,SNAP ,CIRCUITS^R ,JR4 ,A3ESS ,KIT ,9/RUC;NS & ,LABELS = ,BL OR ,VISUALLY ,IMPAIR$ ,PROJECT ,BUILD]S ,VOL4 #A1 ,PROJECTS #A-#DI ,PUBLI%$ BY ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL1 ,9C4 ,L\ISVILLE1 ,,KY ^C#BJAG ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL ,FUR!R REPRODUC;N OR 4TRIBU;N 9 O!R ?AN A SPECIALIZ$ =MAT IS PROHIBIT$4 ,TRANSCRIP;N (3 ,SNAP ,CIRCUITS^R ,ACCESS ,KIT3 #A-#JCJDA-#JJ ,SNAP ,CIRCUITS^R ,ACCESS ,PACK3 #A-#JCJDB-#JJ T#A ,TRANSCRIB$ #BJAG 9TO ,UNIFI$ ,5GLI% ,BRL BY ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL ,L\ISVILLE1 ,,KY #DJBJF ,9 #B ,VOLUMES ,BRL PAGES T#A-T#D1 P#A-P#B1 & #A-#GB ,PR9T PAGES #A-A#DF ,PROJECT ,/AFF3 ,K5 ,P]RY1 ,PROGRAMM] ,,III ,H1!R ,K5N$Y-,MAC,K5ZIE1 ,TE*NOLOGY ,PROGRAM ,MANAG] ,FR$ ,OTTO1 ,PROJECT ,L1D] ,RA*EL ,:ITE1 ,RESE>* ,ASSI/ANT ,FRANK ,HAYD51 ,DIR4 ,TE*NICAL @& ,MANUFACTUR+ ,RESE>* ,ROD ,DIXON1 ,MANUFACTUR+ ,SPECIALI/ ,MATT ,POPPE1 ,GRAPHIC ,DESIGN] ,,,SPECIAL SYMBOLS US$ 9 ? VOLUME,' .= ,DOT LOCATOR = 8M5;N0 .=@.< ,OP5+ TRANSCRIB]'S NOTE 9DICATOR .=@.> ,CLOS+ TRANSCRIB]'S NOTE 9DICATOR .=^R ,REGI/]$ SIGN .="< ,OP5+ P>5!SIS .="> ,CLOS+ P>5!SIS .=.7 ,ITALIC PASSAGE 9DICATOR .=.' ,ITALIC T]M9ATOR .=; ,GRADE #A SYMBOL 9DICATOR .=,' ,CAPITALS T]M9ATOR .=,- ,DA% .=,,, ,CAPITALIZ$ PASSAGE T#C ,,TRANSCRIB]',S ,,NOTES ,? VOLUME HAS BE5 TRANSCRIB$ AC TO .7,BRL ,=MATS ,PR9CIPLES ( ,PR9T-TO-,BRL ,TRANSCRIP;N1 #BJAF4.' ,! BRL IS TRANSCRIB$ AC TO .7,! ,RULES ( ,UNIFI$ ,5GLI% ,BRL1 ,SECOND ,$I;N #BJAC4.' ,ALL BLOCK$ P>AGRAPHS H BE5 *ANG$ TO 9D5T$ P>AGRAPHS4 ,ALL PICTURES >E OMITT$ UN.S O!RWISE 9DICAT$4 ,CAP;NS >E 9CLUD$ IF !Y ADD 9=MA;N N O!RWISE F.D 9 ! TEXT4 ,?ANK-Y TO ! FOLL[+ = _! ?OR\< EVALUA;NS & HELP;L SU7ES;NS REG>D+ ! MAT]IALS 9 ? KIT3 ,NANCY ,>NOLD1 ,DE,B]RY ,BLACKWELD]1 ,KEI? ,*RI/IAN1 ,MONIQUE ,COLEMAN1 ,B>B>A ;,D4 ,COLL9S1 ,S&RA ,CRAIG1 ;,J4 ,D1N ,CROCK]1 ,JOSEPH ,DR5?1 ,TIM ,FAHLB]G1 ,KATE ,FRAS]1 ,LIS ,GEOGHEGAN1 ,C>OL ,GRE51 ,BRYAN ,GUELTIG1 ,KRY/AL ,GUILLORY1 ,K>5 ,KOEHL]1 ,JANE ,MUNDS*5K1 ,ANN ,PAGE1 ,CECELIA ,PEIRANO1 ,MIKE ,PLANSK]1 ,FAY ,RAHNI1 ,M>K ,S5K1 ,JAMIE ,SIGEL1 ,MI/Y ,WILLIAMS1 ,NANCY ,WITTM]SHAUS1 ,LESLIE ,W"R1 ,JOANNE ,ZUCK] ,! ,SNAP ,CIRCUITS^R ,JR4 ,A3ESS ,KIT 0 DEVELOP$ BY ,,APH ) G5]\S COOP]A;N & 3TRIBU;NS F ,EL5CO^R1 MAK]S ( A WIDE V>IETY ( LE>N+ KITS4 ,PL1SE VISIT P#A WWW4EL5CO4COM = 9=MA;N AB _! PRODUCTS & S]VICES4 ,= "QS OR COM;TS AB ! ,SNAP ,CIRCUITS^R ,JR4 ,A3ESS ,KIT1 PL1SE 3TACT ,,APH4 ,,SNAP ,,CIRCUITS^R #A ,JR4 ,,A3ESS ,,KIT ,9/RUC;NS & ,LABELS = ,BL OR ,VISUALLY ,IMPAIR$ ,PROJECT ,BUILD]S ,9TRODUC;N ,! ,SNAP ,CIRCUITS ,JR4 ,BR1DBO>D ,! ,SNAP ,CIRCUITS^R ,JR4 BR1DBO>D HAS #G R[S & #AJ COLUMNS ( PEGS4 ,! R[S >E LABEL$ ) SLI4 ,! COLUMNS >E LABEL$ F #A AT ! LEFT "? #AJ AT ! "R4 ,2C ! "*S LACK VISUAL 3TRA/1 Y MAY WANT TO MAKE SMALL PAP] /ICK]S ) PR9T LR+ TO M>K ! R[S & COLUMNS1 OR WRITE DIRECTLY ON ! BO>D ) A P]MAN5T M>K]4 #A ,IF Y TAKE A FEW A#A M9UTES TO PRACTICE ! EX]CISES 2L1 X W PROVE USE;L 2F Y 2G9 BUILD+ PROJECTS4 ,"K+ H[ TO PLACE "PS 9 ! "R LOCA;NS W 5SURE T YR PROJECTS "W PROP]LY1 & SAVE Y F ! FRU/RA;N T COMES :5 !Y'RE MISPLAC$6 ,MO/ ( ! PROJECTS 9VOLVE SEP>ATE 8LAY]S10 T IS1 SNAPP+ "PS ON TOP ( O!R "PS4 ,:5 ! PEGS Y >E LOOK+ = >E ALR COV]$ UP1 YR SKILL 9 F9D+ COORD9ATES ) 3FID;E W PAY (F4 ,PRACTICE ,EX]CISE #A3 ,"N A COORD9ATE PAIR " & !N PO9T TO ! PEG AT T LOCA;N4 ,HOLD YR F+] ON ! PEG :ILE Y D\BLE-*ECK YR ANSW]4 ,REP1T ? NUM]\S "TS US+ DI6]5T COORD9ATES ALL OV] ! BO>D4 ,PRACTICE ,EX]CISE #B #B3 ,REV]SE ! PREVI\S PROC$URE BY F/ PO9T+ TO A PEG ANY": ON ! BO>D & !N NAM+ XS COORD9ATES4 ,REP1T BO? EX]CISES ) DI6]5T LOCA;NS UNTIL Y >E 3FID5T & A3URATE ) YR ANSW]S4 ,"PS ,ALL "PS H BRL LABELS EXCEPT ^? : >E V 4T9CTIVE & _C 2 3FUS$ ) O!R "PS1 S* Z ! BATT]Y PACK1 SP1K]1 OR FAN BLADE4 ,"S "PS H AN ADDI;NAL LABEL %[+ ! POSITIVE T]M9AL OR1 9 ! CASE ( ! 9TEGRAT$ CIRCUIT "PS "<,U#A1 ,U#B1 & ,U#C">1 ! LOCA;N ( T]M9AL #A4 ,"S PIECES S]VE ONLY TO 3NECT O!R "PS & >E REF]R$ TO BY ! NUMB] ( SNAPS ON _! TOP SURFACE1 S* Z 8#B-SNAPS0 OR 8#E-SNAPS04 ,EA* /EP 9 ! 9/RUC;NS #C 2L GIVES ! "N ( A "P A#B FOLL[$ BY ! COORD9ATES ": X IS PLAC$4 ,= EXAMPLE1 ! 9/RUC;N 8,PLACE ,S#A SWIT* A#E-C#E0 M1NS TO SNAP ! SWIT* LABEL$ ,S#A ONTO ! PEGS AT A#E & C#E4 ,:5 ! ORI5TA;N ( A "P MATT]S1 ? IS NOT$ 9 ! 9/RUC;NS2 O!RWISE Y MAY ASSUME T "! IS N A "R OR WR;G DIREC;N = PLAC+ A "P4 ,A SET ( BRL LABELS & A KEY PAGE >E PROVID$ = M>K+ ! /ORAGE TRAY4 ,PLAC+ ^! LABELS ON ! SIDE WALLS ( ! COM"P;TS W MAKE X SIMPL] TO /ORE ! "PS AF USE1 & X MAY AL MAKE LOCAT+ "PS QK] & EASI]4 ,Y MAY WANT TO TAKE "T TO APPLY ^! LABELS TO ! TRAY 2F YR F/ USE ( ! KIT4 ----------------------------#C ,PROJECT ,9/RUC;NS ,NOTE3 ,EA* SET ( 9/RUC;NS />TS ) ! BATT]Y PACK 2C A#C X IS ! S\RCE ( P[] = EA* CIRCUIT4 ,S9CE E PROJECT 9CLUDES ! BATT]Y PACK1 X MAY 2 WOR?:ILE TO PRACTICE PLAC+ X Z 9/RUCT$4 ,! BATT]Y PACK IS SQU>E1 B X HAS ONLY TWO SNAPS1 S X C 2 TRICKY TO PLACE PROP]LY UNTIL Y >E FAMILI> ) X4 ,MAKE SURE TO PLACE ! POSITIVE T]M9AL CORRECTLY6 ,PROJECT #A3 ,ELECTRIC ,LIN4 ,X 3DUCTS P[] F ! BATT]Y TO ! LID ! LABEL"> & ! LAMP W LIN+3 ,D N T\* ! MOTOR OR FAN BLADE :ILE OP]AT+4 ,D N /& OR L1N DIRECTLY OV] ! FAN :ILE OP]AT+4 ,PROJECT #C3 ,S.D ,ACTIVAT$ ,SWIT* ,? IS A SIMPLE CIRCUIT T USES A S.D-ACTIVAT$ *IP TO TURN ON MUSIC4 ,! 9TEGRAT$ CIRCUIT LABEL$ ,U#A 3TA9S A R1DY-MADE CIRCUIT TO CR1TE MUSIC2 )\T X ? PROJECT WD REQUIRE Y TO MAKE A M* L>G] CIRCUIT4 A#E ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,:I/LE ,*IP ,,WC ,MUSIC ,,IC ,U#A ,SP1K] ,TWO #B-SNAPS ,"O #C-SNAP ,"O #D-SNAP ,"O #E-SNAP ,R$ & BLACK SNAP WIRES ,F/ LAY]3 #A4 ,PLACE BATT]Y C#E-E#E ) POSITIVE 5D AT C#E4 ----------------------------#F #B4 ,PLACE ,U#A ,MUSIC ,,IC ) #C-SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #C4 ,PLACE #E-SNAP A#A-A#E4 #D4 ,PLACE #D-SNAP E#A-E#D4 #I ,SECOND LAY]3 A#F #E4 ,PLACE ,,WC :I/LE *IP A#A-C#A4 #F4 ,PLACE #C-SNAP A#B-C#B4 #G4 ,PLACE ,S#A SWIT* A#E-C#E4 #H4 ,PLACE #B-SNAP E#D-E#E4 #I4 ,PLACE #B-SNAP D#A-E#A4 #AJ4 ,PLACE SP1K] A#AJ-C#AJ4 #AA4 ,PLACE BLACK WIRE A#D-A#AJ4 #AB4 ,PLACE R$ WIRE D#C-C#AJ4 ,? CIRCUIT PLAYS A TUNE :5 Y TURN ! SWIT* ON4 ,AF X PLAYS ! TUNE ! F/ "T X WAITS = Y TO MAKE A L\D S.D OV] ! :I/LE *IP "<,,WC">4 ,ONCE Y MAKE A L\D S.D OR VIBRATE ! :I/LE *IP X W PLAY ! TUNE AG4 ,Y CD 3NECT ! SP1K] ) SNAP 3NECTORS R ?AN WIRES1 B !N ! SP1K] MAY MAKE 5 VIBRA;N ON ! BO>D TO RE/>T ! :I/LE *IP BY XF6 ,PROJECT #D3 ,ADJU/+ B#F ,S.D ,LEVEL ,? CIRCUIT DOES ! SAME Z ,PROJECT #C )\T ! WIRES4 ,X AL ADDS A RESI/OR TO R$UCE ! CURR5T FL[+ TO ! SP1K] & L[] ! S.D VOLUME4 ----------------------------#G ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,:I/LE ,*IP ,,WC ,MUSIC ,,IC ,U#A ,RESI/OR ,R#A ,SP1K] ,?REE #B-SNAPS ,"O #C-SNAP ,"O #E-SNAP ,"O #F-SNAP ,F/ LAY]3 #A4 ,PLACE #F-SNAP A#A-A#F4 #B4 ,PLACE #E-SNAP E#A-E#E4 #C4 ,PLACE ,U#A MUSIC #AA ,,IC #C-SNAPS AT TOP1 A#G COV]+ C#A-C#C & D#A-D#C4 #D4 ,PLACE SP1K] B#E-D#E4 #E4 ,PLACE BATT]Y C#F-E#F ) POSITIVE 5D AT C#F4 ,SECOND LAY]3 #F4 ,PLACE ,,WC :I/LE *IP A#A-C#A4 #G4 ,PLACE #C-SNAP A#B-C#B4 #H4 ,PLACE #B-SNAP D#A-E#A4 #I4 ,PLACE ,R#A RESI/OR D#C-D#E4 #AJ4 ,PLACE #B-SNAP A#E-B#E4 #AA4 ,PLACE ,S#A SWIT* A#F-C#F4 #AB4 ,PLACE #B-SNAP E#E-E#F4 ,Z 9 ,PROJECT #C1 TURN+ ! SLIDE SWIT* ON MAKES ! MUSIC PLAY & !N /OP4 ,MAK+ A %>P S.D OR TAPP+ ! :I/LE *IP />TS ! MUSIC AG4 ,PROJECT #E3 ,LAMP & #H ,FAN 9 ,S]IES ,? SIMPLE CIRCUIT %[S H[ A LAMP C 9DICATE :5 A FAN IS RUNN+1 & %[S H[ TWO COMPON5TS 9 A S]IES C 8COMPETE0 ) EA* O!R4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,LAMP ,L#A ,MOTOR ,M#A ,F\R #B-SNAPS ,FAN BLADE ,F/ LAY]3 #A4 ,PLACE ,L#A LAMP B#B-B#D4 #B4 ,PLACE ,M#A MOTOR C#B-E#B ) POSITIVE 5D AT C#B4 #C4 ,PLACE BATT]Y D#D-F#D ) POSITIVE 5D AT D#D4 #D4 ,PLACE #B-SNAP F#B-F#C4 #AC ,SECOND LAY]3 A#H #E4 ,PLACE #B-SNAP B#B-C#B4 #F4 ,PLACE #B-SNAP E#B-F#B4 #G4 ,PLACE ,S#A SWIT* B#D-D#D4 #H4 ,PLACE #B-SNAP F#C-F#D4 #I4 ,PLACE FAN BLADE ON MOTOR %AFT4 ,:5 Y TURN ! SWIT* ON1 ! LAMP W LIN+3 ,D N ----------------------------#I T\* ! MOTOR OR FAN BLADE :ILE OP]AT+4 ,D N /& OR L1N DIRECTLY OV] ! FAN :ILE OP]AT+4 ,PROJECT #F3 ,LAMP & ,FAN 9 ,P>ALLEL ,SIMIL> TO ,PROJECT #E1 B 9 ? CIRCUIT ! LAMP & ! A#I MOTOR D N A6ECT "O ANO!R4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,LAMP ,L#A ,MOTOR ,M#A ,FAN BLADE ,FIVE #B-SNAPS ,"O #C-SNAP ,"O #D-SNAP ,F/ LAY]3 #A4 ,PLACE #D-SNAP B#B-B#E4 #B4 ,PLACE ,M#A MOTOR C#B-E#B ) POSITIVE 5D AT C#B4 #C4 ,PLACE ,L#A LAMP C#C-E#C4 #D4 ,PLACE #C-SNAP F#B-F#D4 #E4 ,PLACE BATT]Y D#E-F#E ) POSITIVE 5D AT D#E4 ,SECOND LAY]3 #F4 ,PLACE #B-SNAP B#B-C#B4 #G4 ,PLACE #B-SNAP #AE B#C-C#C4 B#I #H4 ,PLACE ,S#A SWIT* B#E-D#E4 #I4 ,PLACE #B-SNAP E#B-F#B4 ---------------------------#AJ #AJ4 ,PLACE #B-SNAP E#C-F#C4 #AA4 ,PLACE #B-SNAP F#D-F#E4 #AB4 ,PLACE FAN BLADE ON MOTOR %AFT4 ,TURN ON ! SWIT* & BO? ! LAMP & FAN W TURN ON4 ,NOTICE1 H["E1 T REMOV+ ! FAN BLADE 9 ? CIRCUIT HAS NO E6ECT ON ! LAMP'S B"R;S1 Z ! LAMP HAS XS [N PA? TO ! BATT]Y4 ,,W>N+3 ,D N T\* ! MOTOR OR FAN BLADE :ILE OP]AT+4 ,D N /& OR L1N DIRECTLY OV] ! FAN :ILE OP]AT+4 ,PROJECT #G3 ,LI ,? SIMPLE CIRCUIT ) A SWIT* & A RESI/OR CAUSES ! ,,LED TO LI ,AL>M ,COMBO ,? CIRCUIT COMB9ES ! S.DS F ! ,SPACE ,W> ,,IC & ! ---------------------------#AB ,AL>M ,,IC & (F]S WAYS TO PLAY !M 9 DI6]5T COMB9A;NS4 ,"PS NE$$3 ,BATT]Y ,B#A ,LAMP ,L#A ,SP1K] ,AL>M ,,IC ,U#B ,SPACE ,W> ,,IC ,U#C ,SWIT* ,S#A ,SWIT* ,S#B ,PHOTORESI/OR ,,RP ,BLACK & R$ SNAP WIRES ,?REE #A-SNAPS #AI ,SIX #B-SNAPS A#AB ,TWO #C-SNAPS ,"O #D-SNAP ,"O #E-SNAP ,F/ LAY]3 #A4 ,PLACE ,U#B ,AL>M ,,IC ) #C-SNAPS AT ! TOP1 COV]+ A#B-A#D & B#B-B#D4 #B4 ,PLACE ,U#C ,SPACE ,W> ,,IC ) #B-SNAPS AT TOP1 COV]+ C#B-C#D & D#B-D#D4 #C4 ,PLACE SP1K] A#E-C#E4 #D4 ,PLACE ,L#A LAMP A#F-C#F4 #E4 ,PLACE BATT]Y A#G-C#G ) POSITIVE 5D AT A#G4 #F4 ,PLACE #E-SNAP F#A-F#E4 #G4 ,PLACE #A-SNAP F#G4 ,SECOND LAY]3 #H4 ,PLACE #B-SNAP A#B-A#C4 ---------------------------#AC #I4 ,PLACE #B-SNAP A#E-A#F4 #AJ4 ,PLACE #A-SNAP A#G4 #AA4 ,PLACE #B-SNAP B#D-C#D4 #AB4 ,PLACE #B-SNAP A#AC C#E-C#F4 #AC4 ,PLACE ,S#B SWIT* D#B-F#B4 #AD4 ,PLACE #C-SNAP D#C-F#C4 #AE4 ,PLACE ,,RP PHOTORESI/OR D#D-F#D4 #AF4 ,PLACE #A-SNAP F#E4 #AG4 ,PLACE #D-SNAP C#G-F#G4 ,?IRD LAY]3 #AH4 ,PLACE #C-SNAP A#C-A#E4 #AI4 ,PLACE #B-SNAP A#F-A#G4 #BJ4 ,PLACE #B-SNAP C#D-C#E4 #BA4 ,PLACE ,S#A SWIT* F#E-F#G4 #BB4 ,3NECT BLACK WIRE A#B-C#B4 #BC4 ,3NECT R$ WIRE B#B-F#A4 ,TURN ON SLIDE SWIT* ,S#A1 !N PRESS SWIT* ,S#B REP1T$LY & WAVE YR H& OV] ! PHOTORESI/OR ,,RP TO HE> DI6]5T S.D COMB9A;NS4 ,IF ! S.D IS #BA TOO L\D1 TRY REPLAC+ ! B#AC SP1K] ) :I/LE *IP ,,WC4 ,PROJECT #AA3 ,FLY+ ,SAUC] ,? LAUN*ES ! SP9N+ FAN BLADE ON ! MOTOR :5 ! SWIT* IS TURN$ (F4 ,NOTE T X IS ! SAME Z ,PROJECT #B EXCEPT T ! POL>;Y ( ! MOTOR IS REV]S$4 ---------------------------#AD ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,MOTOR ,M#A ,FAN BLADE ,F\R #B-SNAPS ,"O #C-SNAP ,F/ LAY]3 #A4 ,PLACE BATT]Y C#F-E#F ) POSITIVE 5D AT C#F4 #B4 ,PLACE ,S#A SWIT* E#C-E#E4 #C4 ,PLACE ,M#A MOTOR C#C-C#E ) POSITIVE 5D AT C#C4 #D4 ,PLACE #C-SNAP A#AD C#B-E#B4 ,SECOND LAY]3 #E4 ,PLACE #B-SNAP C#B-C#C4 #F4 ,PLACE #B-SNAP C#E-C#F4 #G4 ,PLACE #B-SNAP E#B-E#C4 #H4 ,PLACE #B-SNAP E#E-E#F4 #I4 ,SET FAN BLADE ON MOTOR %AFT4 ,TURN ! SLIDE SWIT* ON & ! MOTOR W TURN ! FAN BLADE4 ,:5 ! MOTOR HAS R1*$ MAXIMUM SPE$1 TURN ! SWIT* (F4 ,! FAN BLADE %D RISE & FLOAT 9 ! AIR L A FLY+ SAUC]4 ,,W>N+3 ,D N T\* ! MOTOR OR FAN BLADE :ILE OP]AT+4 ,D N /& OR L1N DIRECTLY OV] ! FAN :ILE OP]AT+4 ,PROJECT #AB3 ,DECR1S+ ,SAUC] ,LIFT ,? %[S H[ ADD+ RESI/.E #BC TO ! PREVI\S CIRCUIT B#AD A6ECTS ! ---------------------------#AE SPE$ ( ! MOTOR & A6ECTS ! LIFT ( ! FAN BLADE4 ,NEW "P NE$$3 ,LAMP ,L#A ,*ANGE ! CIRCUIT 9 ,PROJECT #AA BY REPLAC+ ! #C-SNAP AT C#B-E#B ) ,L#A LAMP4 ,:5 Y TURN ! SWIT* ON1 ! LAMP R$UCES ! CURR5T "? ! MOTOR 2C !Y >E 9 S]IES1 & ? R$UCES ! TOP SPE$ ( ! MOTOR4 ,TURN ! SWIT* (F & OBS]VE ! DI6];E 9 ! LIFT ( ! FAN BLADE1 IF X EV5 LAUN*ES AT ALL4 ,,W>N+3 ,D N T\* ! MOTOR OR FAN BLADE :ILE OP]AT+4 ,D N /& OR L1N DIRECTLY OV] ! FAN :ILE OP]AT+4 ,PROJECT #AC3 A#AE ,TWO-,SPE$ ,FAN ,? CIRCUIT %[S H[ TO USE SWIT*ES TO 9CR1SE OR DECR1SE ! SPE$ ( ! FAN4 ,"PS NE$$3 ,SWIT* ,S#A ,SWIT* ,S#B ,LAMP ,L#A ,BATT]Y ,B#A ,MOTOR ,M#A ,FAN BLADE ,TWO #A-SNAPS ,SIX #B-SNAPS ,F/ LAY]3 #A4 ,PLACE ,M#A MOTOR B#C-B#E4 ---------------------------#AF #B4 ,PLACE ,S#B SWIT* C#C-E#C4 #C4 ,PLACE ,L#A LAMP C#D-E#D4 #D4 ,PLACE BATT]Y D#E-F#E ) POSITIVE 5D AT D#E4 #E4 ,PLACE #B-SNAP F#C-F#D4 #BE A#AF ,SECOND LAY]3 #F4 ,PLACE #B-SNAP B#C-C#C4 #G4 ,PLACE #A-SNAP C#D4 #H4 ,PLACE ,S#A SWIT* B#E-D#E4 #I4 ,PLACE #A-SNAP E#D4 #AJ4 ,PLACE #B-SNAP E#C-F#C4 #AA4 ,PLACE #B-SNAP F#D-F#E4 ,?IRD LAY]3 #AB4 ,PLACE #B-SNAP C#C-C#D4 #AC4 ,PLACE #B-SNAP E#C-E#D4 #AD4 ,PLACE FAN BLADE ON MOTOR %AFT4 ,:5 Y TURN ON SWIT* ,S#A1 CURR5T FL[S F ! BATT]Y "? ,S#A1 ! MOTOR1 ! LAMP1 & BACK TO ! BATT]Y4 ,:5 Y PRESS SWIT* ,S#B1 ! LAMP IS %ORT$ & ! SPE$ ( ! MOTOR 9CR1SES4 ,,W>N+3 ,D N T\* ! MOTOR OR FAN BLADE :ILE OP]AT+4 ,D N /& OR L1N DIRECTLY OV] ! FAN :ILE OP]AT+4 ,PROJECT #AD3 ,! B#AF ,FUSE ,USE ! CIRCUIT BUILT 9 ,PROJECT #AC4 ,) ! FAN RUNN+1 REMOVE ! #B-SNAP AT F#D-F#E4 ,? SIMULATES A FUSE & OP5S ! CIRCUIT4 ,NO?+ W "W UNTIL Y REPLACE ! SNAP4 ,,W>N+3 ,D N T\* ! MOTOR OR FAN BLADE :ILE OP]AT+4 ,D N /& OR L1N DIRECTLY ---------------------------#AG OV] ! FAN :ILE OP]AT+4 ,PROJECT #AE3 ,MUSICAL ,DOORBELL ,? CIRCUIT USES ! ,MUSIC ,,IC & ! PRESS SWIT* TO SIMULATE A DOORBELL4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,SWIT* ,S#B ,,LED ,D#A #BG ,MUSIC ,,IC ,U#A A#AG ,RESI/OR ,R#A ,SP1K] ,TWO #A-SNAPS ,FIVE #B-SNAPS ,"O #C-SNAP ,"O #E-SNAP ,"O #F-SNAP ,F/ LAY]3 #A4 ,PLACE #F-SNAP A#B-A#G4 #B4 ,PLACE ,D#A ,,LED C#A-E#A4 #C4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT TOP1 COV]+ C#B-C#D & D#B-D#D4 #D4 ,PLACE SP1K] B#F-D#F4 #E4 ,PLACE BATT]Y C#G-E#G ) POSITIVE 5D AT C#G4 #F4 ,PLACE #E-SNAP E#B-E#F4 ---------------------------#AH ,SECOND LAY]3 #G4 ,PLACE ,S#B SWIT* A#B-C#B4 #H4 ,PLACE #C-SNAP A#C-C#C4 #I4 ,PLACE ,R#A RESI/OR D#D-D#F4 A#AH #AJ4 ,PLACE #B-SNAP A#F-B#F4 #AA4 ,PLACE ,S#A SWIT* A#G-C#G4 #AB4 ,PLACE #A-SNAP C#A4 #AC4 ,PLACE #A-SNAP E#A4 #AD4 ,PLACE #B-SNAP D#B-E#B4 #AE4 ,PLACE #B-SNAP E#F-E#G4 ,?IRD LAY]3 #AF4 ,PLACE #B-SNAP C#A-C#B4 #AG4 ,PLACE #B-SNAP E#A-E#B4 ,:5 Y TURN ON SWIT* ,S#A1 ! ,MUSIC ,,IC %D PLAY XS TUNE & !N /OP4 ,EA* "T Y PRESS SWIT* ,S#B1 ! COMPLETE TUNE W PLAY EV5 AF Y REL1SE ! SWIT*4 ,PROJECT #AF3 ,MO;T>Y ,AL>M ,? PROJECT MODIFIES ! "O 9 ,PROJECT #AE S T ! MUSIC IS L\D] & X ONLY PLAYS :ILE ! PRESS SWIT* IS HELD D[N4 #BI ,"PS NE$$3 B#AH ,BATT]Y ,B#A ,SWIT* ,S#A ,SWIT* ,S#B ,MUSIC ,,IC ,U#A ,SP1K] ---------------------------#AI ,F\R #B-SNAPS ,"O #C-SNAP ,"O #D-SNAP ,"O #E-SNAP ,F/ LAY]3 #A4 ,PLACE #E-SNAP A#A-A#E4 #B4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT TOP1 COV]+ C#A-C#C & D#A-D#C4 #C4 ,PLACE SP1K] B#D-D#D4 #D4 ,PLACE BATT]Y C#E-E#E ) POSITIVE 5D AT C#E4 #E4 ,PLACE #D-SNAP E#A-E#D4 ,SECOND LAY]3 #F4 ,PLACE #C-SNAP A#B-C#B4 #G4 ,PLACE ,S#B SWIT* A#C-C#C4 #H4 ,PLACE #B-SNAP A#AI A#D-B#D4 #I4 ,PLACE ,S#A SWIT* A#E-C#E4 #AJ4 ,PLACE #B-SNAP D#A-E#A4 #AA4 ,PLACE #B-SNAP D#C-D#D4 #AB4 ,PLACE #B-SNAP E#D-E#E4 ,:5 Y TURN ON SWIT* ,S#A1 ! TUNE W PLAY "? & !N /OP4 ,X W 2 L\D] ?AN 9 ! PREVI\S PROJECT 2C "! IS LESS RESI/.E 9 ! CIRCUIT4 ,EA* "T Y PRESS ,S#B ! MUSIC W PLAY AG1 B ONLY :ILE Y HOLD D[N ! BUTTON4 ,PROJECT #AG3 ,AL>M ,CIRCUIT ,? PROJECT IS SIMIL> TO ,PROJECT #AF B USES A DI6]5T ,,IC TO MAKE ---------------------------#BJ L\D AL>M S.DS4 #CA ,"PS NE$$3 A#BJ ,BATT]Y ,B#A ,SWIT* ,S#A ,AL>M ,,IC ,U#B ,SP1K] ,F\R #B-SNAPS ,"O #C-SNAP ,"O #D-SNAP ,"O #E-SNAP ,F/ LAY]3 #A4 ,PLACE #E-SNAP A#A-A#E4 #B4 ,PLACE ,U#B ,AL>M ,,IC ) ?REE SNAPS AT TOP1 COV]+ C#A-C#C & D#A-D#C4 #C4 ,PLACE SP1K] B#D-D#D4 #D4 ,PLACE BATT]Y C#E-E#E ) POSITIVE 5D AT C#E4 #E4 ,PLACE #D-SNAP E#A-E#D4 ,SECOND LAY]3 #F4 ,PLACE #C-SNAP A#B-C#B4 #G4 ,PLACE #B-SNAP A#D-B#D4 #H4 ,PLACE ,S#A SWIT* A#E-C#E4 #I4 ,PLACE #B-SNAP D#A-E#A4 #AJ4 ,PLACE #B-SNAP B#BJ D#C-D#D4 #AA4 ,PLACE #B-SNAP E#D-E#E4 ,TURN ! SLIDE SWIT* ON & A L\D AL>M W S.D4 ---------------------------#BA ,PROJECT #AH3 ,LAS] ,GUN ,? PROJECT MODIFIES ! PREVI\S "O TO MAKE ! ,AL>M ,,IC PRODUCE LAS] GUN S.DS4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,AL>M ,,IC ,U#B ,SP1K] ,RESI/OR ,R#A ,?REE #B-SNAPS ,TWO #C-SNAPS ,"O #E-SNAP ,"O #F-SNAP #CC ,F/ LAY]3 A#BA #A4 ,PLACE #F-SNAP A#A-A#F4 #B4 ,PLACE ,U#B ,AL>M ,,IC ) ?REE SNAPS AT TOP1 COV]+ C#A-C#C & D#A-D#C4 #C4 ,PLACE SP1K] B#E-D#E4 #D4 ,PLACE BATT]Y C#F-E#F ) POSITIVE 5D AT C#F4 #E4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND LAY]3 #F4 ,PLACE #C-SNAP A#B-C#B4 #G4 ,PLACE #C-SNAP A#C-C#C4 #H4 ,PLACE #B-SNAP A#E-B#E4 #I4 ,PLACE ,S#A SWIT* A#F-C#F4 #AJ4 ,PLACE ,R#A RESI/OR D#C-D#E4 #AA4 ,PLACE #B-SNAP D#A-E#A4 ---------------------------#BB #AB4 ,PLACE #B-SNAP E#E-E#F4 ,:5 Y TURN ON ! SWIT* ! ,,IC W PLAY LAS] GUN S.DS4 ,TRY SWIT*+ ! CIRCUIT ON & (F QKLY TO A*IEVE DI6]5T S.D E6ECTS4 ,PROJECT #AI3 A#BB ,SPACE ,W> ,? PROJECT 9TRODUCES ! V>IETY ( S.DS ! ,SPACE ,W> ,,IC C MAKE4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,SWIT* ,S#B ,SPACE ,W> ,,IC ,U#C ,SP1K] ,"O #B-SNAP ,?REE #C-SNAPS ,"O #D-SNAP ,"O #E-SNAP ,F/ LAY]3 #A4 ,PLACE #E-SNAP A#A-A#E4 #B4 ,PLACE ,U#C ,SPACE ,W> ,,IC ) TWO SNAPS AT TOP1 COV]+ C#A-C#C & D#A-D#C4 #C4 ,PLACE BATT]Y C#D-E#D ) POSITIVE 5D AT C#D4 #D4 ,PLACE #D-SNAP #CE F#A-F#D4 B#BB ,SECOND LAY]3 ---------------------------#BC #E4 ,PLACE #C-SNAP A#A-C#A4 #F4 ,PLACE SP1K] A#C-C#C4 #G4 ,PLACE #C-SNAP A#D-C#D4 #H4 ,PLACE ,S#B SWIT* D#A-F#A4 #I4 ,PLACE #C-SNAP D#B-F#B4 #AJ4 ,PLACE ,S#A SWIT* D#C-F#C4 #AA4 ,PLACE #B-SNAP E#D-F#D4 ,ACTIVATE ? CIRCUIT BY FLIPP+ ! SLIDE SWIT* OR PRESS+ ! PRESS SWIT*4 ,D BO? S"EAL "TS & 9 COMB9A;N TO HE> A RANGE ( SPACE W> S.DS4 ,PROJECT #BJ3 8,LIK4 ,PROJECT #BA3 ,PAP] ,SPACE ,W> ,? PROJECT GIVES A M DRAMATIC DEMON/RA;N ( US+ ! PHOTORESI/OR4 ,USE ! SAME CIRCUIT Z = ,PROJECT #BJ4 ,F9D A PIECE ( :ITE PAP] T HAS A LOT ( L>GE BLACK OR D>K >1S ON X & SL[LY SLIDE X ---------------------------#BD OV] ! PHOTOS5SITIVE RESI/OR4 ,Y %D HE> ! S.D PATT]N 3/ANTLY *ANG+ Z ! :ITE & D>K >1S ( ! PAP] 3TROL ! LI TO X4 ,PROJECT #BB3 ,LIM ,,IC ,U#B ,MUSIC ,,IC ,U#A ,SP1K] ,PHOTORESI/OR ,,RP ,"O #A-SNAP ,F\R #B-SNAPS ,TWO #C-SNAPS ,"O #D-SNAP ,"O #E-SNAP ,"O #F-SNAP ,F/ LAY]3 B#BD #A4 ,PLACE BATT]Y E#F-E#H ) POSITIVE 5D E#H4 #B4 ,PLACE ,U#B ,AL>M ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#D-C#F & D#D-D#F4 #C4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C ---------------------------#BE & D#A-D#C4 #D4 ,PLACE #F-SNAP A#A-A#F4 #E4 ,PLACE #D-SNAP A#H-D#H4 #F4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND LAY]3 #G4 ,PLACE SP1K] D#F-D#H4 #H4 ,PLACE ,S#A SWIT* A#F-A#H4 #I4 ,PLACE ,,RP PHOTORESI/OR A#C-C#C4 #AJ4 ,PLACE #C-SNAP A#B-C#B4 #AA4 ,PLACE #C-SNAP A#E-C#E4 #AB4 ,PLACE #B-SNAP D#A-E#A4 #AC4 ,PLACE #B-SNAP D#C-D#D4 #AD4 ,PLACE #B-SNAP #CI E#E-E#F4 A#BE #AE4 ,PLACE #A-SNAP E#H4 ,?IRD LAY]3 #AF4 ,PLACE #B-SNAP D#H-E#H4 ,COV] ! PHOTORESI/OR ,,RP & TURN SWIT* ,S#A ON4 ,A POLICE SIR5 ) MUSIC IS HE>D = A :ILE & /OPS2 !N Y C 3TROL ! SIR5 BY COV]+ OR UNCOV]+ ! PHOTORESI/OR4 ,PROJECT #BC3 ,M ,L\D ,S.DS ,? PROJECT %[S Y V>IA;NS ( ! CIRCUIT 9 ,PROJECT #BB4 ,MODIFY ,PROJECT #BB BY 3NECT+ COORD9ATES A#F & C#F4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A MA*9E GUN ) MUSIC4 ,PROJECT #BD3 ,M #BF ,L\D ,S.DS "<,,II"> ,? PROJECT %[S V>IA;NS ( ! CIRCUIT 9 ,PROJECT #BB4 ,N[ REMOVE ! 3NEC;N 2T A#F & C#F & !N MAKE A 3NEC;N 2T A#D & C#D4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A FIRE 5G9E ) MUSIC4 ,PROJECT #BE3 ,M ,L\D ,S.DS "<,,III"> ,? PROJECT %[S V>IA;NS ( ! CIRCUIT 9 ,PROJECT #BB4 ,REMOVE ! 3NEC;N 2T A#D & C#D & !N MAKE A 3NEC;N 2T C#D & D#D4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L AN AMBUL.E ) MUSIC4 ,PROJECT #BF3 ,M ,L\D ,S.DS "<,,IV"> ,? PROJECT %[S V>IA;NS ( ! CIRCUIT 9 ,PROJECT #BB4 ,N[ REMOVE ! 3NEC;NS #DA 2T C#D & D#D & 2T A#E & A#BF C#E & !N MAKE A 3NEC;N 2T A#D & C#D4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A FAMILI> S;G B ) /ATIC4 ,PROJECT #BG3 ,CLAP ,S.DS ,BUILD A POLICE SIR5 & O!R S.DS T >E 3TROLL$ BY CLAPP+ ---------------------------#BG YR H&S4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,SP1K] ,AL>M ,,IC ,U#B ,MUSIC ,,IC ,U#A ,RESI/OR ,R#A ,:I/LE ,*IP ,,WC ,SIX #B-SNAPS ,?REE #C-SNAPS ,"O #D-SNAP ,"O #E-SNAP ,"O #F-SNAP A#BG ,F/ LAY]3 #A4 ,PLACE BATT]Y E#G-E#I ) POSITIVE 5D E#I4 #B4 ,PLACE ,S#A SWIT* B#I-D#I4 #C4 ,PLACE SP1K] B#H-D#H4 #D4 ,PLACE ,U#B ,AL>M ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#D-C#F & D#D-D#F4 #E4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #F4 ,PLACE #F-SNAP A#A-A#F4 #G4 ,PLACE #D-SNAP A#G-A#AJ4 #H4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND LAY]3 #I4 ,PLACE ,R#A RESI/OR D#F-D#H4 #AJ4 ,PLACE ,,WC :I/LE *IP A#A-C#A4 ---------------------------#BH #AA4 ,PLACE #C-SNAP A#B-C#B4 #AB4 ,PLACE #C-SNAP A#E-C#E4 #AC4 ,PLACE #B-SNAP #DC A#F-A#G4 A#BH #AD4 ,PLACE #B-SNAP A#H-B#H4 #AE4 ,PLACE #B-SNAP A#I-B#I4 #AF4 ,PLACE #B-SNAP D#A-E#A4 #AG4 ,PLACE #B-SNAP D#C-D#D4 #AH4 ,PLACE #B-SNAP D#I-E#I4 #AI4 ,PLACE #C-SNAP E#E-E#G4 ,TURN SWIT* ,S#A ON "D ! LABEL">1 & A POLICE SIR5 IS HE>D & !N /OPS4 ,CLAP YR H&S1 & X W PLAY AG4 ,NOTE1 H["E1 T MUSIC C 2 HE>D FA9TLY 9 ! BACKGR.D ( ! SIR54 ,IF CLAPP+ DOES N TRI7] ! S.D1 TAP ! :I/LE *IP ,,WC ) YR F+]4 ,PROJECT #BH3 ,M ,CLAP ,S.DS ,? PROJECT W %[ H[ ,,IC,'S C D _M JOBS4 ,MODIFY ! LA/ CIRCUIT BY 3NECT+ COORD9ATES A#F & C#F4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A MA*9E GUN4 ,PROJECT #BI3 ,M B#BH ,CLAP ,S.DS "<,,II"> ,? PROJECT W %[ H[ ,,IC,'S C D _M JOBS4 ,REMOVE ! 3NEC;N 2T A#F & C#F & !N MAKE A 3NEC;N 2T A#D & C#D4 ,! CIRCUIT "WS ! SAME WAY1 B ---------------------------#BI N[ X S.DS L A FIRE 5G9E4 ,PROJECT #CJ3 ,M ,CLAP ,S.DS "<,,III"> ,? PROJECT W %[ H[ ,,IC,'S C D _M JOBS4 ,N[ REMOVE ! 3NEC;N 2T A#D & C#D & !N MAKE A 3NEC;N 2T C#D & D#D4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L AN AMBUL.E4 ,PROJECT #CA3 ,M ,CLAP ,S.DS "<,,IV"> ,? PROJECT W %[ H[ ,,IC,'S C D _M JOBS4 ,REMOVE ! 3NEC;NS 2T #DE C#D & D#D & 2T A#E & A#BI C#E & !N MAKE A 3NEC;N 2T A#D & C#D4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A FAMILI> S;G B ) /ATIC4 ,PROJECT #CB3 ,VOICE ,LI ,,IC ,U#C ,MUSIC ,,IC ,U#A ---------------------------#CJ ,,LED ,D#A ,:I/LE ,*IP ,,WC ,TWO #A-SNAPS ,F\R #B-SNAPS ,?REE #C-SNAPS ,"O #E-SNAP ,"O #F-SNAP ,F/ LAY]3 A#CJ #A4 ,PLACE BATT]Y C#G-E#G ) POSITIVE 5D C#G4 #B4 ,PLACE ,U#C ,SPACE ,W> ,,IC ) TWO SNAPS AT ! TOP1 COV]+ C#D-C#F & D#D-D#F4 #C4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #D4 ,PLACE #F-SNAP A#A-A#F4 #E4 ,PLACE #A-SNAP A#G4 #F4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND ,LAY]3 #G4 ,PLACE ,S#A SWIT* E#E-E#G4 #H4 ,PLACE ,D#A ,,LED A#F-C#F ) POSITIVE 5D A#F4 #I4 ,PLACE ,,WC :I/LE *IP A#A-C#A4 #AJ4 ,PLACE #C-SNAP A#B-C#B4 #AA4 ,PLACE #C-SNAP A#D-C#D4 #AB4 ,PLACE #C-SNAP A#G-C#G4 #AC4 ,PLACE #B-SNAP D#A-E#A4 #AD4 ,PLACE #B-SNAP D#C-D#D4 #AE4 ,PLACE #A-SNAP D#E4 #DG ,?IRD LAY]3 B#CJ #AF4 ,PLACE #B-SNAP A#F-A#G4 ---------------------------#CA #AG4 ,PLACE #B-SNAP D#E-E#E4 ,BUILD ! CIRCUIT & TURN SWIT* ,S#A ON "D ! LABEL">4 ,! ,,LED MAY 2 ON = A :ILE & !N TURN (F4 ,CLAP OR TALK L\D1 & ! ,,LED W LI A RANGE ( EXCIT+ S.DS4 ,CLAP OR TALK L\DLY1 & ! S.DS W RESUME4 ,IF Y F9D T ! S.D DOES N TURN (F1 !N VIBRA;NS CR1T$ BY ! SP1K] MAY 2 ACTIVAT+ ! :I/LE *IP ,,WC4 ,SET ! SP1K] A#CA ON ! TABLE NE> ! CIRCUIT & 3NECT X TO ! SAME LOCA;NS US+ ! JUMP] WIRES TO PREV5T ?4 ,PROJECT #CD3 ,MOTOR ,SPACE ,S.DS ,9 ? PROJECT1 Y W BUILD A CIRCUIT T USES A MOTOR TO ACTIVATE SPACE W> S.DS4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,SPACE ,W> ,,IC ,U#C ,MUSIC ,,IC ,U#A ---------------------------#CB ,SP1K] ,MOTOR ,M#A ,TWO #A-SNAPS ,F\R #B-SNAPS ,?REE #C-SNAPS ,"O #E-SNAP ,"O #F-SNAP #DI ,F/ LAY]3 A#CB #A4 ,PLACE BATT]Y C#G-E#G ) POSITIVE 5D C#G4 #B4 ,PLACE ,U#C ,SPACE ,W> ,,IC ) TWO SNAPS AT ! TOP1 COV]+ C#D-C#F & D#D-D#F4 #C4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #D4 ,PLACE #F-SNAP A#A-A#F4 #E4 ,PLACE #A-SNAP A#G4 #F4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND LAY]3 #G4 ,PLACE ,S#A SWIT* E#E-E#G4 #H4 ,PLACE SP1K] A#F-C#F4 #I4 ,PLACE ,M#A MOTOR A#A-C#A ) POSITIVE 5D A#A4 #AJ4 ,PLACE #C-SNAP A#B-C#B4 #AA4 ,PLACE #C-SNAP A#D-C#D4 #AB4 ,PLACE #C-SNAP A#G-C#G4 #AC4 ,PLACE #B-SNAP D#A-E#A4 #AD4 ,PLACE #B-SNAP D#C-D#D4 #AE4 ,PLACE #A-SNAP D#E4 ,?IRD LAY]3 B#CB #AF4 ,PLACE #B-SNAP A#F-A#G4 ---------------------------#CC #AG4 ,PLACE #B-SNAP D#E-E#E4 ,TURN X ON & WAIT = ANY S.DS TO /OP2 !N SP9 ! MOTOR & ! S.DS PLAY AG4 ,D Y "K :Y TURN+ ! MOTOR MAKES ! S.DS PLAY8 ,ACTUALLY1 ! ,,DC MOTOR IS AL A ,,DC G5]ATOR1 & :5 Y TURN X1 ! MOTOR G5]ATES A VOLTAGE T TRI7]S ! S.D CIRCUITS4 ,PROJECT #CE3 ,MOTOR ,SPACE ,LI.D Y1 S REPLACE ! SP1K] ) ! ,,LED "2 ! CIRCUIT OP]ATES 9 ! SAME MANN]4 #EA ,PROJECT #CF3 A#CC ,SPACE ,BATTLE "<,,II"> ,? PROJECT %[S ANO!R WAY ( US+ ! SPACE W> 9TEGRAT$ CIRCUIT4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,SPACE ,W> ,,IC ,U#C ,AL>M ,,IC ,U#B ,SP1K] ,MOTOR ,M#A ---------------------------#CD ,TWO #A-SNAPS ,F\R #B-SNAPS ,?REE #C-SNAPS ,"O #E-SNAP ,"O #F-SNAP ,F/ LAY]3 A#CD #A4 ,PLACE BATT]Y C#G-E#G ) POSITIVE 5D C#G4 #B4 ,PLACE ,U#C ,SPACE ,W> ,,IC ) TWO SNAPS AT ! TOP1 COV]+ C#D-C#F & D#D-D#F4 #C4 ,PLACE ,AL>M ,,IC ,U#B ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #D4 ,PLACE #F-SNAP A#A-A#F4 #E4 ,PLACE #A-SNAP A#G4 #F4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND LAY]3 #G4 ,PLACE ,S#A SWIT* E#E-E#G4 #H4 ,PLACE SP1K] A#F-C#F4 #I4 ,PLACE ,M#A MOTOR A#B-C#B4 #AJ4 ,PLACE #C-SNAP A#C-C#C4 #AA4 ,PLACE #C-SNAP A#D-C#D4 #AB4 ,PLACE #C-SNAP A#G-C#G4 #AC4 ,PLACE #B-SNAP D#A-E#A4 #AD4 ,PLACE #B-SNAP D#C-D#D4 #AE4 ,PLACE #A-SNAP D#E4 #EC ,?IRD LAY]3 B#CD #AF4 ,PLACE #B-SNAP A#F-A#G4 #AG4 ,PLACE #B-SNAP D#E-E#E4 ---------------------------#CE ,? CIRCUIT IS BAS$ ON ! ,SPACE ,W> 9 ,PROJECT #AI4 ,TURN ON ! SWIT* & Y W HE> EXCIT+ S.DS1 Z IF A SPACE BATTLE IS RAG+6 ,! MOTOR IS US$ "H Z A 3NECT+ WIRE & W N SP94 ,PROJECT #CG3 ,SIL5T ,SPACE ,BATTLE ,? PROJECT %[S ANO!R WAY ( US+ ! ,SPACE ,W> "P4 ,! PREC$+ CIRCUIT IS L\D & MAY BO!R P >.D Y1 S REPLACE ! SP1K] ) ,,LED ,D#A & POSI;N X ) POSITIVE 5D AT A#F4 ,N[ Y H A SIL5T SPACE BATTLE4 ,PROJECT #CH3 A#CE ,P]IODIC ,S.DS ,BUILD A CIRCUIT ) LIM ,,IC ,U#B ,SP1K] ,LAMP ,L#A ,?REE #A-SNAPS ,SIX #B-SNAPS ,"O #D-SNAP ,"O #E-SNAP ---------------------------#CF ,"O #F-SNAP ,F/ LAY]3 #A4 ,PLACE BATT]Y C#F-E#F ) POSITIVE 5D C#F4 #B4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT ! LEFT1 COV]+ C#D-C#E & E#D-E#E4 #EE #C4 ,PLACE ,U#B ,AL>M A#CF ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ B#A-B#C & C#A-C#C4 #D4 ,PLACE #E-SNAP A#B-A#F4 #E4 ,PLACE #F-SNAP F#A-F#F4 ,SECOND LAY]3 #F4 ,PLACE ,S#A SWIT* A#F-C#F4 #G4 ,PLACE SP1K] A#E-C#E4 #H4 ,PLACE ,L#A LAMP A#D-C#D4 #I4 ,PLACE #D-SNAP C#A-F#A4 #AJ4 ,PLACE #B-SNAP A#B-B#B4 #AA4 ,PLACE #B-SNAP A#C-B#C4 #AB4 ,PLACE #A-SNAP C#C4 #AC4 ,PLACE #A-SNAP D#D4 #AD4 ,PLACE #B-SNAP E#E-F#E4 #AE4 ,PLACE #B-SNAP E#F-F#F4 ,?IRD LAY]3 #AF4 ,PLACE #A-SNAP C#C4 #AG4 ,PLACE #B-SNAP C#D-D#D4 ,F\R? LAY]3 #AH4 ,PLACE #B-SNAP C#C-C#D4 ,BUILD ! CIRCUIT & B#CF TURN X ON4 ,! LAMP ,L#A ALT]NATES 2T ---------------------------#CG 2+ ON & (F1 :ILE ! SP1K] ALT]NATES 2T TWO MUSICAL T"OS,-L "S"O IS FLIPP+ A SWIT* B AT A V 3SI/5T RATE4 ,P]IODIC SIGNALS L ? >E V IMPORTANT 9 ELECTRONICS4 ,PROJECT #CI3 ,BL9K+ ,D\BLE ,FLA%LIM ,,IC ,U#B ,MUSIC ,,IC ,U#A ,RESI/OR ,R#A ,MOTOR ,M#A ,SIX #B-SNAPS ,?REE #C-SNAPS ,"O #D-SNAP ,"O #E-SNAP ,"O #F-SNAP ---------------------------#CH ,F/ LAY]3 #A4 ,PLACE BATT]Y E#G-E#I ) POSITIVE 5D E#I4 #B4 ,PLACE ,S#A SWIT* B#I-D#I4 #C4 ,PLACE SP1K] B#H-D#H4 #D4 ,PLACE ,U#B ,AL>M A#CH ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#D-C#F & D#D-D#F4 #E4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #F4 ,PLACE #F-SNAP A#A-A#F4 #G4 ,PLACE #D-SNAP A#G-A#AJ4 #H4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND LAY]3 #I4 ,PLACE ,R#A RESI/OR D#F-D#H4 #AJ4 ,PLACE ,M#A MOTOR A#A-C#A ) POSITIVE 5D A#A4 #AA4 ,PLACE #C-SNAP A#B-C#B4 #AB4 ,PLACE #C-SNAP A#E-C#E4 #AC4 ,PLACE #B-SNAP A#F-A#G4 #AD4 ,PLACE #B-SNAP A#H-B#H4 #AE4 ,PLACE #B-SNAP A#I-B#I4 #AF4 ,PLACE #B-SNAP D#A-E#A4 #AG4 ,PLACE #B-SNAP D#C-D#D4 #AH4 ,PLACE #B-SNAP D#I-E#I4 #AI4 ,PLACE #C-SNAP E#E-E#G4 #EI ,? CIRCUIT IS 3TROLL$ B#CH BY SP9N+ ! MOTOR ) YR H&S4 ,TURN SWIT* ,S#A ON "D ! LABEL">4 ,A POLICE SIR5 IS HE>D & !N /OPS4 ,SP9 ! MOTOR1 & X W PLAY AG4 ,NOTE1 H["E1 T MUSIC C 2 HE>D FA9TLY 9 ! BACKGR.D ( ! SIR54 ---------------------------#CI ,PROJECT #DA3 ,M ,MOTOR ,S.DS ,? PROJECT W %[ H[ MO;N C TRI7] ELECTRONIC CIRCUITS4 ,MODIFY ! LA/ CIRCUIT BY 3NECT+ COORD9ATES A#F & C#F ) ! LAMP ,L#A4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A MA*9E GUN4 ,PROJECT #DB3 ,M ,MOTOR ,S.DS "<,,II"> ,? PROJECT W %[ H[ MO;N C TRI7] ELECTRONIC CIRCUITS4 ,N[ REMOVE ! 3NEC;N 2T A#F & C#F & MAKE A 3NEC;N 2T A#CI A#D & C#D ) ! LAMP ,L#A4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A FIRE 5G9E4 ,PROJECT #DC3 ,M ,MOTOR ,S.DS "<,,III"> ,? PROJECT W %[ H[ MO;N C TRI7] ELECTRONIC CIRCUITS4 ,REMOVE ! 3NEC;N 2T A#D & C#D1 & MAKE A 3NEC;N 2T C#D & D#D US+ A JUMP] WIRE4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L AN AMBUL.E4 ,PROJECT #DD3 ,M ,MOTOR ,S.DS "<,,IV"> ,? PROJECT W %[ H[ MO;N C TRI7] ELECTRONIC CIRCUITS4 ---------------------------#DJ ,REMOVE ! WIRE 2T C#D & D#D4 ,N[ MOVE ! #C-SNAP F A#E-C#E TO A#D-C#D4 ,! CIRCUIT "WS ! SAME WAY1 B N[ X S.DS L A FAMILI> S;G B ) /ATIC4 #FA A#DJ ,PROJECT #DE3 ,LIM ,,IC ,U#B ,MUSIC ,,IC ,U#A ,,LED ,D#A ,PHOTORESI/OR ,,RP ,TWO #A-SNAPS ,F\R #B-SNAPS ,?REE #C-SNAPS ,"O #D-SNAP ,"O #E-SNAP ,"O #F-SNAP ,F/ LAY]3 #A4 ,PLACE BATT]Y E#F-E#H ) POSITIVE 5D E#H4 #B4 ,PLACE ,U#B ,AL>M ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#D-C#F & D#D-D#F4 B#DJ #C4 ,PLACE ,U#A ,MUSIC ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #D4 ,PLACE #F-SNAP A#A-A#F4 #E4 ,PLACE #D-SNAP A#H-D#H4 ---------------------------#DA #F4 ,PLACE #E-SNAP E#A-E#E4 ,SECOND LAY]3 #G4 ,PLACE ,D#A ,,LED D#F-D#H ) POSITIVE 5D D#H4 #H4 ,PLACE ,S#A SWIT* A#F-A#H4 #I4 ,PLACE ,,RP PHOTORESI/OR A#C-C#C4 #AJ4 ,PLACE #C-SNAP A#B-C#B4 #AA4 ,PLACE #C-SNAP A#E-C#E4 #AB4 ,PLACE #A-SNAP C#F4 #AC4 ,PLACE #B-SNAP D#A-E#A4 #AD4 ,PLACE #B-SNAP D#C-D#D4 #AE4 ,PLACE #B-SNAP E#E-E#F4 #AF4 ,PLACE #A-SNAP E#H4 ,?IRD LAY]3 #AG4 ,PLACE #C-SNAP #FC A#F-C#F4 A#DA #AH4 ,PLACE #B-SNAP D#H-E#H4 ,? CIRCUIT DOES N USE ! NOISY SP1K] B USES A NICE QUIET ,,LED4 ,TURN ON SWIT* ,S#A1 & ! ,,LED FLICK]S4 ,WAIT A FEW SECONDS1 !N COV] ! PHOTORESI/OR ,,RP1 & ! FLICK] /OPS4 ,! FLICK] IS 3TROLL$ BY ! PHOTORESI/OR2 UNCOV] X1 & ! FLICK] RESUMES4 ,P :O >E D1F NE$ LIM HAS BE5 TRI7]$ OR AN OV5 IS R1DY4 ,C Y ?9K ( O!R USES8 ,PROJECT #DF3 ,M ,S.D ,E6ECTS ,9VE/IGATE ! DI6]5T S.D E6ECTS AVAILABLE F ! AL>M 9TEGRAT$ CIRCUIT4 #DB ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,RESI/OR ,R#A ,SP1K] ,AL>M ,,IC ,U#B ,?REE #B-SNAPS ,TWO #C-SNAPS ,"O #E-SNAP ,"O #F-SNAP ,F/ LAY]3 #A4 ,PLACE BATT]Y C#F-E#F ) POSITIVE 5D C#F4 #B4 ,PLACE SP1K] B#E-D#E4 #C4 ,PLACE ,U#B ,AL>M ,,IC ) ?REE SNAPS AT ! TOP1 COV]+ C#A-C#C & D#A-D#C4 #D4 ,PLACE #F-SNAP A#A-A#F4 #E4 ,PLACE #E-SNAP E#A-E#E4 #FE ,SECOND LAY]3 A#DB #F4 ,PLACE ,S#A SWIT* A#F-C#F4 #G4 ,PLACE ,R#A RESI/OR D#C-D#E4 #H4 ,PLACE #C-SNAP A#A-C#A4 #I4 ,PLACE #C-SNAP A#B-C#B4 #AJ4 ,PLACE #B-SNAP A#E-B#E4 #AA4 ,PLACE #B-SNAP D#A-E#A4 #AB4 ,PLACE #B-SNAP E#E-E#F4 ,:5 Y CLOSE SWIT* ,S#A1 ! ,AL>M ,,IC %D />T S.D+ AN ---------------------------#DC UP-D[N SIR54 ,? IS J "O M S.D E6ECT T ? 9TEGRAT$ CIRCUIT IS DESIGN$ TO PRODUCE4 ,DI6]5T S.DS T C EASILY 2 *ANG$ >E V IMPORTANT :5 DESIGN+ GAMES & TOYS4 ,SWIT* ! S.D ON & (F QKLY1 & SEE IF Y C CR1TE EV5 DI6]5T E6ECTS4 ,? MODE W CR1TE _M ROBOTIC S.DS IF SWIT*$ QKLY4 ,PROJECT #DG3 ,? A#DC ,,OR ,T ,? PROJECT W 9TRODUCE Y TO ! ,,OR 3CEPT ( ELECTRONIC WIR+4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,SWIT* ,S#B ,,LED ,D#A ,RESI/OR ,R#A ,TWO #A-SNAPS ,SIX #B-SNAPS ,F/ LAY]3 #A4 ,PLACE BATT]Y A#E-C#E ) POSITIVE 5D A#E4 #B4 ,PLACE ,D#A ,,LED C#B-C#D ) POSITIVE 5D C#B4 #C4 ,PLACE ,S#B SWIT* B#B-B#D4 #D4 ,PLACE ,S#A SWIT* A#B-A#D4 #E4 ,PLACE ,R#A RESI/OR A#A-C#A4 #FG ,SECOND LAY]3 B#DC #F4 ,PLACE #B-SNAP A#A-A#B4 ---------------------------#DD #G4 ,PLACE #B-SNAP A#D-A#E4 #H4 ,PLACE #A-SNAP B#B4 #I4 ,PLACE #A-SNAP B#D4 #AJ4 ,PLACE #B-SNAP C#A-C#B4 #AA4 ,PLACE #B-SNAP C#D-C#E4 ,?IRD LAY]3 #AB4 ,PLACE #B-SNAP A#B-B#B4 #AC4 ,PLACE #B-SNAP A#D-B#D4 ,NOTICE T IF Y TURN ON SWIT* ,S#A ,,OR PRESS SWIT* ,S#B ! ,,LED LIT ! D+-D+ S.D & L[] ! GATE4 A#DD ,Y CD AL H M ?AN TWO SWIT*ES1 & ! CIRCUIT WD FUNC;N ! SAME WAY4 ,PROJECT #DH3 ,? ,,& ,T ,? PROJECT 9TRODUCES Y TO DIGITAL CIRCUITS4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,RESI/OR ,R#A ,SWIT* ,S#B ,,LED ,D#A ,"O #C-SNAP ---------------------------#DE ,F/ LAY]3 #A4 ,PLACE BATT]Y A#E-C#E ) POSITIVE 5D A#E4 #B4 ,PLACE ,S#A SWIT* C#A-C#C4 #C4 ,PLACE ,R#A RESI/OR A#A-A#C4 #FI ,SECOND LAY]3 A#DE #D4 ,PLACE ,S#B SWIT* C#C-C#E4 #E4 ,PLACE ,D#A ,,LED A#A-C#A ) POSITIVE 5D A#A4 #F4 ,PLACE #C-SNAP A#C-A#E4 ,NOTICE T IF Y TURN ON SWIT* ,S#A ,,& PRESS SWIT* ,S#B1 ! ,,LED LIE US$ TO ADD & MULTIPLY NUMB]S TGR 9 MOD]N COMPUT]S4 ,^! CIRCUITS >E MADE ( T9Y TRANSI/ORS 9 MASSIVE 9TEGRAT$ CIRCUITS4 ,PROJECT #DI3 ,NEI B#DE ,? ,,NOR ,T ,? PROJECT W DEMON/RATE ! 3CEPT ( A ,,NOR CIRCUIT4 ,"PS NE$$3 ,BATT]Y ,B#A ,SWIT* ,S#A ,SWIT* ,S#B ,,LED ,D#A ---------------------------#DF ,RESI/OR ,R#A ,F\R #B-SNAPS ,"O #C-SNAP ,F/ LAY]3 #A4 ,PLACE BATT]Y A#E-C#E ) POSITIVE 5D A#E4 #B4 ,PLACE ,D#A ,,LED A#C-C#C ) POSITIVE 5D A#C4 #C4 ,PLACE ,S#B SWIT* A#B-C#B4 #D4 ,PLACE ,S#A SWIT* A#A-C#A4 #GA ,SECOND LAY]3 A#DF #E4 ,PLACE ,R#A RESI/OR A#C-A#E4 #F4 ,PLACE #B-SNAP A#A-A#B4 #G4 ,PLACE #B-SNAP C#A-C#B4 #H4 ,PLACE #C-SNAP C#C-C#E4 ,?IRD LAY]3 #I4 ,PLACE #B-SNAP A#B-A#C4 #AJ4 ,PLACE #B-SNAP C#B-C#C4 ,BUILD ! CIRCUIT & TE/ ! COMB9A;NS ( SWIT* ,S#A & SWIT* ,S#B4 ,IF Y COMP>E X TO ! ,,OR CIRCUIT 9 ,PROJECT #DG1 Y C SEE ! ,,LED LI4 ,L ! ,,OR & ,,&1 X IS AN IMPORTANT BUILD+ BLOCK 9 COMPUT]S4 ,,! ,,5D #GB