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_4 ,LE>N ! #BF LRS ( ! ALPHABET 9 BRL
_4 ,LE>N BRL US+ /UD5TS' "NS & OBJECTS
#A4C ,! ,ROMAN ,ALPHABET
_4 ,LE>N ! #BF LRS ( ! ,ROMAN ALPHABET
_4 ,LE>N LRS US+ /UD5TS' "NS & OBJECTS
@.<,PICTURE3 ,"O /UD5T HOLDS A
S5SORY TILE1 & ANO!R /UD5T PLAYS ON
A S5SORY PLAY MAT4@.>
-------------------------------------#AD
@.<,PICTURE3 ,PICTUR$ >E ?REE GRE5
S5SORY TILES1 ?REE YELL[ S5SORY
TILES1 & TWO /UD5TS PLAY+ ) A#AD
S5SORY TILES4 ,"O /UD5T HAS A SPEE*
BU2LE 2S H] T SAYS1 8,J4,O4,H4,N1
,JOHN60 ,! O!R HAS A SPEE* BU2LE 2S
HM T SAYS1 8,O = ,[L40@.>
#B4J ,LE>N+ ,\TCOME3
,COGNITIVE ,SKILLS
_4 ,SORT+ ,SKILLS
_4 ,MAT*+ ,SKILLS
_4 ,C.T+ ,SKILLS
_4 ,PATT]N ,RECOGNI;N
_4 ,SEQU5C+ ,SKILLS
_4 ,MEMORY ,TRA9+ ,ACTIVITIES
#B4A ,SORT+ ,SKILLS
_4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S
DI6]5T COLORS
_4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S
DI6]5T %APES
_4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S
DI6]5T S.DS
_4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S
DI6]5T PATT]NS #AE
#B4B ,MAT*+ ,SKILLS B#AD
_4 ,MAT* ! TILES TO ! MATS ) SAME COLORS
_4 ,MAT* ! TILES TO ! MATS ) SAME PATT]N
-------------------------------------#AE
#B4C ,C.T+ ,SKILLS
_4 ,C.T ! NUMB] ( R$_/BLUE_/GRE5_/YELL[
TILES
_4 ,C.T ! NUMB] (
CIRCLE_/TRIANGLE_/SQU>E_/P5TAGON TILES
_4 ,C.T ! NUMB] ( ! TILES ) DOT
PATT]NS_/P>ALLEL L9ES_/CURVY
L9ES_/DIAGONAL L9ES
_4 ,C.T ! NUMB] ( DOTS_//RIPES_/CURVY
L9ES_/DIAGONAL L9ES ON ! TILES & MATS
@.<,PICTURE3 ,PICTUR$ >E F\R SETS
( S5SORY TILES4 ,"! >E ?REE YELL[
P5TAGONS1 ?REE BLUE TRIANGLES1 ?REE
R$ CIRCLES1 & ?REE GRE5 SQU>ES 9 EA*
SET4 ,EA* SET IS CATEGORIZ$ BY !
FOLL[+3 8,COLORS10 8,S.DS10
8,%APES10 & 8,PATT]NS40 ,! 8,COLORS0
SET HAS SOLID S5SORY TILES1 !
8,S.DS0 SET HAS V>I\S L9ES & %APES
>.D ! TILES T SYMBOLIZE S.D1 A#AE
! 8,%APES0 SET HAS COLOR$ \TL9ES ( !
%APES1 & ! 8,PATT]NS0 SET HAS COLOR$
TILES ) V>I\S TACTILE PATT]NS ON EA*
%APE4@.>
#B4D ,SEQU5C+ ,SKILLS
_4 ,SEQU;E ! TILES 9 ! "R ALPHABETICAL
ORD]
_4 ,SEQU;E ! COLORS ORD] "
_4 ,SEQU;E ! %APES ORD] "
#B4E ,MEMORY ,TRA9+
_4 ,MEMORIZE ! ORD] ( DI6]5T
S.DS_/COLORS_/%APES_/PATT]NS
_4 ,MEMORIZE ! TILE ) ! CORRECT
S.D_/%APE_/COLOR_/PATT]N
@.<,PICTURE3 ,PICTUR$ >E ?REE SETS
( S5SORY TILES ) F\R TILES 9 EA*
GR\P4 ,! SETS >E BROK5 UP 9TO SEC;NS
LABEL$ 8,ALPHABETICAL ORD]10
8,COLORS10 & 8,%APES40 ,TILES #AG
9 ! 8,ALPHABETICAL ORD]0 SET B#AE
H PR9T LRS & BRL LRS 2L !M2 !
8,COLORS0 TILES H ALT]NAT+ SOLID1 R$
CIRCLES1 & GRE5 SQU>ES2 & ! 8,%APES0
SET HAS COLOR$ \TL9ES ( ALT]NAT+
GRE5 SQU>ES & R$ CIRCLES4@.>
-------------------------------------#AF
@.<,PICTURE3 ,A /UD5T,-) CLOS$
EYES,-%AKES A BLUE TRIANGLE S5SORY
TILE4 ,HE !N LOOKS AT ! TILE1 & A
?"\ BU2LE OV] 8 H1D %[S A BLUE TILE4
,) EYES CLOS$ AG1 ! /UD5T EXPLORES !
%APE ( ! TILE & ! ?"\ BU2LE REMA9S4
,F9ALLY1 ! BOY ) EYES / CLOS$1
TRACES ! WAVY L9ES ON ! TILE & 8 ?"\
BU2LE *ANGES TO ?REE WAVY L9E "7
BLUE TILE ) WAVY L9E PATT]N4@.>
@.<,PICTURE3 ,F\R TILES
SIDE-BY-SIDE3 ,A R$ CIRCLE TILE
%AKES ) DA%$ CURVY L9ES SYMBOLIZ+ !
S.D X MAKES1 A GRE5 SQU>E TILE %AKES
) DOT DA% DOT /RAIE1 R$ CIRCLE1 & BLUE
TRIANGLE4@.>
#C4J ,LE>N+ ,\TCOME3
,S5SORY ,9TEGRA;N
_4 ,SI+ ,9TEGRA;N
_4 ,T\* ,9TEGRA;N
#C4A ,SII\S TILES
@.<,PICTURE3 ,PICTUR$ >E ?REE SETS
( S5SORY TILES4 ,! F/ SET 3SI/S (
?REE SOLID R$ CIRCLE TILES & ?REE
SOLID GRE5 CIRCLE TILES1 ! SECOND
SET 3SI/S ( ?REE YELL[ \TL9$ #AI
P5TAGONS & ?REE R$ \TL9$ B#AF
CIRCLES1 & ! ?IRD SET 3SI/S ( ?REE
YELL[ P5TAGONS ) A TACTILE PATT]N &
?REE BLUE TRIANGLES ) A TACTILE
PATT]N4@.>
-------------------------------------#AG
#C4B ,HE>+ ,9TEGRA;N
_4 ,4T+UI% DI6]5T S.DS GIV5 F ! V>I\S
TILES
@.<,PICTURE3 ,PICTUR$ >E F\R SETS
( S5SORY TILES & "O /UD5T %AK+ A
S5SORY TILE4 ,! SETS >E 9 GR\PS (
?REE & SEP>AT$ BY COLOR & %APE3 R$
CIRCLES1 BLUE TRIANGLES1 GRE5
SQU>ES1 & YELL[ P5TAGONS4 ,EA* SET
HAS DI6]5T L9ES OR %APES >.D !M1
SYMBOLIZ+ ! 4T9CT S.DS MADE BY EA*
COLOR_/%APE S5SORY TILE4 ,NEXT TO !
SETS ( TILES1 A BOY,-) EYES
CLOS$,-%AKES A BLUE TRIANGLE
TILE4@.>
#C4C ,T\* ,9TEGRA;N A#AG
_4 ,ID5TIFY ! DI6]5T TEXTURES F ! V>I\S
COMPON5TS3 FOAM MATS1 PLA/IC TILES1
FABRIC CU%ION
_4 ,4T+UI% ! DI6];E 2T ! PATT]NS ON
TILES & MATS
_4 ,USE DI6]5T "PS ( BODY TO T\* !
TACTILE "PS1 S* Z ! FEET1 H&S1 >MS1
LEGS1 & FACE
@.<,PICTURE3 ,PICTUR$ >E TWO H&S1
EA* HOLD+ A DI6]5T S5SORY TILE4@.>
@.<,PICTURE3 ,PICTUR$ >E TWO H&S1
EA* FEEL+ ! TACTILE SIDE ( TWO
DI6]5T S5SORY TILES4 ,2L T1 F\R
TACTILE PATT]NS "ALLEL V]TICAL
L9ES1 CURVY L9ES1 DOTS1 & DIAGONAL
L9ES"> F EA* S5SORY TILE >E %[N4@.>
#D4J ,LE>N+ ,\TCOME3 ,BODY ,3CEPTS
_4 ,EXPLORA;N ( ,BODY ,"PS
_4 ,BODILY ,AW>E;S
_4 ,SPATIAL ,3CEPT
#BA
#D4A ,EXPLORA;N ( ,BODY ,"PS #AH
_4 ,LE>N TO EXPLORE ,R1* @& ,MAT* US+
DI6]5T BODY "PS "
#D4B ,BODILY ,AW>E;S
_4 ,LE>N TO P]=M DI6]5T BODY MOVE;TS
"
@.<,PICTURE3 ,PICTUR$ >E F\R
/UD5TS4 ,"O /UD5T IS ON H] KNEES ON
! PATT]N$ SIDE ( A S5SORY PLAY MAT &
RAIS+ "O H&1 "O IS CRAWL+ ON ! TILE
SIDE ( A S5SORY PLAY MAT1 "O IS L1P+
2T F\R S5SORY TILES1 & "O IS ROLL$
9TO A BALL4@.>
#D4C ,SPATIAL ,3CEPT
_4 ,EXP]I;E ! SIZE ( ! MATS "
_4 ,LE>N ! 4T.E F "O MAT TO ANO!R BY
C.T+ ! NUMB] ( /EPS TO WALK ON ! MATS1
"W+ \ H[ L;G ! PA? IS1 ASK+ H[ F> !
CU%ION IS1 & S =?
_4 ,LE>N 9/RUC;NS = SPATIAL A#AH
DIREC;NS "
-------------------------------------#AI
@.<,PICTURE3 ,PICTUR$ >E ?REE SETS
( ! 3NECT$ S5SORY PLAY MATS ) A
PILL[ CU%ION 9 ! C5T] ( EA* SET2 "O
/UD5T IS ON EA* SET4 ,! F/ /UD5T IS
FEEL+ ! $GE ( 8 PLAY MAT >EA4 ,!
SECOND /UD5T IS WALK+ F "O SEC;N ( !
PLAY MAT TO ANO!R4 ,& ! ?IRD IS
WALK+ & FOLL[+ DIREC;NS F A T1*]1 :O
HAS A SPEE* BU2LE OV]H1D T SAYS1
8,TURN LEFT & G TO ! R$ MAT40@.>
#E4J ,LE>N+ ,\TCOME3 ,ORI5TA;N
& ,MOTOR ,SKILLS
_4 ,F9E ,MOTOR ,SKILLS3 ,F+] ,MANIPULA;N
_4 ,F9E ,MOTOR ,SKILLS3 ,WRI/ ,TWI/+
_4 ,GROSS ,MOTOR ,SKILLS3 ,H& & ,FOOT
,MUSCLE ,TRA9+ & ,DEVELOP;T
_4 ,AUDITORY ,SKILLS ,ACTIVITIES
#BC
#E4A ,F9E ,MOTOR ,SKILLS3 A#AI
,F+] ,MANIPULA;N
_4 ,PICK UP A SPECIFIC TILE
_4 ,GRASP A SPECIFIC TILE
_4 ,TRACK ! PA? ( ! MAT US+ F+]S
#E4B ,F9E ,MOTOR ,SKILLS3 ,WRI/
,TWI/+
_4 ,FIT DI6]5T %APES ( TILES 9TO
CORRESPOND+ POCKETS
_4 ,%AKE TILES TO 4COV] DI6]5T &
SPECIFIC S.DS
-------------------------------------#BJ
@.<,PICTURE3 ,?REE H&S3 ,! F/
MAKES A CLOS$ FI/1 ! SECOND USES ALL
F+] PADS TO EXPLORE1 & ! ?IRD USES !
=EF+] TO FOLL[ ! RECESS$ PA? ON !
S5SORY MAT4@.>
@.<,PICTURE3 ,A GIRL SITS ON A R$
S5SORY MAT & USES BO? H&S TO EXPLORE
! RECESS$ CIRCLE ON ! S5SORY MAT4
@.<,PICTURE3 ,A BOY %AKES A BLUE
TILE ) 8 EYES CLOS$4@.>
#E4C ,GROSS ,MOTOR ,SKILLS3 A#BJ
,H& & ,FOOT ,MUSCLE ,TRA9+ &
,DEVELOP;T
_4 ,EXP]I;E CRAWL+1 WALK+1 JUMP+1 RUNN+1
HOPP+1 SKIPP+1 L1P+1 & S =?
_4 ,MOVE;T AT DI6]5T PACE
_4 ,5C\RAGE ! /UD5T TO MOVE FOLL[+ ! PA?
_4 ,TRAVEL SKILLS & R\TE PLANN+ SKILLS
@.<,PICTURE3 ,A /UD5T P]=MS V>I\S
AC;NS 9 ! FOLL[+ SEQU;E3 CRAWL+1
WALK+1 HOPP+1 RUNN+1 JUMP+1 & L1P+
OV] ! ,R1* @& ,MAT* CU%ION & A
S5SORY PLAY MAT4@.>
#E4D ,AUDITORY ,SKILLS
_4 ,USE S.D TO ID5TIFY DIREC;N
_4 ,USE S.D TO ID5TIFY 4T.E
-------------------------------------#BA
@.<,PICTURE3 ,PICTUR$ >E TWO
/UD5TS ID5TIFY+ 4T.E & DIREC;N
"<,F>_/,NE>1 ,FRONT_/,BACK"> US+ !
S.DS 9 ! S5SORY TILES4@.>
#BE
#F4J ,LE>N+ ,\TCOME3 A#BA
,LANGUAGE ,5RI*;T
_4 ,POSI;NAL & ,DIREC;NAL ,^WS
_4 ,S5SORY ,^WS "<,H[ TO ,DESCRIBE AN
,OBJECT">
_4 ,"Q ,RAIS+
_4 ,DESCRIPTIVE ,^WS
_4 ,BODY ,3CEPT ,ACTIVITIES
#F4A ,POSI;NAL & ,DIREC;NAL ,^WS
_4 ,DIREC;NAL ^WS 9CLUD+ TURN "R_/LEFT1
WALK+ =W>D_/BACKW>D1 >.D ! CORN]1 &
WALK+ NEXT_/P>ALLEL_/P]P5DICUL> TO
_4 ,DESCRIBE LOCA;N ( AN OBJECT3
_4 ,ABV & 2L
_4 ,NE> & F>
_4 ,2F & AF
_4 ,TOP1 MIDDLE1 & BOTTOM
_4 ,LEFT1 2T1 & "R
_4 ,FRONT & BACK
_4 ,UPSIDE D[N
_4 ,NEXT TO1 2T1 & 5D
#F4B ,S5SORY ,^WS "<,H[ TO #BB
,DESCRIBE AN ,OBJECT">
_4 ,LE>N S5SORY ^WS TO DESCRIBE OBJECTS3
H>D1 S(T1 TACTILE1 R.D1 PO9TY1 L\D1
& S(T
#F4C ,"Q ,RAIS+
_4 ,"QS T />T ) 8,:AT801 8,:Y801 8,H[80
& 8,":80
#F4D ,DESCRIPTIVE ,^WS
_4 ,LE>N DESCRIPTIVE ^WS3 R.D1 CURVY1
/RAIN DI6]5T BODY "PS3 H&S1 F+]S1
>MS1 FEET1 KNEES1 UPP] BODY1 L[] BODY1
WRI/1 ANKLE1 TOES1 & S =?
#BG
#G4J ,ADDI;NAL ,LE>N+ ,\TCOMES A#BB
,SOCIAL ,SKILLS
_4 ,SOCIAL ,9T]AC;N
_4 ,ACTIVE ,LI/5+ ,SKILLS
_4 ,ACTIVE ,"PICIPA;N
_4 ,TURN ,TAK+
_4 ,COMMUNICA;N ,SKILLS
_4 ,COOP]A;N ,SKILLS
_4 ,DECI.N ,MAK+
_4 ,T1M"W
_4 ,DEMON/RAT+ ,SKILLS
,POSITIVE ,EXP]I;E & ,5GAGE;T
_4 ,SATISFAC;N
_4 ,HAPPI;S
_4 ,3FID;E
_4 ,CR1TIV;Y
-------------------------------------#BC
_4 ,IMAG9A;N
_4 ,CURIOS;Y
_4 ,%>+
#H4J ,GAME ,ID1S A#BC
,GAME #A3 ,! ,MAT* ,GAME
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT
,NUMB] ( ,/UD5TS3 #A TO #B
,DI6ICULTY3 @$STAR
,9/RUC;NS
#A4 ,SET ! KIT UP 9 ! SQU>E 3FIGURA;N1 )
! CIRCLE 9 ! MIDDLE1 & ! PATT]N SIDE
UP4
#B4 ,GIVE ! /UD5TS ! TILES1 "O-BY-"O1 &
USE PATT]NS OR COLORS TO 9/RUCT !
/UD5TS4
#C4 ,/UD5TS M/ !N MAT* EA* TILE TO XS
RELEVANT MAT4
,LE>N+ ,\TCOMES
_4 ,MAT*+ ,SKILLS
_4 ,SI TILES4
-------------------------------------#BD
@.<,PICTURE3 ,?REE /UD5TS & "O
T1*] 9T]ACT ) ! S5SORY PLAY MAT &
TILES4@.>
,GAME #B3 ,RIV] ,CROSS+
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT
,NUMB] ( ,/UD5TS3 #A TO #H
,DI6ICULTY3 @$STAR
,9/RUC;NS
#A4 ,SET ! KIT UP 9 A L;G PA?WAY4
#B4 ,EXPLA9 TO /UD5TS ! KEY3
_4 ! ,R1* @& ,MAT* PA?WAY IS ! 8RIV]0
_4 ! LEFT-H& SIDE ( ? RIV] IS !
8RIV]BANK0
_4 ! "R-H& SIDE ( ? RIV] IS ! 8RIV]B$0
#C4 ,/UD5TS JUMP T[>D ! PLACE T ! T1*]
CALLS \4 ,= EXAMPLE1 :5 ! T1*] CALLS
\ 8RIV]BANK10 ! /UD5TS %D JUMP T[>D
! LEFT SIDE4 A#BD
#D4 ,IF A /UD5T JUMPS T[>D ! 9CORRECT
SIDE1 !Y >E \4
-------------------------------------#BE
,LE>N+ ,\TCOMES
_4 ,MEMORY ,TRA9+
_4 ,GROSS ,MOTOR ,SKILLS
_4 ,AUDITORY ,SKILLS
_4 ,SPATIAL ,3CEPTS
,NOTE
,GAME IS ADAPTABLE TO ANY !ME "BO>D">4
@.<,PICTURE3 ,A T1*] YELLS1
8,RIV]BANK60 & ?REE /UD5TS ATTEMPT
TO L1P OV] ! S5SORY MAT2 ONLY TWO
/UD5TS MAKE X ACR4@>
,GAME #C3 ,QKS&
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT
,NUMB] ( ,/UD5TS3 #A TO #D
,DI6ICULTY3 @$STAR #CA
,9/RUC;NS A#BE
#A4 ,T1*] CALLS \ COLOR ( ! 8SAFE0 MAT1
& O!R MATS TURN 9TO QKS&4
#B4 ,/UD5TS M/ JUMP ONTO T COLOR MAT Z
SOON Z POSSIBLE TO AVOID 8S9K+0 9TO !
QKS&4
#C4 ,LA/ "O ONTO ! 8SAFE0 MAT IS \4
-------------------------------------#BF
,LE>N+ ,\TCOMES
_4 ,GROSS ,MOTOR ,SKILLS
_4 ,LI/5+ ,SKILLS
_4 ,SPATIAL ,3CEPTS
_4 ,DECI.N ,MAK+
,NOTE
,TO V>Y ! LEVEL ( DI6ICULTY1 ! T1*] C
SPACE \ ! S5SORY MATS4
@.<,PICTURE3 ,A T1*] HAS A SPEE*
BU2LE 2S H] T SAYS1 8,GRE560 ,?REE
/UD5TS >E HOPP+ F "O S5SORY PLAY MAT
TO ANO!R4@.>
,GAME #D3 ,%AKE1 ,%AKE1 ,%AKE A#BF
,X
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT
,NUMB] ( ,/UD5TS3 #A TO #AJ
,DI6ICULTY3 @$STAR
,9/RUC;NS
#A4 ,! T1*] DEMON/RATES ! 4T9CT S.DS T
EA* ( ! F\R TYPES ( TILES PRODUCE4
-------------------------------------#BG
#B4 ,! T1*] !N %AKES A TILE 2H EA*
/UD5T'S BACK4
#C4 ,/UD5TS M/ TRY TO GUESS : TILE X IS
BY LI/5+ C>E;LLY4
,LE>N+ ,\TCOMES
_4 ,MEMORY ,TRA9+
_4 ,AUDITORY ,SKILLS
@.<,PICTURE3 ,! T1*] IS %AK+ A
S5SORY TILE = TWO /UD5TS TO ID5TIFY1
& ! /UD5TS >E %AK+ S5SORY TILES TO
TRY & GUESS : TILE ! T1*] HAS4@.>
#CC
,GAME #E3 ,HOT ,POTATO A#BG
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT1 A MUSIC PLAY]
,NUMB] ( ,/UD5TS3 #D TO #AJ
,DI6ICULTY3 @$STAR
,9/RUC;NS
#A4 ,/UD5TS SIT 9 A CIRCLE HOLD+ H&S4
#B4 ,:ILE MUSIC PLAYS1 A TILE IS PASS$ F
/UD5T TO /UD5T4
#C4 ,! /UD5T HOLD+ ! TILE :5 ! MUSIC
/OPS IS
-------------------------------------#BH
\4
#D4 ,! LA/ /UD5T PLAY+ IS ! W9N]4
,LE>N+ ,\TCOMES
_4 ,SOCIAL ,9T]AC;N
_4 ,F9E ,MOTOR ,SKILLS
_4 ,AUDITORY ,SKILLS
@.<,PICTURE3 ,A T1*] IS PREP>+ TO
PRESS A BUTTON ON A MUSIC PLAY]1 & !
/UD5TS,-) EYES CLOS$,->E LI/5+ TO !
MUSIC & PASS+ >.D A S5SORY TILE4@.>
,GAME #F3 ,SIMON ,SAYS A#BH
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT
,NUMB] ( ,/UD5TS3 #A TO #AJ
,DI6ICULTY3 @$STAR @$STAR
,9/RUC;NS
#A4 ,! T1*] CALLS \ 9/RUC;NS />T+ ) !
PHRASE1 8,SIMON SAYS4440 ".D ONCE60">
-------------------------------------#BI
#B4 ,/UD5TS M/ FOLL[ ! 9/RUC;NS ONLY :5
! T1*] CALLS \ 8,SIMON SAYS4440
PRIOR TO ! 9/RUC;N4
#C4 ,IF A COMM& IS MADE )\T SAY+ 8,SIMON
SAYS44410 ! /UD5TS %D IGNORE X4 ,IF
N1 !Y >E \4
_4 ,LIKEWISE1 IF ! /UD5T FAILS TO
COMPLETE ! 9/RUC;N FA/ 5\<1 OR MAKES
A MI/AKE1 ! /UD5T IS AL \4
#D4 ,! LA/ "O / 9 ! GAME IS ! W9N]4
#CE
,LE>N+ ,\TCOMES A#BI
_4 ,COMMUNICA;N ,SKILLS
_4 ,ACTIVE ,LI/5+ ,SKILLS
_4 ,BODILY ,AW>E;S
_4 ,POSI;NAL & ,DIREC;NAL ,^WS
,NOTE
,ALL[ ! /UD5TS TO TAKE TURNS AT GIV+
9/RUC;NS4
@.<,PICTURE3 ,9 "O SC5E1 ! T1*]
HAS A SPEE* BU2LE T SAYS1 8,SIMON
SAYS PUT YR "R FOOT ON ! GRE5 MAT40
,?REE /UD5TS ATTEMPT TO FOLL[ !
DIREC;NS4 ,TWO /UD5TS PUT _! "R FOOT
ON ! GRE5 MAT & H A GRE5 *ECK ABV _!
H1DS4 ,"O /UD5T DOES N PUT H] FOOT
ON ! GRE5 MAT1 & HAS A R$ 8;,X0 ABV
H] H1D4 ,9 A SECOND SC5E1 ! T1*] HAS
A SPEE* BU2LE 2S HM T SAYS1 8,HOLD A
R.D TILE 9 YR "R H&60 ,TWO /UD5TS D
N MOVE1 & H GRE5 *ECK M>KS ABV _!
H1DS4 ,"O /UD5T HOLDS UP A R$ TILE &
HAS A R$ 8;,X0 ABV 8 H1D4@.>
,GAME #G3 ,:AT ,DOES ,X ,FEEL #CJ
,L8
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT1 A V>IETY ( DI6]5T MAT]IALS &
OBJECTS
,NUMB] ( ,/UD5TS3 #A TO #F
,DI6ICULTY3 @$STAR @$STAR
,9/RUC;NS
#A4 ,! T1*] M/ USE A COLLEC;N ( A V>IETY
( OBJECTS ) DI6]5T TACTILE SURFACES4
#B4 ,! T1*] !N GR\PS ! OBJECTS TGR BY
SIMIL> SURFACES & PLACES !M 9 ! HOLES
! TILES USUALLY G 9TO4
,= EXAMPLE3
,H>D3 PLA/IC TOYS1 METAL SPOONS1
BUTTONS
,S(T3 COTTON WOOL1 FABRIC TOYS1 F1!RS
#C4 ,TAKE ! /UD5TS ON A J\RNEY BY
9/RUCT+ ! /UD5TS TO RUN _! F+]S & H&S
AL;G ! PA?WAY & DESCRIBE :AT OBJECTS
!Y FEEL1 :ILE T1*+ !M ! ASSOCIAT$ ^W T
DESCRIBES ! SURFACE4
#CG
,LE>N+ ,\TCOMES A#CJ
_4 ,FEEL+ & ,T\*+
_4 ,S5SORY ,^WS
_4 ,DESCRIPTIVE ,^WS
-------------------------------------#CA
@.<,PICTURE3 ,A /UD5T & H] T1*]
SIT ON ! S5SORY PLAY MATS4 ,! T1*]
HAS A SPEE* BU2LE 2S H] T SAYS1 8,?
IS COTTON60 :ILE ! /UD5T FEELS !
TEXTURE T 0 PLAC$ 9SIDE ! S5SORY
PLAY MAT POCKETS4@.>
,GAME #H3 ,BOOM1 DE1 ,CLAP DE ,CLAP
,EQUIP;T3 #A "8 ,R1* @& ,MAT* ,LE>N+
,KIT
,NUMB] ( ,/UD5TS3 #A TO #AJ
,DI6ICULTY3 @$STAR @$STAR
,9/RUC;NS
#A4 ,US+ "O OR M TILES1 ! T1*] CR1TES A
RHY?MIC PATT]N4
#B4 ,/UD5TS M/ LI/5 C>E;LLY & AIM TO
REPRODUCE ! RHY?MIC PATT]N4
,LE>N+ ,\TCOMES A#CA
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