,GAMES ( ,SQU>ES ,,9/RUC;NS ,COPY"R ^C #BJAC ,AM]ICAN ,PR9T+ ,H\SE =! ,BL1 ,9C4 #AHCI ,FRANK=T ,AV5UE ,P4,O4 ,BOX #FJHE ,L\ISVILLE1 ,,KY #DJBJF-JJHE ,PH"O3 #EJB-HIE-BDJE ,TOLL ,FREE3 #HJJ-BBC-AHCI ,FAX3 #EJB-HII-BBHD ,WEB SITE3 _+WWW.APH.ORG_: ,CATALOG ,NO4 #A-JHDCJ-JA ,9 #A ,VOLUME ,BRL PAGES P#A-P#D & #A-CI ,PR9T PAGES ;I-A;VII & #A-A#DG P#A ,,SPECIAL ,,SYMBOLS ,,US$ ,,9 ,,? ,,VOLUME ,-PUT] ,BRL ,CODE _+ 2G9 ,-PUT] ,BRL ,CODE _: 5D ,-PUT] ,BRL ,CODE . 7#DF7 P]IOD ,O!R ,SYMBOLS ^C COPY"R SYMBOL _/ SLA% 2T ^WS ^R REGI/]$ TRADEM>K SYMBOL ,' 7#F1 #C7 TRANSCRIB]'S NOTE SYMBOL _? CROSSHAT* ,' 7#F1 #C7 T]M9,N SYMBOL ^T TRADEM>K SYMBOL P#C ,TA# ( ,3T5TS ,,PROJECT ,,/AFF """""""" ;III ,,AC"KL$G;TS """""""""""""" ;V ,,OV]VIEW """"""""""""""""" #A ,,GAMES ,,TIC-TAC-TOE """"""""""" #E ,,TRAD+ ,,PLACES """""""" #I ,,SQU>E ,,X """""""""""" #AC ,,ZIGZAG """"""""""""""" #AI ,,*ECK]S """"""""""""""" #BE ,,LUCKY ,,ROLL """"""""" #CC ,,CORN] ,,*ASE """"""""" #CI ,,2Y ;,X'S & ;,O'S """"""" #DE ,PROJECT ;I-;III ,/AFF ,PRODUCT ,DESIGN]_/,AU?OR ,K>5 ,J4 ,POPPE1 ,TACTILE ,GRAPHICS ,PROJECT ,L1D] ,PATT]N_/,MODEL ,MAK]S ,KA!R9E ,CORCORAN1 ,&REW ,DAK91 ,TOM ,POPPE ,MANUFACTUR+ ,SPECIALI/ ,&REW ,M\LTON ,RESE>* ,ASSI/ANTS ,ANN ,TRAVIS & ,MONICA ,VAUT_/,PHOTOGRAPHY ,9,GRID ,DESIGN #A ,AC"KL$G;TS ;IV-;V ,! ,AM]ICAN ,PR9T+ ,H\SE =! ,BL 7,,APH7 WD L 6?ANK ! FOLL[+ 9/RUCTORS1 P>5TS1 & ADULT 3SUM]S = FIELD TE/+ ! PROTOTYPE ( .,GAMES .( .,SQU>ES3 ,,COLLE5 ,,APPLEBY1 ,T1*] (! ,VISU,Y ,IMPAIR$_/,E>LY ,*ILDHOOD ,SPECIAL ,$UC,N ,9/RUCTOR1 ,SPR+FIELD1 ,MISS\RI ,,G]I ,,D>KO1 ,C]TIFI$ ,ORI5T,N & ,MOBIL;Y ,SPECIALI/1 ,GRT ,FALLS1 ,MONTANA ,,M>Y ,G4 ,,F>RIS1 ,T1*] (! ,VISU,Y ,IMPAIR$_/,TRANSI;N ,SPECIALI/1 ,NEBRASKA ,C;Y1 ,NEBRASKA ,,M>Y ,,FILICETTI1 ,T1*] (! ,VISU,Y ,IMPAIR$_/,C]TIFI$ ,ORI5T,N & ,MOBIL;Y ,SPECIALI/1 ,FALLS A;V ,*UR*1 ,VIRG9IA ,,CLIF=D ,,GI2S1 ,LIC5S$ ,RECRE,N ,!RAPI/1 ,RALEI<1 ,NOR? ,C>OL9A ---------------------------;VI ,,LAUR5 ,,GOLDSMI?1 ,ORI5T,N & ,MOBIL;Y ,SPECIALI/1 ,PORTL&1 ,MA9E ,,RON ,,LAT]1 ,T1*] (! ,VISU,Y ,IMPAIR$_/,ORI5T,N & ,MOBIL;Y ,SPECIALI/1 ,ALAMOGORDO1 ,NEW ,MEXICO ,,J5NIF] ,,LEE1 ,T1*] (! ,VISU,Y ,IMPAIR$1 ,PAPILLION1 ,NEBRASKA ,,ANN ,,MCKAY-BACON1 ,T1*] ,3SULTANT =! ,VISU,Y ,IMPAIR$ & ,BL1 ,CL9TON ,T[N%IP1 ,MI*IGAN ,,AMY ,,ORM]OD1 ,T1*] (! ,VISU,Y ,IMPAIR$_/,ORI5T,N & ,MOBIL;Y ,SPECIALI/1 ,S>TELL1 ,M9NESOTA ,,LAT]ICA ,,QU9N1 ,,STARS #C ,PROGRAM ,DIRECTOR1 A;VI ,ATLANTA1 ,GEORGIA ,,K>5 ,,S*OENH>L1 ,Y\? ,S]VICES ,COORD9ATOR1 ,C9C9NATI1 ,OHIO --------------------------;VII ,,RI* ,,S*ULTZ1 ,-MUNIC,N ,C5T] ,SPECIALI/1 ,*ICAGO1 ,ILL9OIS ,,M>Y ,,SJOGR51 ,T1*] (! ,VISU,Y ,IMPAIR$1 ,HILLSBOR\<1 ,NOR? ,C>OL9A ,,*RI/9A ,,SM]Z1 ,Y\? ,EMPLOY;T ,SPECIALI/_/- ,ORI5T,N & ,MOBIL;Y ,SPECIALI/1 ,*ICAGO1 ,ILL9OIS ,,SCOTT ,,WALL1 ,T1*] (! ,VISU,Y ,IMPAIR$_/,ORI5T,N & ,MOBIL;Y ,SPECIALI/1 ,PORTL&1 ,OREGON ,,CELE/E ,,WEL*1 ,P>5T1 ,>*]1 ,FLORIDA ,,T]RI ,,WE/ON1 ,T1*] (! ,VISU,Y ,IMPAIR$1 ,L\ISVILLE1 ,K5TUCKY A;VII ,SPECIAL ?ANKS1 TOO1 6! .#GA /UD5TS & ADULTS :O PLAY$ ! GAME DUR+ FIELD TE/+4 ,_! FE$BACK GUID$ & 9FLU;ED ! F9AL PRODUCT DESIGN4 #E ,OV]VIEW #A .,GAMES .( .,SQU>ES A3OMMODATES A V>IETY ( -MON BO>D GAMES1 Z WELL Z "S ORIG9AL GAMES4 ,! #H 0#H GRID BO>D & A3OMPANY+ GAME PIECES 9CORPORATE NE$$ COLOR 3TRA/ & 4T9CTIVE TEXTURES & %APES T C 2 EASILY 4CRIM9AT$ 0*N1 /UD5TS1 & ADULTS ) VISUAL IMPAIR;TS & BL;S4 ,^! GAMES >E 9T5D$ 6BE 5JOY$ ) SIS & UP 7DEP5D+ ON *OS5 GAME7 ,,? ,,BOOKLET ,,PROVIDES ,,9/RUC;NS ,,= ,,! ,,FOLL[+ ,,GAMES3 ,TIC-,TAC-,TOE ,TRAD+ ,PLACES ,SQU>E ,X ,ZIGZAG ,*ECK]S ,LUCKY ,ROLL ,CORN] ,*ASE A#A ,V>I,NS 6! SU7E/$ GAMES1 Z WELL Z ! CRE,N ( A4I;NAL GAMES 0! T1*]1 P>5T1 OR /UD5T1 >E 5C\RAG$4 ,"S />T] ID1S >E PROVID$ 9 8,2Y ;,X'S & ;,O'S0 AT ! 5D ( ? BOOKLET4 ,,W>N+ ,,*OK+ ,,HAZ>D--,SMALL "PS4 ,N 9T5D$ = *N AGES #E & "U )\T ADULT SUP]VI.N4 --------------------------#B-C ,,GAMES ,,( ,,SQU>ES ,,9CLUDES ,,! ,,FOLL[+ ,,"PS3 7#A7 #H 0#H GRID BO>D .,NOTE3 ,! CU/OM] IS ASK$ 6APPLY "O :ITE1 LOOP ,VELCO9^R 6! C5T] ( EA* GRID SQU>E4 7#CJ7 ,X_/,O GAME TOK5S .,NOTE3 ,! CU/OM] IS ASK$ 6APPLY ! ;,X & ;,O #G HOOK ,VELCRO^R A#C PIECES 6! CORRESPOND+ 5DS ( EA* GAME TOK54 7#DJ7 ,R$ MASK+ SQU>ES .,NOTE3 ,! CU/OM] IS ASK$ 6APPLY "O :ITE1 HOOK ,VELCO9^R 6! C5T] ( EA* R$ MASK+ SQU>E4 7#FE7 ,BLACK ;,U-*ANNEL PIECES 7#AJ7 ,BLACK ;,O 8CR[N0 FOAM PIECES 7#AJ7 ,R$ ;,X 8CR[N0 FOAM PIECES 7#B7 ,SORT+_//ORAGE TRAYS 7#B7 ,TACTILE DICE 7#A7 ,FLIP-OV] /YLE ,L>GE ,PR9T_/,BRL ,9/RUC;N ,BOOKLET 7#A7 ,C>RY+_//ORAGE BOX ,GAMES ( ,SQU>ES #D-E ,,TIC-TAC-TOE ,,NUMB] ,,( ,,PLAY]S3 #B ,,MAT]IALS3 #G ,R$ MASK+ SQU>ES #E ,GAME TOK5S P] PLAY]--"O PLAY] IS ASSIGN$ ;,X'S &! O!R PLAY] IS ASSIGN$ ;,O'S #B ,/ORAGE TRAYS 7"O = EA* PLAY]7 ,7OP;NAL7' ----------------------------#F ,,9ITIAL ,,SETUP ,USE SEV5 R$ MASK+ SQU>ES 6CR1TE A #C 0#C GRID 9 "O (! F\R CORN]S (! GAME BO>D4 ,EA* PLAY] IS PROVID$ FIVE GAME TOK5S 7EI ;,X'S OR ;,O'S74 ,',PHOTO %[S A -PLET$ ,,TIC-TAC-TOE GAME4 ,! PLAY] )! ;,X GAME TOK5S WON )A DIAGONAL R[4,' #I ,,GAME ,,RULES A#F ,PLAY]S ALT]NATE PLAC+ _! GAME TOK5S )9 ! GRID1 EA* )! GOAL ( 2+ ! F/ 6GET ?REE ( 8 GAME TOK5S 9 A R[--HORIZONT,Y1 V]TIC,Y1 OR DIAGON,Y4 ,TYPIC,Y1 ! PLAY] ) ;,X GAME TOK5S GOES F/4 ----------------------------#G ,,W9N] ,! PLAY] :O IS ! F/ 6PLACE ?REE ( 8 GAME TOK5S 9 A HORIZONTAL1 V]TICAL1 OR DIAGONAL R[ W9S ! GAME4 ,9 ! EV5T T NEI PLAY] GETS ?REE ( 8 GAME TOK5S 9 A R[1 ! GAME IS A DRAW4 ,,V>I,N ,EXP& ! SIZE (! PLAY+ >EA 6A #E 0#E GRID4 ,! F/ PLAY] 6GET F\R 7OR FIVE7 ( 8 GAME TOK5S 9 A R[ W9S ! GAME4 ,? GAME IS PLAY$ SIMIL>LY 6! -M]CI,Y AVAILA# ,3NECT ,F\R^R4 ,',PHOTO %[S A A#G V>I,N (! ,,TIC-TAC-TOE GAME US+ A #E 0#E GRID4,' ,,A4I;NAL ,,SU7ES;NS ,PLAY A S]IES ( 3SECUTIVE GAMES4 ,! F/ PLAY] 6W9 #C \ ( #E GAMES1 #D \ ( #G GAMES1 ETC41 W9S ! OV]ALL T\RNA;T ( ,,TIC-TAC-TOE4 #AA ,GAMES ( ,SQU>ES #H-I ,,TRAD+ ,,PLACES ,,NUMB] ,,( ,,PLAY]S3 #B ,,MAT]IALS3 #AJ ,GAME TOK5S P] PLAY]--"O PLAY] IS ASSIGN$ ;,X'S &! O!R PLAY] IS ASSIGN$ ;,O'S #A ,TACTILE DIE ---------------------------#AJ ,,9ITIAL ,,SETUP ,9 TWO OPPOSITE CORN]S (! GAME BO>D1 POSI;N #AJ L GAME TOK5S 9 A TRIANGUL> PATT]N--#AJ ;,X'S 9 "O CORN] & #AJ ;,O'S 9 ! O!R4 ,EA* PLAY] *OOSES A HOME BASE CORN]4 ,PLAY]S ROLL ! TACTILE DIE 6DET]M9E :O GOES F/2 ! PLAY] :O ROLLS ! HI<] NUMB] GOES F/4 ,',PHOTO %[S ! 9ITIAL SETUP (! ,,TRAD+ ,,PLACES GAME4,' ,,GAME ,,RULES #AA ,PLAY]S ALT]NATE TURNS MOV+ "O GAME TOK5 AT A "T1 EI MOV+ X 6AN ADJAC5T SQU>E ,,OR MOV+ X 9 A *A9 ( MULTIPLE HOPS OR JUMPS 9 ! DIREC;N ( _! OPPON5T'S HOME BASE CORN]4 ,A HOP 3SI/S ( JUMP+ DIRECTLY OV] "O'S [N PIECE7S7 OR OV] ! OPPON5T'S 6AN UNO3UPI$ SPACE4 ,AF EA* HOP1 ! PLAY] MAY EI F9I% H] MOVE1 ,,OR1 IF POSSI#1 3T9UE HOPP+ OV] O!R TOK5S "O AT A "T4 ,JUMP+ OV] TWO OR M TOK5S 7"O'S [N OR AN OPPON5T'S7 9 A S+LE JUMP IS N ALL[$4 ,GAME TOK5S >E N"E REMOV$ F ! GAME BO>D DUR+ PLAY4 ,! BASIC /RATEGY IS 6F9D ! L;GE/ HOPP+ PA? T L1DS CLOSE/ 6OR 96! OPPON5T'S HOME BASE CORN]4 ,O3A.N,Y1 A PLAY] W 2 A# 6MOVE A #AC TOK5 ALL ! WAY F H] A#AA HOME BASE CORN] & 96! OPPON5T'S HOME BASE ON ! OPPOSITE SIDE (! BO>D 9 A S+LE TURN4 ,,W9N] ,! F/ PLAY] 6TRANSF] ALL ( H] PIECES 6! OPPON5T'S 8HOME BASE0 CORN] ,GAMES ( #AB-AC ,SQU>ES ,,SQU>E ,,X ,,NUMB] ,,( ,,PLAY]S3 #B ,,MAT]IALS3 #I ,R$ MASK+ SQU>ES #AF ,GAME TOK5S #DJ ,BLACK ;,U-*ANNEL PIECES #A ,%>$ /ORAGE TRAY 6HOLD GAME TOK5S & ;,U-*ANNEL PIECES #A ,TACTILE DIE ---------------------------#AD ,,9ITIAL ,,SETUP ,USE N9E R$ MASK+ SQU>ES 6CR1TE A #D 0#D GRID 9 "O (! F\R CORN]S (! GAME BO>D4 ,PROVIDE "O /ORAGE TRAY T HOLDS ALL #AF GAME TOK5S & #DJ ;,U-*ANNEL PIECES T ! TWO PLAY]S C %>E4 ,PLAY]S ROLL ! TACTILE DIE 6DET]M9E :O GOES F/2 ! PLAY] :O ROLLS ! HI<] NUMB] GOES F/4 #AE ,',PHOTO %[S AN A#AD EXAMPLE (! ,,SQU>E ,,X GAME US+ A #D 0#D GRID4,' ---------------------------#AE ,,GAME ,,RULES ,PLAY]S TAKE TURNS A4+ SIDES ( SQU>ES )9 ! #D 0#D GRID4 ,6ADD OR 8DRAW0 A SIDE (A SQU>E1 A PLAY] SNAPS A BLACK ;,U-*ANNEL PIECE ONTO ANY HORIZONTAL OR V]TICAL RAIS$ B> (! GRID4 ,! PLAY] :O -PLETES ! F\R? SIDE (A SQU>E 7OR BOX7 PLACES 8 ASSIGN$ GAME TOK5 7;,X OR ;,O7 9SIDE ! F9I%$ BOX4 ,ESS5TI,Y1 IF A PLAY] -PLETES A SQU>E 7OR BOX71 HE [NS X =! RE/ (! GAME4 ,EA* "T A PLAY] -PLETES A SQU>E1 HE TAKES AN A4I;NAL TURN4 ,! GAME IS OV] :5 NO M L9ES 7;,U-*ANNEL PIECES7 C 2 A4$ 6! GRID & ALL (! SQU>ES H F\R F9I%$ SIDES4 ,,W9N] A#AE ,! PLAY] :O [NS ! MO/ SQU>ES AF ALL (! L9ES H BE5 8DRAWN0 ON ! GRID ---------------------------#AF ,,V>I,N ,5L>GE ! GRID >EA 0MAK+ A #E 0#E MATRIX4 ,? L>G] GRID W REQUIRE ! USE ( #AA R$ MASK+ OV]LAYS 6DEF9E ! PLAY+ >EA1 #BE GAME TOK5S1 & #FJ BLACK ;,U-*ANNEL PIECES4 ,',PHOTO %[S AN EXAMPLE (! ,,SQU>E ,,X GAME US+ A #E 0#E GRID4,' #AG ,GAMES ( #AG-AI ,SQU>ES ,,ZIGZAG ,,NUMB] ,,( ,,PLAY]S3 #B-D ,,MAT]IALS3 #A ,GAME TOK5 P] PLAY]--"O PLAY] IS ASSIGN$ ;,X &! O!R PLAY] IS ASSIGN$ ;,O #A ,TACTILE DIE #AJ-AE ,R$ MASK+ SQU>ES #AA ,BLACK ;,U-*ANNEL PIECES ,OP;NAL3 ,CR[N PIECES--"O ;,X & "O ;,O ,7,USE ^! 6CR1TE A4I;NAL1 TACTU,Y-4C]NI# GAME TOK5S = ,PLAY] #C & ,PLAY] #D4 ,A6IX "O ;,X & "O ;,O 6! CORRESPOND+ TOPS (! GAME TOK5S47' ,,9ITIAL ,,SETUP #BJ 7,,= #B ,,PLAY]S7 ,R&OMLY PLACE #AJ-AE R$ MASK+ SQU>ES Z ,,OB/ACLES )9 ! #H 0#H GRID4 ,POSI;N ! TWO GAME TOK5S NEXT 6! LEFT-MO/ SQU>E 9 ! TOP R[1 \TSIDE (! GRID >EA2 ? >EA S]VES Z ! ,,/>T POSI;N4 ,=M A ,,F9I% BOX 0POSI;N+ F\R BLACK ;,U-*ANNEL PIECES >.D ! SIDES (! LEFT-MO/ SQU>E 9 ! BOTTOM R[4 ,POSI;N A BLACK ;,U-*ANNEL PIECE AT ! "R-MO/ 5DS (! F/1 ?IRD1 FIF?1 & SEV5? R[S 69DICATE LEFT-TO-"R MOVE;T4 ,LIKEWISE1 POSI;N A BLACK ;,U-*ANNEL PIECE AT ! LEFT-MO/ 5DS (! SECOND1 F\R?1 & SIX? R[S 69DICATE "R-TO-LEFT MOVE;T4 ,ESS5TI,Y1 GAME TOK5S MOVE LEFT 6"R AL;G ODD R[S & "R 6LEFT AL;G EV5 R[S4 ..,GAME TOK5S ALW MOVE T[>D ! ;,U-*ANNEL .PIECE1 #AI 3SEQU5TLY FOLL[+ A A#BJ ZIGZAG PATT]N F ! TOP R[ 6! BOTTOM R[4 ,PLAY]S ROLL ! TACTILE DIE 6DET]M9E :O GOES F/2 ! PLAY] :O ROLLS ! HI<] NUMB] GOES F/4 ---------------------------#BA ,',PHOTO %[S ! 9ITIAL SETUP (! ,,ZIGZAG GAME ) R$ MASK+ SQU>ES R&OMLY PLAC$ ON ! GAME BO>D4,' ,,GAME ,,RULES ,PLAY]S ALT]NATE TURNS 0ROLL+ ! TACTILE DIE & MOV+ _! ASSIGN$ GAME TOK5S ! ROLL$ NUMB] ( SPACES ON ! GAME BO>D4 ,! MOVE;T F ,,/>T 6,,F9I% %D FOLL[ A ZIGZAG PATT]N F ! TOP R[ 6! BOTTOM R[4 ,T IS1 GAME TOK5S %D MOVE F LEFT 6"R AL;G ! F/1 ?IRD1 FIF?1 & SEV5? R[S (! GAME BO>D & F "R 6LEFT AL;G ! SECOND1 F\R?1 SIX?1 & EID UNTIL ! ,,F9I% BOX IS R1*$4 ---------------------------#BB ,IF A -PLETE MOVE IS PREV5T$ 0A R$ MASK+ SQU>E OR ,,OB/ACLE1 ! PLAY] LOSES A TURN4 ,= EXAMPLE1 IF "! IS A MASK+ SQU>E 9 ! ?IRD BOX (! TOP R[ &! PLAY] ROLLS A #C T PREV5TS A MOVE 96AN OP5 :ITE BOX1 ! PLAY] LOSES H] TURN4 ,IF A PLAY] L&S ON ANO!R PLAY]'S TOK51 %E C RETURN ! OPPON5T'S POSI;N$ GAME TOK5 BACK 6,,/>T4 .,IMPORTANT3 ,9 ORD] 6W91 A PLAY] M/ L& 9SIDE ! ,,F9I% BOX ON AN EXACT ROLL (! DIE4 ,,W9N] ,! F/ PLAY] 6L& 9SIDE ! ,,F9I% BOX #BA ,,A4I;NAL ,,SU7ES;NS #BC ,IF A ?IRD OR F\R? PLAY] IS A4$1 3T9UE 6USE ! SAME GAME RULES4 ,NO ADJU/;TS >E NE$$4 ,IF DESIR$1 TWO TACTILE DICE C 2 US$4 ,ADD ! TOTAL ( BO? DICE TGR 6DET]M9E ! NUMB] ( SPACES 6MOVE4 ,T IS1 IF #D IS ROLL$ ON "O DIE & #B ON ! O!R1 ! PLAY] C MOVE A TOTAL ( #F SPACES 9 "O TURN4 ,',PHOTO %[S A ROLL$ PAIR ( DICE4 ,"O DIE %[S 8#D0 &! O!R DIE %[S 8#B40,' ,GAMES ( #BD-BE ,SQU>ES ,,*ECK]S ,,NUMB] ,,( ,,PLAY]S3 #B ,,MAT]IALS3 #CB ,R$ MASK+ SQU>ES #AB ,GAME TOK5S P] PLAY]--"O PLAY] IS ASSIGN$ ;,X'S &! O!R PLAY] IS ASSIGN$ ;,O'S #F 8,CR[N0 PIECES P] PLAY] 7EI ;,X'S OR ;,O'S DEP5D+ ON _! GAME TOK5 ASSIGN;T7 #B ,/ORAGE TRAYS 7"O = EA* PLAY] 6/ORE CAPTUR$ GAME TOK5S & CR[N PIECES7 ---------------------------#BF ,,9ITIAL ,,SETUP ,POSI;N R$ MASK+ SQU>ES 96! GAME BO>D GRID 6CR1TE A *ECK]BO>D PATT]N ( ALT]NAT+ R$ & :ITE SQU>ES4 ,! F/ ?REE R[S ( "O SIDE (! BO>D >E O3UPI$ 0;,O-%APE GAME TOK5S #BC 9S]T$ 96! AVAILA# :ITE1 A#BF UNMASK$ SQU>ES4 ,! F/ ?REE R[S ON ! OPPOSITE SIDE (! BO>D >E O3UPI$ 0;,X-%APE GAME TOK5S 9S]T$ 96! :ITE1 UNMASK$ SQU>ES4 ,ALL GAME TOK5S %D 2 FIRMLY POSI;N$ ONTO ! LOOP ,VELCRO^R TABS4 ,EA* PLAY] />TS ) #AB PIECES T >E CLOSE/ 6HIS $GE (! BO>D4 ,! BO>D IS PLAC$ 2T ! TWO PLAY]S4 ,',PHOTO %[S ! 9ITIAL SETUP (! ,,*ECK]S GAME4,' ---------------------------#BG ,,GAME ,,RULES ,! PLAY] ) BLACK ;,O-%APE GAME TOK5S MOVES F/2 PLAY]S !N ALT]NATE MOVES4 ,MOVES >E ONLY ALL[$ ON ! :ITE1 OP5 SQU>ES ) ,VELCRO TABS4 ..,PIECES ALW MOVE .DIAGON,Y4 ,S+LE PIECES >E ALW LIMIT$ 6=W>D MOVES T[>D ! OPPON5T'S SIDE (! BO>D4 ,A PIECE MAK+ A A#BG NON-CAPTUR+ MOVE 7N 9VOLV+ A JUMP7 MAY MOVE ONLY "O SQU>E4 ,A PIECE MAK+ A CAPTUR+ MOVE 7A JUMP7 MAY L1P OV] "O (! OPPON5T'S PIECES1 L&+ 9 A /RAIE4 ,A PLAY] _C JUMP 8 [N PIECE4 ,A PLAY] _C JUMP 8 OPPON5T'S PIECE TWICE )9 ! SAME MOVE4 ,ONLY "O PIECE MAY 2 CAPTUR$ 9 A S+LE JUMP2 H["E1 MULTIPLE JUMPS >E ALL[$ ON A S+LE TURN4 ,DUR+ MULTIPLE JUMPS1 ! PLAY]'S PIECE C %IFT DIREC;NS 76! "R OR 6! LEFT7 Z L;G Z X FOLL[S A DIAGONAL PA?4 ,IF S"EAL JUMPS >E MADE 9 SU3ES.N ON A S+LE TURN1 ! PLAY] CAPTURES ALL (! JUMP$ PIECES 2L;G+ 6HIS OPPON5T4 #BE ,IF A PLAY] IS A# 6MAKE #BH A CAPTURE1 "! IS NO OP;N--! JUMP M/ 2 MADE4 ,IF M ?AN "O CAPTURE IS POSSI#1 ! PLAY] IS FREE 6*OOSE :I*"E 8CAPTURE0 R\TE HE PREF]S4 ,H["E1 HE M/ ALW -PLETE A *OS5 MULTIPLE JUMP & CAPTURE ALL AVAILA# PIECES 2L;G+ 6HIS OPPON5T4 ..,E OPPORTUN;Y 6JUMP M/ 2 .TAK56 ,:5 A PIECE IS CAPTUR$1 X IS REMOV$ F ! BO>D & PLAC$ 9 ! PLAY]'S /ORAGE TRAY4 ,',PHOTO %[S GAME TOK5S SORT$ 9 ! F\R-COM"P;T /ORAGE TRAY4,' ---------------------------#BI ,,CR[N+ ,,K+S ,:5 A PIECE R1*ES ! F>!/ R[ F ! PLAY] :O 3TROLS X1 X IS CR[N$ A 8K+0 )A FOAM 7SMOO? TEXTURE7 ;,O OR ;,X CR[N 6MAT* ! PLAY]'S GAME TOK5 ASSIGN;T4 ,7.,NOTE3 ,9 A -M]CI,Y A#BI AVAILA# GAME ( ,*ECK]S1 PIECES T H BE5 CAPTUR$ 0! OPPON5T >E US$ 6CR[N K+S47' ,',PHOTO %[S TWO GAME TOK5S ) CORRESPOND+ ;,X & ;,O FOAM PIECES APPLI$ 6REPRES5T 8,K+0 OR 8CR[N$0 GAME PIECES DUR+ ! GAME ( ,,*ECK]S4,' ,K+S FOLL[ ^! RULES ''' ,A PIECE T HAS J BE5 CR[N$ A K+ _C 3T9UE JUMP+ PIECES UNTIL ! NEXT MOVE4 ,K+S >E LIMIT$ 6MOV+ DIAGON,Y1 B MAY MOVE =W>D & BACKW>D4 ,K+S MAY -B9E JUMPS 9 S"EAL DIREC;NS--=W>D & BACKW>D--ON ! SAME TURN4 ,H["E1 A K+ _C JUMP OV] "O (! PLAY]'S [N PIECES4 ,A PIECE1 :E!R X IS A K+ OR N1 C JUMP A K+ 2L;G+ 6! OPPON5T4 #BG ,,W9N] #CJ ,A PLAY] W9S ! GAME :5 ! OPPON5T _C MAKE A MOVE EI 2C ''' #A4 ,,ALL (! OPPON5T'S PIECES H BE5 CAPTUR$ ,,OR #B4 ,,ALL (! OPPON5T'S PIECES >E BLOCK$ & UNA# 6MAKE ANY LEGAL MOVE ,,OR #C4 ,! OPPON5T ,,=FEITS ! GAME 2F X HAS 5D$4 ,! GAME IS 3SID]$ A 8DRAW0 IF NEI PLAY] C A3OMPLI% _?#A OR _?#B ABV4 ,,A4I;NAL ,,SU7ES;N ,3SID] SETT+ A "T LIMIT ON EA* MOVE4 ,= EXAMPLE1 A PLAY] M/ EXECUTE A MOVE )9 #E M9UTES4 ,GAMES ( #CA-CC ,SQU>ES ,,LUCKY ,,ROLL ,,NUMB] ,,( ,,PLAY]S3 #B ,,MAT]IALS3 #BE ,GAME TOK5S #B ,TACTILE DICE ---------------------------#CD ,,9ITIAL ,,SETUP ,)9 ! UPP]1 LEFT-MO/ CORN] (! GAME BO>D1 R&OMLY PLACE #BE GAME TOK5S 6CR1TE A #E 0#E MATRIX4 ,POSI;N #AB (! TOK5S S T ! ;,O'S >E UP"R & POSI;N #AC (! TOK5S S T ! ;,X'S >E UP"R 7OR VICE V]SA74 ,PLAY]S ROLL A TACTILE DIE 6DET]M9E :O GOES F/2 ! PLAY] :O ROLLS ! HI<] NUMB] GOES F/4 ,',PHOTO %[S A POSSI# SETUP =! ,,LUCKY ,,ROLL GAME4,' #BI ,,GAME ,,RULES #CE ,PLAY]S TAKE TURNS ROLL+ ! DICE4 ,ON EA* PLAY]'S TURN1 ! NUMB] ROLL$ ON ! F/ DIE 9DICATES ! 8,,R[0 NUMB] &! NUMB] ROLL$ ON ! SECOND DIE 9DICATES ! 8,,COLUMN0 NUMB]4 ,! PLAY] REMOVES ! GAME TOK5 LOCAT$ AT ! 8ROLL$0 COORD9ATES4 ,= EXAMPLE1 IF A #B IS ROLL$ F/ &A #C IS ROLL$ SECOND1 ! PLAY] COLLECTS ! GAME TOK5 T IS POSI;N$ 9 ! SECOND R[1 ?IRD COLUMN F ! LEFT4 ,IF A #F IS ROLL$1 ! PLAY] LOSES A TURN4 ,IF A GAME TOK5 HAS ALR BE5 REMOV$ F ! BO>D DUR+ AN E>LI] PLAY1 ! PLAY] LOSES A TURN4 ,,W9N] ,! PLAY] :O IS ! F/ 6COLLECT #C 7OR #D7 GAME TOK5S (! SAME TYPE--ALL ;,O'S OR ALL A#CE ;,X'S ---------------------------#CF ,,V>I,N ,USE HOOK ,VELCRO^R-BACK$ TACTILE %APES 7EI F ,,APH,''S ,TEXTUR$ ,SORT+ ,CIRCLES & ,%APES KIT ,7,CATALOG ,NO4 #A-JHHCD-JJ7' OR O!R %APES T >E -M]CI,Y AVAILA# OR P]SON,Y H&CRAFT$7 6CR1TE A #F 0#F MATRIX4 ,V>Y ! K9D & NUMB] ( %APES 7E4G41 SQU>ES1 CIRCLES1 TRIANGLES1 & />S7 POSI;N$ ON ! BO>D1 B 2 SURE T AT L1/ #C 7OR #D7 ( EA* %APE IS REPRES5T$4 ,:5 A #F 0#F MATRIX IS 3/RUCT$1 ALL NUMB]S ON ! TACTILE DICE >E US$1 9CLUD+ #F 6REPRES5T ! SIX? R[ &_/OR SIX? COLUMN4 ,O!RWISE1 FOLL[ ! SAME GAME RULES DETAIL$ ABV4 ,',PHOTO %[S A V>I,N (! ,,LUCKY ,,ROLL GAME US+ A V>IETY ( %APES #CA 7E4G41 CIRCLES1 A#CF SQU>ES1 TRIANGLES1 & />S474,' ,GAMES ( #CG-CI ,SQU>ES ,,CORN] ,,*ASE ,,NUMB] ,,( ,,PLAY]S3 #B-D ,,MAT]IALS3 #B-D ,GAME TOK5S--AT L1/ "O ;,X & "O ;,O #B ,CR[N PIECES--"O ;,X & "O ;,O ,7,USE ^! 6CR1TE A4I;NAL1 TACTU,Y-4C]NI# GAME TOK5S = ,PLAY] #C & ,PLAY] #D4 ,A6IX "O ;,X & "O ;,O 6! CORRESPOND+ TOPS (! GAME TOK5S47' #AF ,BLACK ;,U-*ANNEL PIECES #A ,TACTILE DIE ---------------------------#DJ ,,9ITIAL ,,SETUP ,US+ F\R BLACK ;,U-*ANNELS1 =M A BOX >.D EA* CORN] SQU>E (! GAME BO>D4 ,POSI;N ! PLAY]S )9 ANY (! F\R 9N] SQU>ES (! GAME BO>D4 ,PLAY]S ROLL A #CC TACTILE DIE 6DET]M9E :O A#DJ GOES F/2 ! PLAY] )! HID ! PLAY] :O REPRES5TS ,NOR?4 #B IS ROLL$ PLAY] MOVES ONLY "O SPACE ,EA/4 #C IS ROLL$ PLAY] MOVES ONLY "O SPACE ,S\?4 #D IS ROLL$ PLAY] A#DA MOVES ONLY "O SPACE ,WE/4 #E IS ROLL$ PLAY] MOVES ONLY "O SPACE 9 ANY DIREC;N4 #F IS ROLL$ PLAY] LOSES TURN4 ,7,IF HELP;L1 ! ABV KEY C 2 PR9T$ OR BRLD =! PLAY]S' REF];E 2F ! GAME 2G9S47' ,IF A MOVE IS POSSI# BAS$ ^U ! ROLL$ NUMB]1 ! PLAY] M/ MOVE H] GAME TOK54 ,IF A PLAY] _C MAKE A MOVE BAS$ ^U ! ROLL$ NUMB]1 %E LOSES H] TURN2 ! DIE IS N ROLL$ AG4 ---------------------------#DB ,IF A PLAY] L&S ON A SQU>E O3UPI$ 0ANO!R PLAY]1 %E MAY RETURN ! OPPON5T'S GAME TOK5 6ANY (! F\R 9N] SQU>ES (! BO>D4 .,IMPORTANT3 ,9 ORD] 6W91 A PLAY] M/ L& 9SIDE "O #CE (! CORN] BOXES ON AN A#DB EXACT ROLL (! DIE4 ,,W9N] ,! PLAY] :O IS ! F/ 6L& )9 ANY (! F\R BOXES POSI;N$ AT ! F\R CORN]S (! GAME BO>D ,2Y ;,X'S & #DC-DE ;,O'S ,2Y ! GAME OP;NS PRES5T$ 9 ? BOOKLET1 ! .,GAMES .( .,SQU>ES #H 0#H GRID A3OMMODATES A V>IETY ( GAMES CR1T$ 0/UD5TS1 T1*]S1 & P>5TS4 ,! LOOP ,VELCRO^R PIECES 9SIDE EA* SQU>E (! GRID ALL[ =! 9S];N ( _M HOOK ,VELCRO^R PIECES F EXI/+ ,,APH KITS1 -M]CI,Y AVAILA# GAMES_/MAT]IALS1 & ^? H&CRAFT$4 ,EA* SQU>E )9 ! GRID M1SURES #A-9* SQU>E4 ,,-M]CIAL ,,ADAPT,NS ,UTILIZE GAME TOK5S & PIECES 9CLUD$ ) -M]CI,Y AVAILA# GAMES & MAT]IALS4 ,= EXAMPLE1 ADAPT ! GAME ( ,*ESS 0A6IX+ HOOK ,VELCO9S^R 6GAME TOK5S 9CLUD$ 9 (F-!-%ELF ,*ESS GAMES4 ,TACTU,Y 4T+UI% ! TWO SETS ( GAME TOK5S 0WRAPP+ A #CG RU2] B& >.D EA* GAME A#DE PIECE 2L;G+ 6"O SET4 ---------------------------#DF ,,D-X-YRF ,,ID1S ,3SID] CR1T+ ^W GAMES 7E4G41 ,BO7LE^T-L OR ,SCRAB#^T-L GAMES7 US+ BRL_/PR9T ^W TILES4 ,^? %[N 9 ! PHOTO 7 3/RUCT$ 0APPLY+ ,,APH,''S ,FEEL 'N ,PEEL ,/ICK]S3 ,ALPHABET ,LRS ,7,CATALOG ,NO4 #A-JHHDI-JJ7' 6A %EET ( ?ICK CRAFT FOAM (A 3TRA/+ COLOR2 BLACK LRS >E %[N AG/ A YELL[ BACKGR.D4 ,EA* #A-9* TILE HAS A DIAGONAL ORI5T,N CUT 9 ! UPP]-"R CORN]4 ,A HOOK ,VELCO9^R IS ATTA*$ 6! BACK ( EA* TILE4 ,',PHOTO %[S AN EXAMPLE (A ^W GAME US+ CR1T$ PR9T_/BRL LR TILES4,' ---------------------------#DG ,,APH ,,PPODUCTS ,! FOLL[+ ,,APH PRODUCTS 3TA9 HOOK ,VELCRO^R-BACK$ PIECES T C 2 US$ 9 -B9,N ) A#DG .,GAMES .( .,SQU>ES3 ,PICTURE ,MAK]3 ,:1TLEY ,TACTILE ,DIAGRAMM+ ,KIT ,7,CATALOG ,NO4 #A-JHHCH-JJ7' ,PICTURE ,MAK]3 ,GEOMETRIC ,TEXTUR$ ,%APES ,7,CATALOG ,NO4 #A-JHHCH-JA7' ,TEXTUR$ ,SORT+ ,CIRCLES & ,%APES ,7,CATALOG ,NO4 #A-JHHCD-JJ7' ,WEB ,*ASE3 ,TEXTUR$ ,PREY ,PIECES ,7,"P ,NO4 #FA-ACC-JBF7' OR ,%APE ,PREY ,PIECES ,7,"P ,NO4 #FA-ACC-JBG7' ,^W ,PLAY,H\SE ,7,CATALOG ,NO4 #A-JCEFB-JJ7' ,,2 ,,CR1TIVE6 ,,H ,,FUN6 ,,LE>N ,,"S?+ ,,NEW6 #CI