL+ ABIL;Y1 WD %[ T R1L OBJECTS C 2 REPRES5T$ 0SYMBOLS ON A 4PLAY4 ,= EXAMPLE1 A DOGH\SE CD 2 REPRES5T$ 0! LR ;,D 9 BRL OR RAIS$ L9E CAPITAL LR1 A TREE 0A LR ;,T1 ETC4 ,X IS AL IMPORTANT 6USE -MON OBJECTS S* Z SPOONS1 BOTTLE CAPS1 OR SCISSORS1 : C 2 REPRES5T$ 9 ! SAME WAY EI )A TACTILE PICTURE OR )A LR OR BRL SYMBOL = EA*4 ,AF ! /UD5T HAS ACQUIR$ ! IDEA T .OBJECTS C 2 REPRES5T$ AB/RACTLY ON A TACTILE 4PLAY1 ! NEXT /EP IS 6%[ T ! ..SPATIAL REL,N%IPS 2T .OBJECTS C 2 REPRES5T$ ON A TACTILE 4PLAY4 ,6A3OMPLI% ?1 ! T1*] %D PLACE ?REE SMALL OBJECTS ON A DESK1 9 A COLUMN SPAC$ AB TWO 9*ES 7FIVE CM47 A"P4 ,! SPATIAL REL,N%IPS 2T ! OBJECTS C !N 2 DESCRIB$ 0! T1*] :ILE ! /UD5T EXAM9ES !M ) 8 H&S4 ,= EXAMPLE1 IF A SPOON1 A BOTTLE CAP1 &A CO9 7 PLAC$ NEXT 6"O ANO!R 9 A V]TICAL COLUMN ON A TA#1 ! SPOON CD 2 DESCRIB$ Z 2+ ABV ! BOTTLE CAP &! CO9 2L ! BOTTLE CAP4 ,! OBJECTS %D 2 RE>RANG$ S"EAL "TS S T ! /UD5T W USE A V>IETY ( T]MS 6DESCRIBE DI6]5T REL,N%IPS1 S* Z LEFT1 "R1 F>1 NE>1 2T1 NEXT TO1 ETC4 ,ONCE ! /UD5T IS A# 6DESCRIBE ! SPATIAL #HA REL,N%IPS 2T PHYSICAL OBJECTS1 ! NEXT /EP IS 6%[ ^! REL,N%IPS & _! TACTILE IMAGES AT ! SAME "T4 ,! T1*] C PRES5T ! /UD5T A S]IES ( ?REE OBJECTS1 AT ! SAME "T %[+ ! TACTILE 4PLAY : USES ! F/ LRS (! "NS (! OBJECTS Z SYMBOLS4 ,! T1*] C !N SUB/ITUTE PO9T SYMBOLS =! F/ LR (! "N S ! /UD5T W 2G9 62COME FAMILI> )! USE (A DI6]5T SYMBOL SY/EM4 ,! /UD5T C !N 2 ASK$ 6DESCRIBE ! REL,N%IP 2T ! OBJECTS :ILE PO9T+ 6! SYMBOLS ON ! 4PLAY4 ,! OBJECTS & _! CORRESPOND+ SYMBOLS C 2 >RANG$ 9 A V>IETY ( WAYS 6PROVIDE ! /UD5T ) PRACTICE 9 DESCRIB+ REL,N%IPS4 ,,! ,,/UD5T'S ,,F/ ,,MAP ,AT ? PO9T ! /UD5T %D 2 R1DY = 8 F/ MAP4 ,? F/ MAP %D REPRES5T AN 5VIRON;T ! /UD5T IS FAMILI> )1 S* Z ! CLASSROOM4 ,X WD 2 WISE AT ? PO9T 6GIVE ! /UD5T ANO!R GUID$ 8TACTUAL0 T\R (! CLASSROOM4 ,! MAP %D REPRES5T DESKS & O!R FURNITURE 9 ! CLASSROOM ) GEOMETRIC %APES S* Z SQU>ES1 RECTANGLES1 & CIRCLES OR ) PO9T SYMBOLS4 ,X IS IMPORTANT T ? 9ITIAL MAP 2 KEPT Z UNCLUTT]$ Z POSSI#4 ,X MAY AL 2 GD 6PROVIDE A KEY = /UD5TS 6PRACTICE )4 ,! /UD5T %D F/ LE>N ! %APE & "N T EA* SYMBOL REPRES5TS 0REF]R+ 6! KEY & "PICIPAT+ )! T1*] 9 A TACTUAL T\R (! MAP & DESCRIB+ :AT IS F.D4 ,X'S IMPORTANT T ! TACTUAL SKILLS M5;N$ E>LI] 2 TAUE A# 6ID5TIFY ALL SYMBOLS ON ! MAP & LOCATE !M 9 ! ROOM1 !Y %D 2 ASK$ 6SU7E/ A FEW A4I;NAL SYMBOLS 6BE A4$ 6! MAP4 ,= 9/.E1 ! T1*] CD LABEL EA* /UD5T'S DESK ON ! MAP )! F/ LR ( EA* /UD5T'S "N 9 BRL OR RAIS$ L9E CAPITAL LR4 ,AG1 ! /UD5T %D LOCATE BO? ! NEW SYMBOLS ON ! MAP &! CORRESPOND+ OBJECTS 9 ! ROOM4 #C4 ,! /UD5TS %D 2 9TRODUC$ 6! 3CEPT ( R\TES 7T IS1 H[ 6TRAVEL F "O PO9T 9 ! CLASSROOM 6ANO!R74 ,/UD5TS %D PHYSIC,Y P]=M ! TASK F/ & !N %[ ! T1*] ) _! F+]S ON ! MAP H[ !Y NAVIGAT$ F "O LOC,N 6! NEXT4 ,AL1 ! T1*] C TRACE F "O SYMBOL ON ! MAP 6ANO!R & !N ASK ! /UD5TS 6PHYSIC,Y NAVIGATE T R\TE 9 ! CLASSROOM4 ,9 P]=M+ ^! TASKS ! /UD5T %D 2 ASK$ 6SAY ! RELATIVE POSI;NS ( SYMBOLS ON ! MAP & #HE OBJECTS 9 ! ROOM4 ,= EXAMPLE1 8..,:5 ,I'M SITT+ AT MY DESK1 ! DOOR 6! CLASSROOM IS T[>D ! FRONT (! ROOM ON ! "R SIDE OPPOSITE ! T1*]'S .DESK40 ,? W 5A# ! /UD5T 6LE>N 6GIVE DIREC;NS Z WELL Z "U/& DIREC;NS4 ,EXP&+ ! ,MAP ,ONCE ! /UD5TS H DEMON/RAT$ _! "U/&+ (! 9ITIAL MAP1 X C 2 EXP&$ 69CLUDE ! HALLWAYS & FLOOR PLAN (! BUILD+ NE> ! /UD5TS' CLASSROOM4 ,AG1 F1TURES S* Z BA?ROOMS1 EXITS1 WAT] F.TA9S1 & MA9 (FICES %D 2 %[N AT ! 2G9N+4 ,! SAME PROCESS %D 2 FOLL[$3 GIV+ ! /UD5TS A TACTUAL T\R (! HALLWAYS1 FOLL[$ 0A TACTUAL T\R (! TACTILE MAP1 NAM+ ! SIGNIFICANT F1TURES ON ! MAP1 & -PLET+ ! NAVIG,N TASKS4 ,M DETAILS C 2 A4$ 6! MAP AT ! /UD5TS' SU7ES;NS4 ,MAPS C 2 MADE ( O!R >1S (! S*OOL1 S* Z ! PLAYGR.D1 CAFET]IA1 DORMITORIES1 ETC4 ,H["E1 A ?OR\< T\R & DETAIL$ EXAM9,N (! 5VIRON;T %D -E 2F ! 9TRODUC;N ( ANY MAP4 ,X IS IMPORTANT N 6ASSUME T /UD5TS >E FAMILI> )! >EA J 2C !Y APPE> 6BE -PET5T 9 DO+ C]TA9 TASKS )9 X4 ,= EXAMPLE1 J 2C ! BL /UD5T IS A# 65T] ! D9+ HALL1 F9D A S1T1 & EAT1 DOES N M1N T ! /UD5T HAS A 3CEPT (! OBJECTS & PHYSICAL "*I/ICS (! :OLE ROOM4 ,ONLY AF /UD5TS H _H LOTS ( PRACTICE ) MAPS T REPRES5T _! [N 5VIRON;T C ! T1*] 2G9 69TRODUCE MAPS ( O!R 5VIRON;TS !Y H N"E PHYSIC,Y EXP]I;ED4 ,SUMM>Y & ,3CLU.NS ,PRIM>Y PRO#MS1 3CEPTS1 & SKILLS NEC = R1D+ #HG TACTILE MAPS H BE5 4CUSS$ & 9CLUDE ! FOLL[+3 #A4 ,ORI5T,N 6P]SONAL 5VIRON;TS #B4 ,ID5TIFIC,N ( OBJECTS & _! PHYSICAL REL,N%IPS #C4 ,GEOGRAPHICAL 3CEPTS #D4 ,DEF9+ ! EXT5T (! MAP #E4 ,SY/EMATIC SE>* #F4 ,L9E TRAC+ #G4 ,ANALYZ+ 4T9CTIVE F1TURES #H4 ,SE>*+ = 4T9CTIVE F1TURES #I4 ,REF];E PO9TS #AJ4 ,TANGI# IMAGES ( #C-;,D OBJECTS ON A #B-;,D SURFACE #AA4 ,TANGI# IMAGES ( SPATIAL REL,N%IPS #AB4 ,USE ( SYMBOLS #AC4 ,/UD5T'S F/ MAP #AD4 ,R\TES #AE4 ,EXP&+ ! F/ MAP ,! T1*] MAY NOTE T _M (! 3CEPTS & SKILLS NEC = R1D+ TACTILE MAPS >E IMPORTANT = R1D+ O!R TYPES ( TACTILE 4PLAYS S* Z GRAPHS & DIAGRAMS4 ,,! ,,5D